
DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Nov 17, 2010 04:01 PM
Msg. 1506 of 9951
It looks good; but it's too fast as of now. Keep it up though.
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Stagnant
Joined: Jul 11, 2010
-Everything (Somewhat Inactive)- UDK is beast
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Posted: Nov 17, 2010 04:47 PM
Msg. 1507 of 9951
As previosuly said, it's a bit fast. And it stops too suddenly. It isn't hitting a solid surface, it should have a slower deceleration. Try to smoothen the animation up overall. It's still decent though. Just fix it up and it'll be great!
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Nov 18, 2010 06:01 PM
Msg. 1508 of 9951
Quote: --- Original message by: Codebrain I don't see a "Halo-Only concepts"...
sub-Forum: Halo CE General Discussion Forum: Halo CE Maps (Bungie/Gearbox) Website: forums.halomaps.org DURP
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 18, 2010 07:24 PM
Msg. 1509 of 9951
Quote: --- Original message by: AGLionQuote: --- Original message by: Codebrain I don't see a "Halo-Only concepts"...
sub-Forum: Halo CE General Discussion Forum: Halo CE Maps (Bungie/Gearbox) Website: forums.halomaps.org It doesn't have to be Halo concept. Just FOR Halo. Quote: DURP
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Nov 19, 2010 12:16 AM
Msg. 1510 of 9951
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DEEhunter
Joined: Dec 16, 2006
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Posted: Nov 19, 2010 03:42 PM
Msg. 1511 of 9951
Have perpendicular and parallel be at an even distance from each other, parallel being higher. Objects in the real world have a Fresnel effect as a reflection is farther and farther away from you. Parallel being naturally closer to you. If parallel brightness is say 0.5, then have perpendicular be 0.3 or 0.4.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Nov 19, 2010 08:56 PM
Msg. 1512 of 9951
I already told him that it never looks good if you have more than .4 of a difference between the 2 reflection brightness's.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 20, 2010 12:06 PM
Msg. 1513 of 9951
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Nov 20, 2010 02:02 PM
Msg. 1514 of 9951
I like :)
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 20, 2010 02:29 PM
Msg. 1515 of 9951
The 180 turn before the troop drop off doesn't really fit with the pelican. Usually, pelicans begin hovering before turning. Other than that, it's pretty nice.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 20, 2010 06:48 PM
Msg. 1516 of 9951
Quote: --- Original message by: Gamma927 The 180 turn before the troop drop off doesn't really fit with the pelican. Usually, pelicans begin hovering before turning. Other than that, it's pretty nice. I agree. You could go past the drop zone a bit and turn around and return to make the drop.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Nov 21, 2010 03:21 AM
Msg. 1517 of 9951
:/ i still wish the map was like my idea of firefight
wave 1 - 5 ground wave 6-10 in the ship then back
you get the idea
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 21, 2010 06:57 AM
Msg. 1518 of 9951
Quote: --- Original message by: Hydrogen :/ i still wish the map was like my idea of firefight
wave 1 - 5 ground wave 6-10 in the ship then back
you get the idea It would be cool, for the first maybe 3 rounds. Then it would get old, going back and forth. Plus, why would humans do that? They would just stay in the ship and kill shiz. Plus, the original idea behind my map, the CORE reason for its existence, is to have a firefight map with a custom bsp built only for it. Including covie ship interior would defeat this, and would only have the bsp that I spent weeks making played only half the time... Edited by MoooseGuy on Nov 21, 2010 at 06:57 AM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Nov 27, 2010 05:51 AM
Msg. 1519 of 9951
t3h moose needs me to bump
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 27, 2010 05:52 AM
Msg. 1520 of 9951
Thank's Hydro  Hey guys, it's been a little while, but I thought I'd let you guys know that Firefight-Descent is still being developed, and is getting changes and additions done almost daily. Here's a little pic to keep you guys occupied:  Have a nice day! 
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Nov 27, 2010 10:06 AM
Msg. 1521 of 9951
looks like I'm not the only one using Ifafudafi's decals, but are you using his particle effects too, moose? :p
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 27, 2010 10:09 AM
Msg. 1522 of 9951
Nope, just the decals. The old ones produced too much lag. Edited by MoooseGuy on Nov 27, 2010 at 10:10 AM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Nov 27, 2010 10:52 AM
Msg. 1523 of 9951
Quote: --- Original message by: MoooseGuyPIC Have a nice day!  Bloody murdzorz. Jackals always bleed too much.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 28, 2010 05:48 AM
Msg. 1524 of 9951
How would I be able to tone it down? Same goes for the elites.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Nov 28, 2010 07:07 PM
Msg. 1525 of 9951
Looking for advice on what details to add to this head i started. 
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Nov 28, 2010 07:18 PM
Msg. 1526 of 9951
add some random details on the side and back of head. maybe a couple of SLIGHT extrudes or intrudes. it just looks too smooth right now
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Nov 28, 2010 07:20 PM
Msg. 1527 of 9951
Was thinking some angled, outward bands going around back.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Nov 28, 2010 07:21 PM
Msg. 1528 of 9951
sounds good, also add a flash light thing on the side
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Nov 28, 2010 07:22 PM
Msg. 1529 of 9951
I think the 2 white parts above the visor are flashlights.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Nov 28, 2010 07:24 PM
Msg. 1530 of 9951
OOHHHH ok that makes sense
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 28, 2010 07:35 PM
Msg. 1531 of 9951
the visor looks like it's a bit close to where his face would be there. Were you going for that or did you mean to expand the visor area out a little more?
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Nov 28, 2010 07:40 PM
Msg. 1532 of 9951
I guess it could use some extrudes to look more spartany. Maybe more hatlike on the top, like in the back or front, like Halo 1's spartan.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Nov 28, 2010 07:42 PM
Msg. 1533 of 9951
Quote: --- Original message by: eliteslasher the visor looks like it's a bit close to where his face would be there. Were you going for that or did you mean to expand the visor area out a little more? I was trying to get that shape, and i dont think it pinches, it looks good from the front i think.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 28, 2010 09:25 PM
Msg. 1534 of 9951
Looks nice.  Also: NEW BIPED!   Thank you Shadowslayer for rigging this and making this possible. Rigging is by him, and shaders, multi's, and new helmet bitmap were done by me. Coming soon in mah map. 
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Nov 28, 2010 09:37 PM
Msg. 1535 of 9951
Lightning shid all over the head is cool.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Nov 28, 2010 09:58 PM
Msg. 1536 of 9951
Quote: --- Original message by: MoooseGuyLooks nice.  Also: NEW BIPED!   Thank you Shadowslayer for rigging this and making this possible. Rigging is by him, and shaders, multi's, and new helmet bitmap were done by me. Coming soon in mah map.  I like that biped alot, but could you maybe use a different particle bitmap besides that overused electricity one in that image? I see it in most mods with electricity in particle systems...
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Nov 28, 2010 09:59 PM
Msg. 1537 of 9951
Quote: --- Original message by: Maniac1000Looking for advice on what details to add to this head i started.  The actual proportions look off. Do some research into skulls ect so you can get the correct shape. Also, id suggest adding more triangles to the curved areas, maybe add more details to the back of the helmet as at the moment it looks really plain. Looks good though :)
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Nov 28, 2010 10:11 PM
Msg. 1538 of 9951
I am quite sure the proportions are ok. thanks though.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Nov 28, 2010 10:14 PM
Msg. 1539 of 9951
I dunno, It looks just a tad too small in my opinion.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Nov 28, 2010 10:15 PM
Msg. 1540 of 9951
It's the right size for a human head without a helmet. Just my opinion though.
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