
shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Oct 24, 2010 11:03 AM
Msg. 1401 of 9951
finished modeling the marathon sheild, it may be in sketchup, but the pro version lets me export to obj so if i wanted to, i could put it in halo 
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Oct 24, 2010 01:30 PM
Msg. 1402 of 9951
Quote: --- Original message by: shadowslayer123finished modeling the marathon sheild, it may be in sketchup, but the pro version lets me export to obj so if i wanted to, i could put it in halo  Doesn't sketchup export faces on both sides though? Any time I have tried to help people export from sketchup I always got all the planes double exported so there was planes on each side. That may have just been because it was an external program used tho.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Oct 24, 2010 01:48 PM
Msg. 1403 of 9951
wait so the halo difficulty choose shield is from bungie's older shooter? WOW
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Oct 24, 2010 03:01 PM
Msg. 1404 of 9951
Bungie put Marathon references all over halo. It's on 343's eye, the side of the PoA, Keyes's jumpsuit, and behind the main menu HALO text just to name a few.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Oct 24, 2010 03:03 PM
Msg. 1405 of 9951
Quote: --- Original message by: UnevenElefant5 Bungie put Marathon references all over halo. It's on 343's eye, the side of the PoA, Keyes's jumpsuit, and behind the main menu HALO text just to name a few. but theres more then that
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Oct 24, 2010 03:16 PM
Msg. 1406 of 9951
Quote: --- Original message by: Delicon20 The level starts with double the ammo amount for both weapons, problem is there is so much of a difference between the br ammo count and the assault, that I don't know which would be balanced for them, I'll try reducing the assault rifles ammo by a few clips but idk because having the player have to melee all his enemies because he's out of ammo or having to rush off to get ammo from a stockpile isn't necessarily good gameplay The point is that the player should be switching weapons at some point. Picking up covenant weapons
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Oct 24, 2010 03:18 PM
Msg. 1407 of 9951
ICEE has a point. Covenant weapons are there for a reason, an I think running out of human ammo at some point could be a good thing, depending on when you run out. I usually carry a semi-auto human weapon with an automatic covie weapon. But that is my style of play.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Oct 24, 2010 03:44 PM
Msg. 1408 of 9951
Quote: --- Original message by: HydrogenQuote: --- Original message by: UnevenElefant5 Bungie put Marathon references all over halo. It's on 343's eye, the side of the PoA, Keyes's jumpsuit, and behind the main menu HALO text just to name a few. but theres more then that Yeah, I know, that's why I said just to name a few.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Oct 25, 2010 03:52 PM
Msg. 1409 of 9951
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: HydrogenQuote: --- Original message by: UnevenElefant5 Bungie put Marathon references all over halo. It's on 343's eye, the side of the PoA, Keyes's jumpsuit, and behind the main menu HALO text just to name a few. but theres more then that Yeah, I know, that's why I said just to name a few. if i remember correct there was one hidden in c10 right?
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 6, 2010 06:46 PM
Msg. 1410 of 9951
Just to get this back up here. Oh yes and also to show this. http://www.xfire.com/video/3a460f/Q, should I edit those middle forerunner tunnels. To me they seem to not fit so good with the new bases.
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Lateksi
Joined: Jan 1, 2010
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Posted: Nov 7, 2010 05:54 AM
Msg. 1411 of 9951
Nice job with the architecture. Really digging the pillar thing in the middle of the room.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 7, 2010 06:15 AM
Msg. 1412 of 9951
The bumpmaps in the caves are pretty asskicking. I love it.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Nov 7, 2010 07:30 PM
Msg. 1413 of 9951
This is a mall in MN that I'm making. Currently has 12,082 polys. ODST is used for scale reference: 
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 7, 2010 11:05 PM
Msg. 1414 of 9951
Quote: --- Original message by: Sergeant 1337This is a mall in MN that I'm making. Currently has 12,082 polys. ODST is used for scale reference:  12000? How? the highest poly area is the stairs from what I see
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Nov 8, 2010 12:45 AM
Msg. 1415 of 9951
I would say the curved surfaces - set them to less segments, it's not that necessary. Good start though.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Nov 8, 2010 05:52 PM
Msg. 1416 of 9951
most of the polys cam from the ODST lol
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 8, 2010 06:40 PM
Msg. 1417 of 9951
Well, I felt like modifying the bubble shield that is going to be in my map. So, here it is: 
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WM Blade
Joined: Sep 27, 2008
WORT WORT WHAT???
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Posted: Nov 8, 2010 07:07 PM
Msg. 1418 of 9951
cool man, why blue? Edited by WM Blade on Nov 8, 2010 at 07:10 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 8, 2010 07:08 PM
Msg. 1419 of 9951
I chose blue because it matches the cool-color scheme of my map, and the fact that it looks 10x better than retarded yellow.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Nov 8, 2010 07:44 PM
Msg. 1420 of 9951
Why isn't there an actual accurate bubble shield that distorts the air and such instead of that ugly spherical texture?
I know I have seen a couple Xfire vids with them before...
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Nov 8, 2010 07:49 PM
Msg. 1421 of 9951
You mean a clear one that looks more like a soap bubble than the hexagonal bubble? I have one, however you're out of luck for a few weeks as my laptop's graphics card died, and I cannot access the drive (ATA/IDE drive, can't even try putting it in this netbook.) I'll look around on halomaps and see though if it was released or if it was given to me by a friend way back when. http://hce.halomaps.org/index.cfm?fid=2522 There it is... Edited by Caboose117 on Nov 8, 2010 at 07:52 PM
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Bobblehob
Joined: Aug 29, 2010
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Posted: Nov 8, 2010 08:04 PM
Msg. 1422 of 9951
Thats not the one I meant, Im talking about one that looks almost exactly like the Halo 3 bubble shield, its a combination of the hexagonal pattern and the air distortion with a little yellow color thrown in.
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Nov 8, 2010 08:05 PM
Msg. 1423 of 9951
awesome looking maps up there,cant wait to play them 
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Nov 8, 2010 08:15 PM
Msg. 1424 of 9951
Quote: --- Original message by: Bobblehob Thats not the one I meant, Im talking about one that looks almost exactly like the Halo 3 bubble shield, its a combination of the hexagonal pattern and the air distortion with a little yellow color thrown in. Ahh. Then I don't know of any.
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 8, 2010 08:44 PM
Msg. 1425 of 9951
He means the bubble similar to an invisible biped, where they are see through, but have distortions because of the model shape.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 8, 2010 08:56 PM
Msg. 1426 of 9951
Well, I would rather go without the problems caused by using one of those, so yeah. Anyways, um, well.... yeah.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Nov 8, 2010 09:30 PM
Msg. 1427 of 9951
dis 
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 8, 2010 09:40 PM
Msg. 1428 of 9951
Does that lag the game at all?
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Nov 8, 2010 10:01 PM
Msg. 1429 of 9951
I prefer the soap bubble.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Nov 8, 2010 10:05 PM
Msg. 1430 of 9951
Quote: --- Original message by: MoooseGuy Does that lag the game at all? Doesn't make a difference to me, but it doesn't work well in multiplayer.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Nov 8, 2010 10:13 PM
Msg. 1431 of 9951
firefights in CE arent multiplayer so win win
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Nov 9, 2010 04:59 AM
Msg. 1432 of 9951
Quote: --- Original message by: jesse dis too bad that doesn't work on incompatible graphics cards.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Nov 9, 2010 03:59 PM
Msg. 1433 of 9951
nothing made after 2008 works with incompatible graphics cards basically
start savin ur $$$$ son
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 9, 2010 07:01 PM
Msg. 1434 of 9951
Quote: --- Original message by: Sergeant 1337 firefights in CE are win. I think so too. XD
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Nov 9, 2010 08:22 PM
Msg. 1435 of 9951
Sargent l33t your BSP is going to have tons of Errors when you compile it in tool. You have a vast amount of intersecting surfaces which do not follow the sealed world rules.
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