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Author Topic: Vehicles - Works in Process thread [WIP] (4332 messages, Page 57 of 124)
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Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Nov 3, 2010 02:49 PM    Msg. 1961 of 4332       
I'll just leave this here, if you don't mind :P
Blargh!


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Nov 3, 2010 03:42 PM    Msg. 1962 of 4332       
Quote: --- Original message by: Geared
well obviously a bomber is gonna be loaded down, but this is a fighter jet. different class all together.


I thought it was an "A" model...


G TheFlea
Joined: Sep 19, 2008

CANADIAN


Posted: Nov 3, 2010 05:53 PM    Msg. 1963 of 4332       
Quote: --- Original message by: Geared
well obviously a bomber is gonna be loaded down, but this is a fighter jet. different class all together.



yea the B2 and B52's are just giant flying bombs this thing is an interceptor thats also made to move
Edited by G TheFlea on Nov 3, 2010 at 05:54 PM


hider
Joined: Aug 14, 2009

Complete n00b to everything.


Posted: Nov 3, 2010 07:57 PM    Msg. 1964 of 4332       
Quote: --- Original message by: KillerKip1
Meh, might as well:

JOTUN Series 1: Harvester


(unfinished)

How are you going to get it into Halo? Last time I checked, you can't export it to .GMAX, .3DS, or .MAX.


Advancebo
Joined: Jan 14, 2008


Posted: Nov 3, 2010 08:03 PM    Msg. 1965 of 4332       
OBJ exporter.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Nov 3, 2010 08:14 PM    Msg. 1966 of 4332       
Quote: --- Original message by: G TheFlea

Quote: --- Original message by: Geared
well obviously a bomber is gonna be loaded down, but this is a fighter jet. different class all together.



yea the B2 and B52's are just giant flying bombs this thing is an interceptor thats also made to move
Edited by G TheFlea on Nov 3, 2010 at 05:54 PM


An interceptor is a plane made for attacking and destroying larger aircraft. That aircraft is in fact a fighter bomber, as in, it fights and it bombs. It's not as effective in either role as a dedicated aircraft, but it's more versatile.

FYI, B52 is one of the most economic and effective bombers in the world today, and the B2 was the most advanced bomber for it's time. They aren't giant flying bombs.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Nov 3, 2010 09:00 PM    Msg. 1967 of 4332       
Quote: --- Original message by: AGLion
Quote: --- Original message by: G TheFlea

Quote: --- Original message by: Geared
well obviously a bomber is gonna be loaded down, but this is a fighter jet. different class all together.



yea the B2 and B52's are just giant flying bombs this thing is an interceptor thats also made to move
Edited by G TheFlea on Nov 3, 2010 at 05:54 PM


An interceptor is a plane made for attacking and destroying larger aircraft. That aircraft is in fact a fighter bomber, as in, it fights and it bombs. It's not as effective in either role as a dedicated aircraft, but it's more versatile.

FYI, B52 is one of the most economic and effective bombers in the world today, and the B2 was the most advanced bomber for it's time. They aren't giant flying bombs.


So it IS an "A" model? OK.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Nov 3, 2010 09:19 PM    Msg. 1968 of 4332       
Ripped the H3 model for the covenant capital ship, working on fixing it up and gonna try to get it in game for my own little project. Rendered with a single skylight, no other lights, catmull-rom filter, and light tracer with a ray traced material applied to the plane.





I might also fix up the textures, they look like crap.
Edited by AGLion on Nov 3, 2010 at 09:26 PM


Bobblehob
Joined: Aug 29, 2010


Posted: Nov 3, 2010 11:18 PM    Msg. 1969 of 4332       
Can you do a size comparison render with a pelican or warthog?


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Nov 3, 2010 11:42 PM    Msg. 1970 of 4332       
Quote: --- Original message by: Bobblehob
Can you do a size comparison render with a pelican or warthog?


I can tell you right now that it is off scale. I looked in the properties for it, and it's only about 800 meters compared to the 5,000 meters that its supposed to be. The CCS-class cruiser from Halo 1 when compared, is about 3/4th the size of it.

But here:



Both the Frigate and the Carrier were extracted from Halo 3: ODST. I didn't scale anything up or down in this picture, everything is to scale as they come out of the game. Goes to show how off scale things really are.

But I can't wait to get my hands on the supercarrier from Halo Reach.

Oh, and most of the errors you see in this picture with the model have been fixed. I just need to re-unwrap it and it'll be ready for extracting.
Edited by AGLion on Nov 3, 2010 at 11:44 PM


Bobblehob
Joined: Aug 29, 2010


Posted: Nov 3, 2010 11:56 PM    Msg. 1971 of 4332       
I was just wondering :) I didn't expect it to be to scale, I was just wondering in case I wanted to put it into a map, how far I would have to mess with it to get the scale to look right.

I wouldn't get your hopes up for the Reach carrier, Im pretty sure that it is scaled down as well. But I would at least try for the Corvette from Long Night of Solace, as it is to scale as far as I can tell.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Nov 4, 2010 12:03 AM    Msg. 1972 of 4332       
The way you would probably want to put this in a map is as scenery far away from playable area. Since the model is probably too big for a collision model (probably still big for H3), it would be a waste of time trying to bother with one. It's like the H2 scenery model already on this site, it only has half a collision.

My use for it involves it being animated and being used in a cutscene and then being seen outside a window firing at things. The problem is, I don't think that HCE will like the 25k model.

And yeah, the reach model is probably scaled down, but still looks damn awesome. I want to see how it would look in a nice looking render. I'm actually getting the .map files for Hreach, if there is any chance at all/whatsoever that xtraction would work with it.


Advancebo
Joined: Jan 14, 2008


Posted: Nov 4, 2010 06:15 AM    Msg. 1973 of 4332       
Halo Reach uses the same model for the supercarrier and the capital ship.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Nov 4, 2010 12:50 PM    Msg. 1974 of 4332       
Quote: --- Original message by: Advancebo
Halo Reach uses the same model for the supercarrier and the capital ship.
Would someone please clarify the difference between a supercarrier and a capital ship?. And friggin screw the covie ships, i wanna get my hands on that epic PoA from the last mission lol


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Nov 4, 2010 02:25 PM    Msg. 1975 of 4332       
Quote: --- Original message by: Amazingcuziam
Quote: --- Original message by: Advancebo
Halo Reach uses the same model for the supercarrier and the capital ship.
Would someone please clarify the difference between a supercarrier and a capital ship?. And friggin screw the covie ships, i wanna get my hands on that epic PoA from the last mission lol


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Nov 4, 2010 04:20 PM    Msg. 1976 of 4332       
A Capital Ship is the Flagship of Covenant Fleets. The Supercarrier is more like a massive freaking transport ship armed with weapons. They're both physically identical, but each have different roles in the Covenant Fleet.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Nov 4, 2010 04:25 PM    Msg. 1977 of 4332       
I'll of course try and get the POA, it's just that I reallly wanna see how the supercarrier is different than the capital ship. I'll also try and get the other ships lurking around.

I doubt extraction would work because HReach is a rebuilt engine, however.

seraph scenery wip complete with (crappy) collision.



Will be used for roughly the same purpose as my carrier. I just need to figure out how to compile the damn bitmaps. tool bitmaps scenery\seraph doesn't work.
Edited by AGLion on Nov 4, 2010 at 07:04 PM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Nov 4, 2010 07:09 PM    Msg. 1978 of 4332       
It should be tool bitmaps scenery\seraph\bitmaps
for you gotta have the \bitmaps in there or else it won't work.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Nov 4, 2010 07:27 PM    Msg. 1979 of 4332       
Alright, that worked, but is the game automatically gonna detect the bitmaps or am I going to have to specify that somewhere? I can't find an option for bitmaps in guerilla...


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Nov 4, 2010 07:41 PM    Msg. 1980 of 4332       
I am working on a fighter ship.
http://img243.imageshack.us/gal.php?g=mineship1.png
Poly count: 21k

I can lower it a lot if needed.


-Skidrow.com


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Nov 4, 2010 07:47 PM    Msg. 1981 of 4332       
Skidrow-thats the most amazing model i have ever seen. KEEP IT UP.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Nov 4, 2010 08:48 PM    Msg. 1982 of 4332       
Quote: --- Original message by: abkarch
Skidrow-thats the most amazing model i have ever seen. KEEP IT UP.


Why thank you. If you aren't kidding. That took about an hour in all. Still working on the textures. Also when looking at the front the little thingie there is a MC model. If I put it in-game it will be much smaller. Actually it's about the size of a warthog I just scaled down an MC for some scale for another project I am going to do. Also I am going to make an inside but not for in-game.


-Space ships
Edited by Skidrow925 on Nov 4, 2010 at 08:49 PM


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Nov 4, 2010 08:49 PM    Msg. 1983 of 4332       


Hows it looking? poly count is 1,798 :D


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Nov 4, 2010 09:00 PM    Msg. 1984 of 4332       
I don't like how the sides of the cockpit and the front are jagged.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Nov 4, 2010 09:03 PM    Msg. 1985 of 4332       
Quote: --- Original message by: Amazingcuziam


Hows it looking? poly count is 1,798 :D


Looks kinda.... strange.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Nov 4, 2010 09:04 PM    Msg. 1986 of 4332       
Quote: --- Original message by: Cocaine
I don't like how the sides of the cockpit and the front are jagged.
lol, thats due to my lack of usage for smooth groups :P. if i knew how to make it so that they didn't make my models and fuglified i might use them lol


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Nov 4, 2010 09:11 PM    Msg. 1987 of 4332       
Quote: --- Original message by: Amazingcuziam
http://i1186.photobucket.com/albums/z361/Amazingcuziam/falconzrpretty.jpg

Hows it looking? poly count is 1,798 :D


Oh man, I needa teach you how to do renders properly.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Nov 4, 2010 09:21 PM    Msg. 1988 of 4332       
Quote: --- Original message by: AGLion
Quote: --- Original message by: Amazingcuziam
http://i1186.photobucket.com/albums/z361/Amazingcuziam/falconzrpretty.jpg

Hows it looking? poly count is 1,798 :D


Oh man, I needa teach you how to do renders properly.
haha, what i don't want to do renders properly?


G TheFlea
Joined: Sep 19, 2008

CANADIAN


Posted: Nov 4, 2010 09:26 PM    Msg. 1989 of 4332       
Quote: --- Original message by: AGLion
Quote: --- Original message by: Amazingcuziam
http://i1186.photobucket.com/albums/z361/Amazingcuziam/falconzrpretty.jpg

Hows it looking? poly count is 1,798 :D


Oh man, I needa teach you how to do renders properly.


no iiii need to teach you how to do renders properly ;)

Quote: --- Original message by: Skidrow925
I am working on a fighter ship.
http://img243.imageshack.us/gal.php?g=mineship1.png
Poly count: 21k

I can lower it a lot if needed.


-Skidrow.com


Skidrow did i give you that rocket??


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Nov 4, 2010 09:30 PM    Msg. 1990 of 4332       
ooooorrrrrr, i could just google how to render properly :P


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Nov 4, 2010 09:31 PM    Msg. 1991 of 4332       
Quote: --- Original message by: G TheFlea
Quote: --- Original message by: AGLion
Quote: --- Original message by: Amazingcuziam
http://i1186.photobucket.com/albums/z361/Amazingcuziam/falconzrpretty.jpg

Hows it looking? poly count is 1,798 :D


Oh man, I needa teach you how to do renders properly.


no iiii need to teach you how to do renders properly ;)

Quote: --- Original message by: Skidrow925
I am working on a fighter ship.
http://img243.imageshack.us/gal.php?g=mineship1.png
Poly count: 21k

I can lower it a lot if needed.


-Skidrow.com


Skidrow did i give you that rocket??


Yes you did but if you don't want me to use it I can make a new one.

Also: Special thanks to AGLion for the textures. Only problem is that one scene has been rendering for over like 10 minutes and there are about 120 frames.

So yeah.


-Skidrow
Edited by Skidrow925 on Nov 4, 2010 at 09:33 PM


G TheFlea
Joined: Sep 19, 2008

CANADIAN


Posted: Nov 4, 2010 09:34 PM    Msg. 1992 of 4332       
no idc i was just wondering :P

ALSO AGLion when im posting stuff on halomaps to get peoples opinion i just make a while plane under my model, create a skylight, my default renderer is Mental Ray cuz its sooooo good, open render frame window and make sure Final Gather is at high and it will give you some lovely shading under the model and in crevasses and stuff


oh and dude i dunno what your computer is like but on my last one i had 5 second renders (150 frames) go for like 6 hours :/ are you using any kinda of special effects or particles??
Edited by G TheFlea on Nov 4, 2010 at 09:37 PM


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Nov 4, 2010 09:43 PM    Msg. 1993 of 4332       
Quote: --- Original message by: G TheFlea
no idc i was just wondering :P

ALSO AGLion when im posting stuff on halomaps to get peoples opinion i just make a while plane under my model, create a skylight, my default renderer is Mental Ray cuz its sooooo good, open render frame window and make sure Final Gather is at high and it will give you some lovely shading under the model and in crevasses and stuff


I gotta try that method.

I do a plane under the model, and apply my handcrafted (lol) reflect raytraced material to it just for a bit of showoffness. I use the default renderer (mental ray takes too long with my settings) with a catmull-rom antialiasing filter and light tracer rendering property. I usually keep a single skylight, but if it's for FP origins/anims, I add a couple Omni lights in good positions. I usually keep a HDTV 1280x720 render.

It makes the detail beautifully show up, and gives depth to even the flattest of models. I use those settings all the time, and keep a seperate file for the render scene.

Wait, what textures did I give you skidrow? I don't have good memory....
Edited by AGLion on Nov 4, 2010 at 09:44 PM


G TheFlea
Joined: Sep 19, 2008

CANADIAN


Posted: Nov 4, 2010 09:45 PM    Msg. 1994 of 4332       
yea seriously just try using all the defaults for antialiasing (or maybe a little higher) on the mental ray renderer, one skylight, and to make the skylight work properly set the final gather to high

this is the result you'l get and not sure about you but on my system this was a 7 second render


Edited by G TheFlea on Nov 4, 2010 at 09:47 PM


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Nov 4, 2010 10:14 PM    Msg. 1995 of 4332       

Hows that?

 
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