
Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Dec 7, 2010 05:02 PM
Msg. 1611 of 9951
Quote: --- Original message by: MoooseGuyThis could be done with specified bipeds in a script.  I'm not so sure about generalized encounters, though. or the body depleted effect in the collision geometry of the biped, perhaps? old moose trying to do everything the hard way
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 7, 2010 05:05 PM
Msg. 1612 of 9951
Arrrgh.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Dec 7, 2010 05:07 PM
Msg. 1613 of 9951
Quote: --- Original message by: AdvanceboQuote: --- Original message by: SlappyThePirate Isn't a moving hud element possible? The map paradis_perdu had a moving homing rocket reticle. Why not have the compass hud move around horizontally? The rocket reticle was merely animated in the FP animations. Are you sure? I thought some metroid map had a moving HUD that moved like the rocket recticle. If it really is in the fp model, then you can make it work just like the AR's compass. Edited by SlappyThePirate on Dec 7, 2010 at 05:09 PM
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Dec 7, 2010 07:28 PM
Msg. 1614 of 9951
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Dec 7, 2010 07:36 PM
Msg. 1615 of 9951
Why dosen't anyone ever get rid of the match-type icon..
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Dec 7, 2010 07:45 PM
Msg. 1616 of 9951
I will, I just want to test out to see if I can change that to the little score bars on the bottom of the HUD you know where the scoreboard is right? Edited by Choclate Thunda on Dec 7, 2010 at 07:46 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Dec 7, 2010 07:55 PM
Msg. 1617 of 9951
It won't show the actual score. However, it is possible to have it appear on certain gametypes, and perhaps in your player color?
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Dec 7, 2010 08:34 PM
Msg. 1618 of 9951
Please tell me how?
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Dec 7, 2010 08:36 PM
Msg. 1619 of 9951
Maybeeee I'l see something like this in a couple of months :P 
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 7, 2010 08:40 PM
Msg. 1620 of 9951
Lol, I love how retarded the motion tracker looks in that pic.
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Advancebo
Joined: Jan 14, 2008
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Posted: Dec 7, 2010 08:46 PM
Msg. 1621 of 9951
Quote: --- Original message by: Choclate ThundaAnother update: http://img256.imageshack.us/img256/4918/haloce20101207182040.png And if your wondering, yes the warning sign does flash and everything. Just gotta edit the colors on the medium health, grenade icon and change the flash time and that's it for today lol. <3 Choco The 7 is off res.
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Dec 7, 2010 10:50 PM
Msg. 1622 of 9951
im proud to unveil a sp mod that i have been working on for the past week. "precious cargo" you (the master cheif) and a squad of odst troopers, with Sargeant Johnson, are assigned to escort the scorpion tank to safety through the hills of halo. the hills are infested with enemies, ranging from drones to brutes and everything inbetween. you MUST have at least one last soldier left to complete the mission. this mod will be finished for sure because it is very close right now anyway. map will be left unprotected and all tags released, in case anything is corrupted during extract. i got the idea from gamma when he said he wanted to make a tank escort mission, so i kinda owe some to him map used a30, both bsps some credits lumoria sky by con assault rifle made by asp shotgun by asp pistol by asp shotgun anims by gamma pistol anims by gamma h3 odst troopers, and master cheif, and their bitmaps by bungie rigged by me some multis by me and shaders by me picture time: yes, it has a gunner seat, its only a seat, no shooting. this is non canon, just a creation of mine. crit is much welcome. i will make a topic when the map gets closer to completion.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Dec 7, 2010 11:13 PM
Msg. 1623 of 9951
johnson only has shotguns or pistols..
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Dec 7, 2010 11:13 PM
Msg. 1624 of 9951
those bumps/bolts on the tank texture need to be lightened. that's about the only thing I really see wrong.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Dec 7, 2010 11:16 PM
Msg. 1625 of 9951
Quote: --- Original message by: Hydrogen johnson only has shotguns or pistols.. uh, no, he had a sniper in outskirts, I know because I stole it from his dumb ass all the time
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Spartan_094
Joined: Jan 8, 2008
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Posted: Dec 7, 2010 11:18 PM
Msg. 1626 of 9951
Shaders look bland, wheres the detail map?
Fix your smoothing
Give johnson the black hat, it will be in the same location with the marines in the h3odst map files
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Dec 7, 2010 11:20 PM
Msg. 1627 of 9951
Quote: --- Original message by: HaloIsAHorribleGaneQuote: --- Original message by: Hydrogen johnson only has shotguns or pistols.. uh, no, he had a sniper in outskirts, I know because I stole it from his dumb ass all the time
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Dec 7, 2010 11:39 PM
Msg. 1628 of 9951
Quote: --- Original message by: HaloIsAHorribleGaneQuote: --- Original message by: Hydrogen johnson only has shotguns or pistols.. uh, no, he had a sniper in outskirts, I know because I stole it from his dumb ass all the time i just rememberd :P
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 7, 2010 11:57 PM
Msg. 1629 of 9951
and didn't he have a certain splazer weapon just b4 he died Edited by eliteslasher on Dec 7, 2010 at 11:59 PM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Dec 8, 2010 12:06 AM
Msg. 1630 of 9951
Quote: --- Original message by: eliteslasher
and didn't he have a certain splazer weapon just b4 he died Edited by Hydrogen Dec 7, 2010 at 11:59 PM :P splazer dont count all he did was kill flood and stun monitor with it no covies :P Edited by Hydrogen on Dec 8, 2010 at 12:06 AM
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 8, 2010 12:20 AM
Msg. 1631 of 9951
*BEEP!* IRRELEVANT! ORIGINAL COMMENT DID NOT SPECIFY WHAT SPECIES WAS KILLING WHAT SPECIES. *BEEP!*
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Dec 8, 2010 03:38 PM
Msg. 1632 of 9951
Quote: --- Original message by: HaloIsAHorribleGane those bumps/bolts on the tank texture need to be lightened. that's about the only thing I really see wrong. Yes, the fake bump is pretty bad. Use a multipurpose map to make the bumps shiny with a cubemap, or perhaps do a quick edit of the tank model with bevels?
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Dec 8, 2010 04:04 PM
Msg. 1633 of 9951
why does johnson have the hands of a white guy?
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Dec 8, 2010 04:07 PM
Msg. 1634 of 9951
Quote: --- Original message by: Delicon20 why does johnson have the hands of a white guy? Lighting.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 8, 2010 05:15 PM
Msg. 1635 of 9951
His ciggy needs some glow to the end. Looks sort of dull
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 8, 2010 06:34 PM
Msg. 1636 of 9951
Make permutations for the ODST's. They all look weird having the same amour, color, ETC.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 8, 2010 07:13 PM
Msg. 1637 of 9951
I took the liberty of fixing the visor real quick, made multi, did the shader, all the good shiz. Anyway here is his odst with a fixed visor:  And from regular viewing distance (ignore the spi odst there): 
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Advancebo
Joined: Jan 14, 2008
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Posted: Dec 8, 2010 07:17 PM
Msg. 1638 of 9951
Quote: --- Original message by: MoooseGuyI took the liberty of fixing the visor real quick, made multi, did the shader, all the good shiz. Anyway here is his odst with a fixed visor:  And from regular viewing distance (ignore the spi odst there):  i see some smoothing problems.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Dec 8, 2010 07:36 PM
Msg. 1639 of 9951
pointing out where they are would be too hard though
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Dec 8, 2010 07:40 PM
Msg. 1640 of 9951
Bo... how the f can you see smoothing problems on textured objects. Textures hide smoothing unless of course an extreme case . ..
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Dec 8, 2010 07:46 PM
Msg. 1641 of 9951
He just HAS to find something wrong with it.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Dec 8, 2010 07:54 PM
Msg. 1642 of 9951
I think bo means the fingers. but that's ONE problem. The bipeds look AWESOME. You could probably pass it off as xbox on youtube. Perhaps if the bsp was made more kickass, this would be the awesomest thing ever.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 8, 2010 07:55 PM
Msg. 1643 of 9951
He is referring to the fingers, which cannot be fixed. It's really no big deal imo...
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Dec 8, 2010 08:01 PM
Msg. 1644 of 9951
You could fix the left hand marine maker on the AR, perhaps (since it's only a model change).
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 8, 2010 08:04 PM
Msg. 1645 of 9951
That's SS's job if he wants. I have no inkling about rigging.
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