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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 32 of 285)
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ThetianSoldier
Joined: May 15, 2010

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Posted: Jul 29, 2010 03:38 AM    Msg. 1086 of 9951       
Quote: [01:12] Loadmen: ...
[01:12] Loadmen: wow.
[01:12] higuy: what
[01:12] Loadmen: you would.
[01:12] Loadmen: http://img690.imageshack.us/img690/4101/fgi.jpg
[01:12] higuy: :P


Alder250
Joined: Jul 11, 2010

The last enemy that shall be destroyed is Death.


Posted: Jul 29, 2010 04:15 AM    Msg. 1087 of 9951       
Quote: --- Original message by: Higuy


feel good inc

lol


It looks like as though it belonged from a Sonic game.
Edited by Alder250 on Jul 29, 2010 at 04:15 AM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jul 30, 2010 02:37 PM    Msg. 1088 of 9951       
In alpha stage:



Unnamed firefight map-in-progress. Joint effort between me and Gamma927.
A little something to look forward to.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 30, 2010 02:41 PM    Msg. 1089 of 9951       
Quote: --- Original message by: MoooseGuy
In alpha stage:


http://i749.photobucket.com/albums/xx140/MoooseGuy1/newtextures-july30.png


Unnamed firefight map-in-progress. Joint effort between me and Gamma927.
A little something to look forward to.


looks cool, remember to add a music menu :p


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 30, 2010 03:13 PM    Msg. 1090 of 9951       
Quote: --- Original message by: MoooseGuy
In alpha stage:



Unnamed firefight map-in-progress. Joint effort between me and Gamma927.
A little something to look forward to.


tell me if you need any help with the lighting and fixing portals...


CorruptedHalo
Joined: May 18, 2009


Posted: Jul 30, 2010 04:24 PM    Msg. 1091 of 9951       
FIREFIGHT PORTENT 2 - WITH EVEN MORE HORRIBLY UNBALANCED GAMEPLAY TO TEST OUT ONE AWESOME SCRIPT THAT DOESN'T SAVE THE MAP!
lol


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 30, 2010 04:39 PM    Msg. 1092 of 9951       
What. This has no special pause menu, and is using a new concept for infinite waves loosely based on l0d3x's firefight.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Jul 30, 2010 08:14 PM    Msg. 1093 of 9951       
Quote: --- Original message by: MoooseGuy
In alpha stage:



Unnamed firefight map-in-progress. Joint effort between me and Gamma927.
A little something to look forward to.

I see you changed the textures and lightmaps,lookin good atm =)


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 30, 2010 08:15 PM    Msg. 1094 of 9951       
Quote: --- Original message by: Gamma927
What. This has no special pause menu, and is using a new concept for infinite waves loosely based on l0d3x's firefight.


aw man i was hoping after twenty waves you would go into the covie ship or a peli picks u up


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Jul 30, 2010 08:53 PM    Msg. 1095 of 9951       
Higuy , where's the biped of noodles playing a guitar? Also , make the m00sizk.
Mooose , got those dropsheeps working yat?


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Jul 30, 2010 09:34 PM    Msg. 1096 of 9951       
That would be cool. After every like 5 rounds play a cutscene that switches you to the covie ship bsp from the campaign. That room up there is set up for waves of covies so it wouldn't be that hard. Then after 5 rounds you go back to the ground and start over.


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Jul 30, 2010 09:37 PM    Msg. 1097 of 9951       
Eh , but how can you explain the sudden change in location?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jul 30, 2010 10:11 PM    Msg. 1098 of 9951       
It'd be nice to see a campaign map that was firefight and more. And example that similar to what your doing:

Have the player being dropped off at a cliff edge from a pelican with 1 or 2 allies. You move through a small cliffhanger type environment, go through a cave, and them come out to there.

You'd kill patrolling people there, and then a firefight would kick in. When the firefight is over, a pelican would come in and drop off a few extra people. You'd go up into the covenant ship, move the hangar, have another firefight.

I think you get the idea from there.


DEEhunter
Joined: Dec 16, 2006


Posted: Jul 30, 2010 10:12 PM    Msg. 1099 of 9951       
Trying out a few methods with createing cliff faces in zbrush.
First method, mallet brush with a custom alpha.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 30, 2010 10:28 PM    Msg. 1100 of 9951       
Quote: --- Original message by: Higuy
It'd be nice to see a campaign map that was firefight and more. And example that similar to what your doing:

Have the player being dropped off at a cliff edge from a pelican with 1 or 2 allies. You move through a small cliffhanger type environment, go through a cave, and them come out to there.

You'd kill patrolling people there, and then a firefight would kick in. When the firefight is over, a pelican would come in and drop off a few extra people. You'd go up into the covenant ship, move the hangar, have another firefight.

I think you get the idea from there.


Why does this strongly remind me of innie? >>


DEEhunter
Joined: Dec 16, 2006


Posted: Jul 30, 2010 10:34 PM    Msg. 1101 of 9951       

Similar to the last one, uses a "cleaner" version of the brush with the addition of some polish brushes which ended up making more of a "ledgey" feel.
You can make out some of the squares in this image since the spacing of the brush. was a little too low in some areas.

Edit:

lol.

Edited by DEEhunter on Jul 30, 2010 at 10:43 PM


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Jul 30, 2010 11:13 PM    Msg. 1102 of 9951       
Quote: --- Original message by: Higuy
It'd be nice to see a campaign map that was firefight and more. And example that similar to what your doing:

Have the player being dropped off at a cliff edge from a pelican with 1 or 2 allies. You move through a small cliffhanger type environment, go through a cave, and them come out to there.

You'd kill patrolling people there, and then a firefight would kick in. When the firefight is over, a pelican would come in and drop off a few extra people. You'd go up into the covenant ship, move the hangar, have another firefight.

I think you get the idea from there.


Mixing a little storyline in with wave after wave of enemies?

Cool.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 31, 2010 05:03 PM    Msg. 1103 of 9951       
http://img821.imageshack.us/i/omfgwhatisthisidonteven.jpg/

...this was supposed to be a human torso -_-


DEEhunter
Joined: Dec 16, 2006


Posted: Jul 31, 2010 05:23 PM    Msg. 1104 of 9951       
lol.

Try using sculptris. It's good for getting your ideas down quickly in 3d.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Jul 31, 2010 06:41 PM    Msg. 1105 of 9951       
Quote: --- Original message by: DEEhunter
lol.

Edited by DEEhunter on Jul 30, 2010 at 10:43 PM

damn Dee,thats lookin good.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 31, 2010 08:07 PM    Msg. 1106 of 9951       
it looks like a old persons skin :P


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 31, 2010 09:18 PM    Msg. 1107 of 9951       
Quote: --- Original message by: DEEhunter
lol.

Try using sculptris. It's good for getting your ideas down quickly in 3d.


wow, you're right, that thing rocks!

I'm making an alien trooper with it, one of the discontinued covenant.

http://img821.imageshack.us/f/atpic1.jpg/

http://img821.imageshack.us/f/at2u.jpg/


based off this, but I customized it to the way I think it should've looked because it never made it to the halo games. http://images.wikia.com/halo/images/a/a8/AlienTrooper.jpg

gotta fix the feet, add features like eyes and then make armour. kinda useless, because you can't export the model and import it to gmax right? but idk I'm just makin it for fun and to get some experience in 3d modelling.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Jul 31, 2010 10:28 PM    Msg. 1108 of 9951       
sculptris makes my computer start getting really loud whenever i use a brush, any clues why this is?


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Jul 31, 2010 10:38 PM    Msg. 1109 of 9951       
Your fans speed up? It's cuz ur pc is to slow, and overclocking itself so it can run smoother (don't do that a lot, causes damage) could also be ur processing memory heap is increasing for more power, but ur pc gets hotter so fans cool it down more
Edited by iHalo on Jul 31, 2010 at 10:38 PM


ThetianSoldier
Joined: May 15, 2010

Keyboard not found! Press any key to continue...


Posted: Aug 1, 2010 04:31 AM    Msg. 1110 of 9951       
Quote: --- Original message by: DEEhunter
lol.

Try using sculptris. It's good for getting your ideas down quickly in 3d.

DEE BEING NICE?!
What has the world come to D:


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 1, 2010 11:29 AM    Msg. 1111 of 9951       
Quote: --- Original message by: ThetianSoldier
Quote: --- Original message by: DEEhunter
lol.

Try using sculptris. It's good for getting your ideas down quickly in 3d.

DEE BEING NICE?!
What has the world come to D:


the fact I'm learning to model should also trigger that reaction from you


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Aug 3, 2010 09:49 PM    Msg. 1112 of 9951       
Working on a replacement hud, this one is a hybrid of 2 good huds, with blue-ishness.



I still need to fix the nade icon placement.


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 3, 2010 09:58 PM    Msg. 1113 of 9951       
Scenery WIP: Halo 3 Retail Fridge Crate:



I know the fridge crate needs better shaders but yeah >.>

Sawhorse H3R



Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 3, 2010 10:18 PM    Msg. 1114 of 9951       
Quote: --- Original message by: MoooseGuy
Working on a replacement hud, this one is a hybrid of 2 good huds, with blue-ishness.



I still need to fix the nade icon placement.


i like it :D i actually love the odst hud but people hate it :P

im actually used to the odst hud xD ive beat halo 3 odst 3 times on legendary bymyself its a pain. frikkin a carbine can kill you in one shot..

/offtopic


DEEhunter
Joined: Dec 16, 2006


Posted: Aug 3, 2010 10:20 PM    Msg. 1115 of 9951       


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 3, 2010 10:22 PM    Msg. 1116 of 9951       
whos that pointed at?


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: Aug 3, 2010 10:23 PM    Msg. 1117 of 9951       
Quote: --- Original message by: Hydrogen
i like it :D i actually love the odst hud but people hate it :P

im actually used to the odst hud xD ive beat halo 3 odst 3 times on legendary bymyself its a pain. frikkin a carbine can kill you in one shot..

/offtopic

http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=22269


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Aug 4, 2010 02:37 PM    Msg. 1118 of 9951       
Should I keep those nade icons, use Jesse's h3 ones, or use completely different ones?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 4, 2010 02:40 PM    Msg. 1119 of 9951       
Change the nade icons.


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Aug 4, 2010 02:46 PM    Msg. 1120 of 9951       
Quote: --- Original message by: DEEhunter





I might acutal try to make that ingame...
Edited by RevolutionaryCaptain on Aug 4, 2010 at 02:47 PM

 
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