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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Vehicles - Works in Process thread [WIP]

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Author Topic: Vehicles - Works in Process thread [WIP] (4332 messages, Page 27 of 124)
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Ackrylic
Joined: Apr 23, 2007

Hue


Posted: Aug 21, 2009 07:35 PM    Msg. 911 of 4332       
My 2009 Chevrolet Camaro model

I will kill you if you quote this.








I hope someone can UVW this (*ahem* dee) so it can be textured and be imported ingame. blah blah blaah
Edited by arbiter100 on Aug 21, 2009 at 07:36 PM


Advancebo
Joined: Jan 14, 2008


Posted: Aug 21, 2009 07:38 PM    Msg. 912 of 4332       
Quote: --- Original message by: arbiter100

My 2009 Chevrolet Camaro model

I will kill you if you quote this.

images

I hope someone can UVW this (*ahem* dee) so it can be textured and be imported ingame. blah blah blaah
Edited by arbiter100 on Aug 21, 2009 at 07:36 PM


Doesnt need to be UV'ed, just singe color textures, with good shaders.

And Im animating :P


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Aug 21, 2009 08:24 PM    Msg. 913 of 4332       
Quote: --- Original message by: arbiter100

My 2009 Chevrolet Camaro model

I will kill you if you quote this.








I hope someone can UVW this (*ahem* dee) so it can be textured and be imported ingame. blah blah blaah
Edited by arbiter100 on Aug 21, 2009 at 07:36 PM


Wow, thats awesome Arby~!


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Aug 21, 2009 10:10 PM    Msg. 914 of 4332       
OMG ^he qouted^ n nice work like the chevy n is this gunna be transfromers?? na jks, n nice roflcopter, Keepin it real i see.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Aug 22, 2009 01:34 PM    Msg. 915 of 4332       
Quote: --- Original message by: Joshflighter
Quote: --- Original message by: arbiter100

My 2009 Chevrolet Camaro model

I will kill you if you quote this.








I hope someone can UVW this (*ahem* dee) so it can be textured and be imported ingame. blah blah blaah
Edited by arbiter100 on Aug 21, 2009 at 07:36 PM


Wow, thats awesome Arby~!


That is great.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Aug 22, 2009 09:43 PM    Msg. 916 of 4332       
Looks awesome. By the way I am not agaisn't the concept of using real car models to put in Halo. It can add some variety since noone seems to be able to do anything other than copying existing halo stuff those days. Everything would be a lot better if people actually ''Created'':P


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 22, 2009 10:20 PM    Msg. 917 of 4332       
:awesome:


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 22, 2009 10:26 PM    Msg. 918 of 4332       
Quote: --- Original message by: OpsY
Looks awesome. By the way I am not agaisn't the concept of using real car models to put in Halo. It can add some variety since noone seems to be able to do anything other than copying existing halo stuff those days. Everything would be a lot better if people actually ''Created'':P

Created a car that exists in real life already? ahem, please use that arguement on something valid, even though the arguement is good, its misplaced, every replica is as custom as this one...


This asks for a NFS track, that'd be fun


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Aug 23, 2009 07:17 AM    Msg. 919 of 4332       
great now make it tranzform in to bumble bee and everyone will be in wow!


Advancebo
Joined: Jan 14, 2008


Posted: Aug 23, 2009 09:06 PM    Msg. 920 of 4332       


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Aug 24, 2009 02:10 AM    Msg. 921 of 4332       
Make the windows transparent.


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Aug 24, 2009 02:32 AM    Msg. 922 of 4332       
There's no inside.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 24, 2009 02:56 AM    Msg. 923 of 4332       
Fix the driver before you show off, simply lower the driver marker, takes little effort to fix it.

Change the shader reflection property's to be less a pain to the eye, its dark grey in the shadow and a blazing sun in the light.

Put more effort in it before showing off stuff that other people made.

Edited by BeachParty clan on Aug 24, 2009 at 03:03 AM


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Aug 24, 2009 05:13 AM    Msg. 924 of 4332       
Quote: --- Original message by: ChocolateNugget
There's no inside.

That's dumb.
@Advancebo: At least add some cubemap on the windows then.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 24, 2009 05:15 AM    Msg. 925 of 4332       
Quote: --- Original message by: delta49
Quote: --- Original message by: ChocolateNugget
There's no inside.

That's dumb.
@Advancebo: At least add some cubemap on the windows then.

Actually, if it would be textured for once you would see the inside if it's transparent.

if not transparent, yes atleast cubemaps on the windows, doesnt even require unwrapping for that

needs cubemap as a whole aswell


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Aug 24, 2009 05:40 AM    Msg. 926 of 4332       
Quote: --- Original message by: delta49
Make the windows transparent.


Although that would be cool the car looks better with tinted windows anyway.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 24, 2009 06:08 AM    Msg. 927 of 4332       
I worry more about getting the vehicle ingame with proper animations before anything else.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 24, 2009 06:32 AM    Msg. 928 of 4332       
K fix the driver first then, lowering the marker on the z axis in guerilla is even easier since you don't have to export again, and it's not such big of a guess to guess a value somewhat lower

Also make the flipping angle higher, play NFS to see why, it's such a car thus it need such properties to make such manouvres


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 24, 2009 10:35 AM    Msg. 929 of 4332       
Yeah, I agree with Nexus, tint the windows. It would look really cool. Also, have you decided what color it will be? Personally, I'm imagining it red, but that's just me.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 24, 2009 02:41 PM    Msg. 930 of 4332       
Depends on what arbiter100 wants. I believe yellow with black stripes down the middle.


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Aug 24, 2009 05:17 PM    Msg. 931 of 4332       
my first full body car(as in actual car, not a dubebuggy or railcar or w/e)


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Aug 24, 2009 05:39 PM    Msg. 932 of 4332       
The front bumper doesn't make a whole lot of sense, in fact, the whole front just looks wrong. Maybe make it smooth instead.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 24, 2009 05:40 PM    Msg. 933 of 4332       
reminds me of back to the future car, but not the upwards doors lol
looks good, reasonbly poly count from the looks of it

work a bit on the front lights, if there are any on the front, those 2 things, it doesnt look very interesting


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Aug 24, 2009 05:45 PM    Msg. 934 of 4332       
Quote: --- Original message by: Geared
my first full body car(as in actual car, not a dubebuggy or railcar or w/e)
http://i450.photobucket.com/albums/qq228/RHP_RedHaze/vehicle.jpg


This looks really cool. Did you come up with the idea yourself or did you model this off of a game.
I suggest making the front wheel-wells larger. If it were to turn the tires would rub.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 24, 2009 07:04 PM    Msg. 935 of 4332       
I agree with Nugget, the front look wrong, although the rest looks great.


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Aug 24, 2009 07:43 PM    Msg. 936 of 4332       
Quote: --- Original message by: Nexus Halo
Quote: --- Original message by: Geared
my first full body car(as in actual car, not a dubebuggy or railcar or w/e)
http://i450.photobucket.com/albums/qq228/RHP_RedHaze/vehicle.jpg


This looks really cool. Did you come up with the idea yourself or did you model this off of a game.
I suggest making the front wheel-wells larger. If it were to turn the tires would rub.


well i was using my design for a road buggy that resembles a lambo, but ya i know i screwed up, lol, ill redo it later tonight or tomorw and rerender it :D

updated:

Edited by Geared on Aug 24, 2009 at 09:48 PM


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Aug 24, 2009 11:12 PM    Msg. 937 of 4332       
I must say, Very Nice! Although there is something i am not completely liking about the spoiler but i can not put my finger on it. Hmm.........
Maybe The mounts should be angled back or something. Still, not sure.


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Aug 24, 2009 11:38 PM    Msg. 938 of 4332       
Is the engine in the back or front?


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Aug 25, 2009 01:02 AM    Msg. 939 of 4332       
BOTH!!!!lol....to solve those pesky weight balance issues, i dont know, im guessing most liekly front, but maybe back...its whatever u guys decide! lol


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Aug 25, 2009 01:07 AM    Msg. 940 of 4332       
Engine in the front is often meant to cause weight balance differences. The car will go faster if the engine is in front.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Aug 25, 2009 05:10 AM    Msg. 941 of 4332       
Quote: --- Original message by: eliteslasher
I must say, Very Nice! Although there is something i am not completely liking about the spoiler but i can not put my finger on it...


I have to agree. The car itself is so unique that the spoiler looks like the common ones on Honda Civics. Maybe add some little ones on the hood like some race cars use.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 25, 2009 02:02 PM    Msg. 942 of 4332       
i also suppose that the frontal indents will get a glass layer? it would help in the aerodynamic design

there's something about the windshield, it looks like it should be bigger but it's as big as it should be... maybe add some of those vent holes in the hood to make it looks like a seperate object more


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Aug 26, 2009 03:55 PM    Msg. 943 of 4332       
my very sad attempt at textureing(body texutre is only temp until i amke a better one :D)


anonymous_2009
Joined: Jun 13, 2009


Posted: Aug 26, 2009 04:12 PM    Msg. 944 of 4332       
What kind of material it ment to be? Looks like a plastic (forgot the name). Nice concept, you should make the front of it look a bit more beefy like the back. Imo the front of a Chrysler would suit it well, not exactly the same as the Chrysler, but simular.

So the vent at the front should be lower down, and you shoud make it more "square". I don't really like how the bonet is. And at the front of the vehicle you have 3 sides, you should double that to give it a nicer siloutte.

The wheel area should be a bit more interesting as well.




Edited by anonymous_2009 on Aug 26, 2009 at 04:24 PM


Hry
Joined: Sep 1, 2008

:)


Posted: Aug 27, 2009 02:26 AM    Msg. 945 of 4332       
Quote: --- Original message by: anonymous_2009

What kind of material it ment to be? Looks like a plastic (forgot the name).


Carbon fiber.

 
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