
Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Nov 9, 2010 10:35 PM
Msg. 1436 of 9951
Halo 3 style Plasma Pistol Particles. http://www.xfire.com/video/3a7aac/ Unfortunately, the model did not have the planes for the shadered particles modeled in like the halo 2 one. Edited by jesse on Nov 9, 2010 at 10:42 PM
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Nov 9, 2010 10:43 PM
Msg. 1437 of 9951
Get my new animations from Gamma if you can, I'm sick of seeing those ones.
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Nov 9, 2010 10:58 PM
Msg. 1438 of 9951
I've got em, it's just that the charging animation doesn't loop right and it wouldn't look ok for showing the particles.
|
|
|

Caboose117
Joined: Jul 23, 2006
Seriously guys?
|
Posted: Nov 9, 2010 11:25 PM
Msg. 1439 of 9951
Is it just me, or should the heat gauge on the pistol be more curved to fit the handle, and a little more transparent? Or is that in the works and am I just plain dumb?
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Nov 9, 2010 11:33 PM
Msg. 1440 of 9951
It IS more transparent, but the gauge has never been curved with the gun, even in the halo 1 model. It's just that the plane that the gauge is on is slightly bigger. Here's a video of how i totally owned my enemy team. http://www.youtube.com/watch?v=ZIgj0dl61S4Edited by jesse on Nov 9, 2010 at 11:38 PM
|
|
|

Caboose117
Joined: Jul 23, 2006
Seriously guys?
|
Posted: Nov 9, 2010 11:40 PM
Msg. 1441 of 9951
I noticed the Halo 1 gauge wasn't curved, didn't think much of it though. I haven't played any Halo game except that in forever, so I'm not surprised I didn't realize it, however I am surprised it never got curved.... It just seems like it should be, looks out of place imo...
Wow I just watched a halo 3 video, and I can't believe it's not curved... Although it's less noticeable than the Halo 1 plasma pistol's.... Edited by Caboose117 on Nov 9, 2010 at 11:42 PM
|
|
|

anonymous_2009
Joined: Jun 13, 2009
|
Posted: Nov 10, 2010 06:44 AM
Msg. 1442 of 9951
Quote: --- Original message by: Sergeant 1337 This is a mall in MN that I'm making. Currently has 12,082 polys. ODST is used for scale reference:
*image* *image*
And you realise your BSP can't colide with different objects or go through other objects. You need to attach ALL of the objects you have their and connect them all together. Watch a modeling tutorial first. And I see you have railings in the middle of your stairs, I'm guessing you used an object which MAX makes for you and then bended it. Looks to me like the cylinders have at least 18 sides... they only NEED to be a box but if you want them to be rounded then 6 sides will do fine...
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Nov 10, 2010 07:05 AM
Msg. 1443 of 9951
Quote: --- Original message by: jesse I've got em, it's just that the charging animation doesn't loop right and it wouldn't look ok for showing the particles. It should be the same problem that Hayabusa had, you just have to switch it to "Plasma Pistol" in the tags.
|
|
|

HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
|
Posted: Nov 10, 2010 12:30 PM
Msg. 1444 of 9951
|
|
|

Sergeant 1337
Joined: May 1, 2010
Do you even lift?
|
Posted: Nov 10, 2010 06:18 PM
Msg. 1445 of 9951
Quote: --- Original message by: anonymous_2009Quote: --- Original message by: Sergeant 1337 This is a mall in MN that I'm making. Currently has 12,082 polys. ODST is used for scale reference:
*image* *image*
And you realise your BSP can't colide with different objects or go through other objects. You need to attach ALL of the objects you have their and connect them all together. Watch a modeling tutorial first. And I see you have railings in the middle of your stairs, I'm guessing you used an object which MAX makes for you and then bended it. Looks to me like the cylinders have at least 18 sides... they only NEED to be a box but if you want them to be rounded then 6 sides will do fine... i know, I usually attach everything after i finish the model.
|
|
|

AGLion
Joined: Jun 29, 2010
- Animator... suck it -
|
Posted: Nov 10, 2010 07:09 PM
Msg. 1446 of 9951
Uhh... It's not bad at all, aside from awkward shading (but you know that >_>) What does this have to do with Halo?
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Nov 10, 2010 08:36 PM
Msg. 1447 of 9951
maybe its a character concept.
|
|
|

anonymous_2009
Joined: Jun 13, 2009
|
Posted: Nov 10, 2010 09:33 PM
Msg. 1448 of 9951
Quote: --- Original message by: Sergeant 1337Quote: --- Original message by: anonymous_2009Quote: --- Original message by: Sergeant 1337 This is a mall in MN that I'm making. Currently has 12,082 polys. ODST is used for scale reference:
*image* *image*
And you realise your BSP can't colide with different objects or go through other objects. You need to attach ALL of the objects you have their and connect them all together. Watch a modeling tutorial first. And I see you have railings in the middle of your stairs, I'm guessing you used an object which MAX makes for you and then bended it. Looks to me like the cylinders have at least 18 sides... they only NEED to be a box but if you want them to be rounded then 6 sides will do fine... i know, I usually attach everything after i finish the model. Well thats bad and slow.
|
|
|

AGLion
Joined: Jun 29, 2010
- Animator... suck it -
|
Posted: Nov 10, 2010 09:42 PM
Msg. 1449 of 9951
Quote: --- Original message by: anonymous_2009 Well thats bad and slow. Agreed. I've been practicing BSP modeling, and I think it's really efficient if you attach and optimize everything as you go. So far, it's made it easier in the long run, and I'm guessing it's going to be way better later on when looking over my work. It's like the way I animate, you work on a little portion and make it as perfect as you can possibly make it (even if it means spending hours on that little portion), then work on the next portion and make that part perfect. With yours, I personally would use cylinders with 5 or 6 sides to them, and attach them to the model as soon as possible. With the stairs, don't use the premade stairs, as they can waste polygons. Much of your polygons derive from the stairs and the cylinders.
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Nov 14, 2010 11:48 PM
Msg. 1450 of 9951
Halo 3 barricade shaders. I tried to get that goldeny effect. 
|
|
|

AGLion
Joined: Jun 29, 2010
- Animator... suck it -
|
Posted: Nov 14, 2010 11:59 PM
Msg. 1451 of 9951
Dat's purty.
|
|
|

Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
|
Posted: Nov 15, 2010 12:53 AM
Msg. 1452 of 9951
Quote: --- Original message by: jesse Halo 3 barricade shaders. I tried to get that goldeny effect. img here bro I see the old shipment bsp. lol :)
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Nov 15, 2010 02:52 AM
Msg. 1453 of 9951
Quote: --- Original message by: jesse Halo 3 barricade shaders. I tried to get that goldeny effect. ---SEXY IMAGE--- Dude, that is sexy...  Mind if I ask you a question about those on Xfire? 
|
|
|

HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
|
Posted: Nov 15, 2010 05:02 AM
Msg. 1454 of 9951
decent stuff.
|
|
|

Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
|
Posted: Nov 15, 2010 05:20 AM
Msg. 1455 of 9951
Quote: --- Original message by: HaloIsAHorribleGane decent stuff. Considering it is a port from retail. I Agree. Not many good Shader replicas these days, good work jesse. good... work...
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Nov 15, 2010 05:27 AM
Msg. 1456 of 9951
Quote: --- Original message by: Shade117 proQuote: --- Original message by: HaloIsAHorribleGane decent stuff. Considering it is a port from retail. I Agree. Not many good Shader replicas these days, good work jesse. good... work... Yeah definitely. I like how this one actually emulates the Halo 3 style in the shaders.
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Nov 15, 2010 05:38 AM
Msg. 1457 of 9951
With those shaders, it means you gotta fix the ground.
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Nov 15, 2010 04:34 PM
Msg. 1458 of 9951
could use a better specular.
|
|
|

HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
|
Posted: Nov 15, 2010 05:05 PM
Msg. 1459 of 9951
better is subjective
definte "better"
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Nov 15, 2010 05:21 PM
Msg. 1460 of 9951
Quote: --- Original message by: HaloIsAHorribleGane better is subjective
definte "better" It looks like the barricade is floating on the ground.
|
|
|

HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
|
Posted: Nov 15, 2010 05:22 PM
Msg. 1461 of 9951
that's not specular related I don't think, correct me if I'm wrong
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Nov 15, 2010 05:28 PM
Msg. 1462 of 9951
I'm not one for shaders, but can't you make it shiny with a multipurpose map? That's how cmt makes shiny models, right?
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Nov 15, 2010 05:54 PM
Msg. 1463 of 9951
Quote: --- Original message by: jesseHalo 3 barricade shaders. I tried to get that goldeny effect.  The specular sucks. Its very dull looking, should be shinier, even if its worn.
|
|
|

HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
|
Posted: Nov 15, 2010 05:57 PM
Msg. 1464 of 9951
now that's a much better criticism
|
|
|

HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
|
Posted: Nov 15, 2010 06:32 PM
Msg. 1465 of 9951
when that happens I'll prance around in little tights and you can whip me with a cat of nine tails saying "I told you so"
this thread's fine. Edited by HaloIsAHorribleGane on Nov 15, 2010 at 06:33 PM
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Nov 15, 2010 06:49 PM
Msg. 1466 of 9951
Quote: --- Original message by: HiguyQuote: --- Original message by: jesseHalo 3 barricade shaders. I tried to get that goldeny effect.  The specular sucks. Its very dull looking, should be shinier, even if its worn. it also looks pretty flat.
|
|
|

HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
|
Posted: Nov 15, 2010 06:54 PM
Msg. 1467 of 9951
your posts are bad
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Nov 15, 2010 07:39 PM
Msg. 1468 of 9951
Quote: --- Original message by: assassinchief106 Not with you around, dude, that's all I can say. Personally I think he's a pretty good member so far (at least on this account if they have another). Just being honest is all really, more realistic and harsh I suppose but still honest. Nothing is really wrong with his posts, you guys just take them as trolling/assaulting.
|
|
|

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
|
Posted: Nov 15, 2010 07:39 PM
Msg. 1469 of 9951
Quote: --- Original message by: anonymous_2009
And you realise your BSP can't colide with different objects or go through other objects. You need to attach ALL of the objects you have their and connect them all together.
Watch a modeling tutorial first.
And I see you have railings in the middle of your stairs, I'm guessing you used an object which MAX makes for you and then bended it. Looks to me like the cylinders have at least 18 sides... they only NEED to be a box but if you want them to be rounded then 6 sides will do fine... You are wrong, dont speak of things that you do not know. Tool does not care if you have 1 object intersecting another.
|
|
|

Geared
Joined: Mar 6, 2009
EPI Creator
|
Posted: Nov 15, 2010 07:57 PM
Msg. 1470 of 9951
well from my experience it does when ur trying to compile it.....
|
|
|