
Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Jul 1, 2009 09:06 PM
Msg. 841 of 4332
Quote: --- Original message by: RJ00125 You guys know this is a model found for free on turbosquid right? Edited by RJ00125 on Jun 29, 2009 at 12:30 AM Quote: --- Original message by: Headhunter09 Link to turbosquid thing? Note the time frames. Seriously, don't be a freaking idiot.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 1, 2009 10:10 PM
Msg. 842 of 4332
I got somethin better comin.
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Jul 1, 2009 10:26 PM
Msg. 843 of 4332
Quote: --- Original message by: DonutE2: oh my god im going insane. somebody help me. THIS IS WHAT I MEANT TO DO: i can barely see any details in that picture. is this your game or what? Edited by Donut on Jul 1, 2009 at 07:26 PM Upper right hand corner of the image, its Armed Assault 2. Not out yet, and its been sized down, detail lowered =P, whatever.
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D3N1ZFTW
Joined: Jul 3, 2009
i want my index!!!!
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Posted: Jul 9, 2009 06:58 AM
Msg. 844 of 4332
Quote: --- Original message by: Spartan_094to sexy for mai wut  not bad ALSO IGNORE THE wut
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stormking14
Joined: Jul 16, 2007
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Posted: Jul 9, 2009 11:18 AM
Msg. 845 of 4332
You guys know this is a model found for free on turbosquid right? -quote from Rjoo125 (idk how to quote)
Wow way to bring up something entirely dead. So I will to. RJ00125 look at that post of the ship then look a few posts after. I found that out maby 1 or 2 days after they posted that. You must be quick because it only took you a few months.
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Jul 10, 2009 12:22 PM
Msg. 846 of 4332
Make it destroyable, maykes a lot more fun =D (also, don't make it too hard to destroy, CMT did that, and it was boring).
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 16, 2009 07:05 PM
Msg. 847 of 4332
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MegaSquirrel
Joined: May 26, 2009
Deal with it nerd
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Posted: Jul 18, 2009 03:21 AM
Msg. 848 of 4332
Looks even more raindeerish then the CMT's AA one. Someone should make an AT wraith,It can be yellow and shoot black/orange Mortar :D
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 18, 2009 09:58 AM
Msg. 849 of 4332
Hatch should slide above the driver's seat, and sink in.
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Jul 18, 2009 01:39 PM
Msg. 850 of 4332
what does it fire?
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 18, 2009 02:26 PM
Msg. 851 of 4332
particle beam accelerator.
/sarcasm
Still figuring it out. I might make the barrels longer and have it fire projectiles similar to the beam rifle, but more deadly.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 18, 2009 02:38 PM
Msg. 852 of 4332
Make it a slower moving projectile. Beams aren't what come to mind when you think of anti-vehicle weapons.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jul 18, 2009 02:41 PM
Msg. 853 of 4332
Quote: --- Original message by: Gamma927 Make it a slower moving projectile. Beams aren't what come to mind when you think of anti-vehicle weapons. It does for me. I'm thinking of a covie spartan laser type thing.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 18, 2009 02:41 PM
Msg. 854 of 4332
I made a forerunner turret, I was bored. And I wanted to use it for boundaries, like the Snowbound turrets.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 18, 2009 02:45 PM
Msg. 855 of 4332
Whoa. Pretty nice. Speaking of forerunner turrets, how's our turret coming along, BP?
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Jul 18, 2009 02:52 PM
Msg. 856 of 4332
Quote: --- Original message by: Advancebo *pics*
I made a forerunner turret, I was bored. And I wanted to use it for boundaries, like the Snowbound turrets. Hey, we're gonna need a turret for our teaser soon, mind if we use it if BP doesn't finish his?
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 18, 2009 02:54 PM
Msg. 857 of 4332
Sure. I wouldnt have much use for this myself. I can animate it then. Edited by Advancebo on Jul 18, 2009 at 02:54 PM
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jul 18, 2009 06:17 PM
Msg. 858 of 4332
Quote: --- Original message by: Advancebo
Sure. I wouldnt have much use for this myself. I can animate it then. Edited by Advancebo on Jul 18, 2009 at 02:54 PM I could use it on the Library to spice things up. For the AV Wraith, I advise you use a charged beam or possibly a smaller, more versatile mortar.
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olly12345
Joined: Jul 30, 2008
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Posted: Jul 20, 2009 07:47 PM
Msg. 859 of 4332
For some critisism I think that the part that holds the weapon up is a bit small and looks fragile. Looks good nonetheless and for the projectile it could shoot a beam that exploded like a fuel rod but blue or purple. No model on the proj just he MSG2 and the contrail for he projectile and have them different colours so a blue contrail and a purple or red MSG2
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Jul 21, 2009 01:57 PM
Msg. 860 of 4332
Meh... unwrapping to another texture is hard, I think I'm just gonna make a custom texture =/ 
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Sgt Blaze
Joined: Mar 14, 2009
still actin' like Two-Bit from the Outsides....
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Posted: Jul 21, 2009 03:56 PM
Msg. 861 of 4332
Quote: --- Original message by: Advancebo particle beam accelerator.
/sarcasm
Still figuring it out. I might make the barrels longer and have it fire projectiles similar to the beam rifle, but more deadly. You mean like a Rail gun or somin' like that?
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cody
Joined: Jun 8, 2008
I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!
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Posted: Jul 23, 2009 02:26 AM
Msg. 862 of 4332
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Jul 23, 2009 04:09 AM
Msg. 863 of 4332
lawl, nice idea
however i dont like the texture, it looks like a generic rust plate than a rusted car texture. you might wanna fix that.
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Jul 23, 2009 08:04 AM
Msg. 864 of 4332
That is gangster.
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Sgt Blaze
Joined: Mar 14, 2009
still actin' like Two-Bit from the Outsides....
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Posted: Jul 23, 2009 10:51 AM
Msg. 865 of 4332
just Make it a old beat up and rusted 1995 Ford Ranger with the words "The Danger Ranger" on the sides. [Note i got this idea when I saw a truck like the one I'm would like to see you make on the road]
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cody
Joined: Jun 8, 2008
I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!
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Posted: Jul 23, 2009 11:43 AM
Msg. 866 of 4332
well, i do got an 88 ford ranger that i made, mabey i'll have to revisit it. the ranger is on my map called codyfields, i had to lock the map as the author of the dodge coronet requested it
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Sgt Blaze
Joined: Mar 14, 2009
still actin' like Two-Bit from the Outsides....
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Posted: Jul 23, 2009 12:00 PM
Msg. 867 of 4332
Quote: --- Original message by: cody well, i do got an 88 ford ranger that i made, mabey i'll have to revisit it. the ranger is on my map called codyfields, i had to lock the map as the author of the dodge coronet requested it Btw Half of the Trucks Gill was missin' so make it look as if it's "been to hell and back" as my dad would say...
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 23, 2009 01:30 PM
Msg. 868 of 4332
Put a headlight marker for one side of the headlight.
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Sgt Blaze
Joined: Mar 14, 2009
still actin' like Two-Bit from the Outsides....
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Posted: Jul 23, 2009 10:27 PM
Msg. 869 of 4332
Quote: --- Original message by: Advancebo Put a headlight marker for one side of the headlight. I Think it could have been a 1979 or 84 Ford Ranger but a 1988 Ford Ranger would due....
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cody
Joined: Jun 8, 2008
I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!
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Posted: Jul 23, 2009 11:54 PM
Msg. 870 of 4332
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Sgt Blaze
Joined: Mar 14, 2009
still actin' like Two-Bit from the Outsides....
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Posted: Jul 24, 2009 08:46 AM
Msg. 871 of 4332
I can do this! My dad will get in the way. I can't even get X-Fire because of him! can you do it and put in your new map?
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cody
Joined: Jun 8, 2008
I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!
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Posted: Jul 24, 2009 01:54 PM
Msg. 872 of 4332
im not a very good at textures, how ever there is a gta bobcat on our new map (1st gen ranger clone) desdunes will only be using gta sa cars so the that the cars dont look out of place from each other, there will be a junkyard on the map, mabey i can stick a few hidden vehicles there.
right now, im busy working on other cars an scenery for the map, so i wont be able to to it right now. my GTA bobcat tags are avalible for free use and if u find someone willing to edit the textures on em, i might be able to stick it in the final of my map
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Sgt Blaze
Joined: Mar 14, 2009
still actin' like Two-Bit from the Outsides....
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Posted: Jul 24, 2009 06:24 PM
Msg. 873 of 4332
Quote: --- Original message by: cody im not a very good at textures, how ever there is a gta bobcat on our new map (1st gen ranger clone) desdunes will only be using gta sa cars so the that the cars dont look out of place from each other, there will be a junkyard on the map, mabey i can stick a few hidden vehicles there.
right now, im busy working on other cars an scenery for the map, so i wont be able to to it right now. my GTA bobcat tags are avalible for free use and if u find someone willing to edit the textures on em, i might be able to stick it in the final of my map That just might work.....I'm lookin' forward to that map comin' out.
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cody
Joined: Jun 8, 2008
I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!
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Posted: Jul 25, 2009 03:14 AM
Msg. 874 of 4332
newest car is the 'willard' upcoming vehicles -gta sa yosemite final -gta sa virgo -gta sa mesa -gta sa cadrona -gta sa clover -gta sa savana -gta sa sanchez -gta sa burrito -gta sa previon -gta sa patriot -gta sa tornado -gta sa sabre -gta sa intruder -gta sa regina -gta sa uranus -gta sa sadler -gta sa cop car -gta sa road train (trailers for this wont work, and only will be seen as scenery) wish to suggest a vehicle? http://www.g-unleashed.com/index.php?cat=16&pid=27&page=vehicle_imagesfind it here, and if im not busy.. Edited by cody on Jul 25, 2009 at 03:26 AM
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 25, 2009 05:45 PM
Msg. 875 of 4332
Quote: --- Original message by: cody -gta sa uranus No, uranus Edited by Advancebo on Jul 25, 2009 at 05:45 PM
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