
eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 23, 2010 02:55 PM
Msg. 1716 of 9951
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 23, 2010 03:51 PM
Msg. 1717 of 9951
Lookin good!  I say change the glass texture though. It looks too.... subway-ish.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 23, 2010 04:27 PM
Msg. 1718 of 9951
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Dec 23, 2010 04:31 PM
Msg. 1719 of 9951
Quote: --- Original message by: DEEhunter Images Edited by DEEhunter on Dec 21, 2010 at 07:22 AM wow thats better then making tons of faces ^_^
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 23, 2010 04:33 PM
Msg. 1720 of 9951
Quote: --- Original message by: HydrogenQuote: --- Original message by: DEEhunter Images Edited by DEEhunter on Dec 21, 2010 at 07:22 AM wow thats better then making tons of faces ^_^ I like it all except one thing, the outside edge has that this strip of geometry then it widens on the edge. I tried getting it uniform and it not working so well unless you manually move the points some other way.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Dec 23, 2010 04:38 PM
Msg. 1721 of 9951
I heard you guys like pics of my odst style sp >:D  the frigate is bsp and im working on the interior for it using a10s and modifieng inb4duce yelling about odst :P Edited by Hydrogen on Dec 23, 2010 at 04:39 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 23, 2010 04:40 PM
Msg. 1722 of 9951
Needs a darker texture imo. Though this is ideal for a cutscene. I'm feeling cinematic right now.  EDIT: I have something you might want to use for this. Get on Xfire and I'll show you. Edited by MoooseGuy on Dec 23, 2010 at 04:41 PM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Dec 23, 2010 04:42 PM
Msg. 1723 of 9951
Quote: --- Original message by: MoooseGuyNeeds a darker texture imo. Though this is ideal for a cutscene. I'm feeling cinematic right now.  well im getting my new pc so thats all you guys get until christmas. and yea im thinking of doing it around D40's opening cinematics. oh and a shout out to muscl3r for getting back into this project also moose i dont have my uncles pc because i got my new one so i wont be on until crhistmas :D Edited by Hydrogen on Dec 23, 2010 at 04:42 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 23, 2010 06:24 PM
Msg. 1724 of 9951
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Dec 23, 2010 06:57 PM
Msg. 1725 of 9951
:P looks like the tac warfare and the ma5k is all ur firefight stuff
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 23, 2010 07:00 PM
Msg. 1726 of 9951
Quote: --- Original message by: Hydrogen:P looks like the tac warfare and the ma5k is all ur firefight stuff That's because this was made for my firefight map.... lol. Edited by MoooseGuy on Dec 23, 2010 at 07:01 PM
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Dec 23, 2010 11:56 PM
Msg. 1727 of 9951
since when did your firefight map have trip mines?
lol throw down a trip mine and then initiate armor lock and see what happens to the ghost barreling toward you :p
should be interestin' Edited by Delicon20 on Dec 23, 2010 at 11:56 PM
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Dec 24, 2010 12:16 AM
Msg. 1728 of 9951
Quote: --- Original message by: Delicon20
since when did your firefight map have trip mines?
lol throw down a trip mine and then initiate armor lock and see what happens to the ghost barreling toward you :p
should be interestin' Edited by Delicon20 on Dec 23, 2010 at 11:56 PM i lold
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Dec 24, 2010 04:05 PM
Msg. 1729 of 9951
Quote: --- Original message by: Shade117 proQuote: --- Original message by: Delicon20
since when did your firefight map have trip mines?
lol throw down a trip mine and then initiate armor lock and see what happens to the ghost barreling toward you :p
should be interestin' Edited by Delicon20 on Dec 23, 2010 at 11:56 PM i lold so did i
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Dec 26, 2010 09:22 PM
Msg. 1730 of 9951
Quote: --- Original message by: JuanCredits go to mi amigo Pedro.  Not bad. Vid plox?
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 26, 2010 09:58 PM
Msg. 1731 of 9951
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Dec 26, 2010 10:06 PM
Msg. 1732 of 9951
Quote: --- Original message by: JuanQuote: --- Original message by: Skidrow925Not bad. Vid plox? http://www.xfire.com/video/3dbd13/Superjump is just an example on how to make the menu popup. Make it DO something. Please. Cool though.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 26, 2010 10:09 PM
Msg. 1733 of 9951
Quote: --- Original message by: Skidrow925 Make it DO something. Please. Cool though. You mean like this?
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 26, 2010 10:12 PM
Msg. 1734 of 9951
looooool. nice.
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Dec 26, 2010 10:17 PM
Msg. 1735 of 9951
Delicious. Will it work in multiplayer?
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 26, 2010 10:19 PM
Msg. 1736 of 9951
Simply astounding guys! Now where's my jetpack? 
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Dec 26, 2010 10:20 PM
Msg. 1737 of 9951
Quote: --- Original message by: Juan Loadouts do not work on multiplayer. But the popup menu does. Why not?
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 26, 2010 10:22 PM
Msg. 1738 of 9951
Loadouts would work in multiplayer, but would require a lot of scripting... idk Anyways, I'm happy that me and him were able to accomplish this. 
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 26, 2010 10:22 PM
Msg. 1739 of 9951
Seems coolsef.
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Dec 26, 2010 10:29 PM
Msg. 1740 of 9951
Quote: --- Original message by: MoooseGuyLoadouts would work in multiplayer, but would require a lot of scripting... idk Anyways, I'm happy that me and him were able to accomplish this.  :( bleh scripting. If only it were easier lol
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 26, 2010 10:30 PM
Msg. 1741 of 9951
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 26, 2010 10:34 PM
Msg. 1742 of 9951
Yeah, the decals direction is randomized which means I can't use the bootprint. I did actually make the bootprint decal using the h3 spartan normals, then I found out it was randomized. You can't walk with one leg pointing behind you D: Edited by jesse on Dec 26, 2010 at 10:40 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 26, 2010 10:38 PM
Msg. 1743 of 9951
EDIT: derp de derp. derp derp? derp! derp derp. Edited by MoooseGuy on Dec 27, 2010 at 08:23 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 26, 2010 10:40 PM
Msg. 1744 of 9951
Here's the decal I use now: Here's the bootprint I WOULD have used. 
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Dec 26, 2010 11:03 PM
Msg. 1745 of 9951
Quote: --- Original message by: jesse Here's the decal I use now: img
Here's the bootprint I WOULD have used. img thats a shame. Btw make the decal more lighter, it looks more like scorch marks than footprints.
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Dec 27, 2010 09:19 AM
Msg. 1746 of 9951
Guess what it is, 
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Dec 27, 2010 10:35 AM
Msg. 1747 of 9951
loltardis Anyway, I think we can script loadouts. All we need is a way to make client choices translate to the host, so he can give you the loadout.
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Dec 27, 2010 10:37 AM
Msg. 1748 of 9951
Quote: --- Original message by: SlappyThePirate loltardis Anyway, I think we can script loadouts. All we need is a way to make client choices translate to the host, so he can give you the loadout. Awesome right?!?!
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Dec 27, 2010 10:40 AM
Msg. 1749 of 9951
Calm down... it will probably take a while. I guess I'll have to make this system for spleets anyway.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 27, 2010 11:30 AM
Msg. 1750 of 9951
I see that a trend has begun. Edited by MoooseGuy on Dec 27, 2010 at 11:31 AM
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