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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Vehicles - Works in Process thread [WIP]

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Author Topic: Vehicles - Works in Process thread [WIP] (4332 messages, Page 43 of 124)
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doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: May 24, 2010 06:55 PM    Msg. 1471 of 4332       
looking good, shadowfox. textures look slightly stretched, but idk. might wanna make the turret the same color as the rest of the 'hog :P


Advancebo
Joined: Jan 14, 2008


Posted: May 24, 2010 07:45 PM    Msg. 1472 of 4332       
Make the missile pod slightly smaller.


ShadowFox0809
Joined: Feb 27, 2010


Posted: May 24, 2010 08:02 PM    Msg. 1473 of 4332       
yes, a complete reskinning is due for this hog.

As a note: the tailights will not work. This is due to the fact that all four functions are used up:
chaingun, boost, driver power, speed. I tried to see if I could move the chaingun function into the weapon tag completely, however, the animation file is slaved to the vehicle, so unless I can separate the warthog turret to the warthog gun exclusively, I'm out of options.

Anyone understand how to manually input vertex weights? I watched jahrain's tutorial, but, I'm not quite sure how to do this right... seems like I would have to do it to the final model, considering that it would get erased each time I updated the file. I still don't understand why Gearbox didn't give Blitzkrieg the ability to import vertex weights (watch the default warthog chaingun ammunition belt).

Edit: The missile pod is scaled (total length) correctly. If you look at a full body shot of a spartan and it together, you'll see that the missile pod is longer than the spartan.
http://www.creativeuncut.com/gallery-10/art/h3-spartan-missile-pod.jpg

I spent a few days making sure I got the general dimensions on it right. The biggest difficulty was trying to find a way to get that thing to fit alongside the turret.

I assumed that the H1 MC was the same height as the H3 MC.
Edited by ShadowFox0809 on May 24, 2010 at 08:12 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 24, 2010 10:07 PM    Msg. 1474 of 4332       
Make the bayonets curve upwards, they will dig into hills if left like that.
Really nice idea though.


ShadowFox0809
Joined: Feb 27, 2010


Posted: May 24, 2010 11:00 PM    Msg. 1475 of 4332       
they're skis, not bayonets. Think of a "snowmobile". This is a little different though.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 24, 2010 11:07 PM    Msg. 1476 of 4332       
I know what a snowmobile is man, and by using the word bayonet i assumed you would understand that i was refering to the big bloody spikey metal blades protruding from the front.


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: May 24, 2010 11:08 PM    Msg. 1477 of 4332       
Quote: --- Original message by: ShadowFox0809
they're skis, not bayonets. Think of a "snowmobile". This is a little different though.


I think he means the tusks.

Here is a concept box truck i am working on, its about 5 minutes in progress so far.






Edited by KillerKip1 on May 24, 2010 at 11:11 PM


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: May 24, 2010 11:26 PM    Msg. 1478 of 4332       
Quote: --- Original message by: KillerKip1

Quote: --- Original message by: ShadowFox0809
they're skis, not bayonets. Think of a "snowmobile". This is a little different though.


I think he means the tusks.

Here is a concept box i am working on, its about 5 minutes in progress so far.

-pics-
Edited by KillerKip1 on May 24, 2010 at 11:11 PM


I'm no modeler, but... ftfy.


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: May 24, 2010 11:42 PM    Msg. 1479 of 4332       
Quote: --- Original message by: doompig444
Quote: --- Original message by: KillerKip1

Quote: --- Original message by: ShadowFox0809
they're skis, not bayonets. Think of a "snowmobile". This is a little different though.


I think he means the tusks.

Here is a concept box i am working on, its about 5 minutes in progress so far.

-pics-
Edited by KillerKip1 on May 24, 2010 at 11:11 PM


I'm no modeler, but... ftfy.


I have no idea what "ftfy" means....


ShadowFox0809
Joined: Feb 27, 2010


Posted: May 24, 2010 11:42 PM    Msg. 1480 of 4332       
oops, I didn't see your post, maniac.

Even in boost, I don't recall them impaling into the ground. Besides, it's a "walrus".


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: May 24, 2010 11:44 PM    Msg. 1481 of 4332       
Quote: --- Original message by: ShadowFox0809
oops, I didn't see your post, maniac.

Even in boost, I don't recall them impaling into the ground. Besides, it's a "walrus".


skinny for a walrus >.>

nice work though, like the vehicle!


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: May 25, 2010 12:11 AM    Msg. 1482 of 4332       
Quote: --- Original message by: KillerKip1
I have no idea what "ftfy" means....


Fixed that for you.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 25, 2010 12:14 AM    Msg. 1483 of 4332       
Well i guess its good like that then but to be honest if i were to attempt to ride a real life walrus, i would flip it on its back, so you can see how i might have thought that, eh.


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: May 25, 2010 12:52 AM    Msg. 1484 of 4332       
Quote: --- Original message by: Maniac1000
Well i guess its good like that then but to be honest if i were to attempt to ride a real life walrus, i would flip it on its back, so you can see how i might have thought that, eh.


Wouldn't you be crushed? Walrus are not very light animals you know o_0.

Update on Box Truck:

Modeled simple 6-clyinder Diesle Engine w/ Carb. and fan + added grills (all seperately modeled), front panel, and lights (detailed).



Spartan_094
Joined: Jan 8, 2008


Posted: May 25, 2010 12:57 AM    Msg. 1485 of 4332       
Sketch Up, makes me wanna go eat something right now thou I have to go to bed

Also before I go.


Working Green cubemap, dissappears at certain angles like h3.

It flys, it works.

Probably will fix the shaders tomorrow. So don't whine at the shaders and post non-sense, I will fix it, but tell me what to fix seeing I need crit to it better daerp.
Edited by Spartan_094 on May 25, 2010 at 12:59 AM


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: May 25, 2010 12:58 AM    Msg. 1486 of 4332       
looks nice, better than the "optical illusion" they called textures that came with the game originally @_@


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: May 25, 2010 01:21 AM    Msg. 1487 of 4332       
@094: looking good, just idk if its the lighting or what but its kinda dark. the scaly detail and whatnot is great though


Spartan_094
Joined: Jan 8, 2008


Posted: May 25, 2010 07:15 AM    Msg. 1488 of 4332       

Yeee

I get rapey


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: May 25, 2010 07:57 AM    Msg. 1489 of 4332       
Looks great, though imo, the purple is a bit too deep.


Ring127
Joined: Apr 1, 2010

Semper-Fi


Posted: May 25, 2010 05:38 PM    Msg. 1490 of 4332       
Quote: --- Original message by: Spartan_094
[Epic pic of an epic banshee]
Yeee

I get rapey


Will it be able to boost? I'm kind of new to halo ce, so if it cant, or it is unable to with this engine (i think i herd the max is four functions, but I don't know how many this uses) please say so.


Dark
Joined: Nov 10, 2008


Posted: May 25, 2010 05:43 PM    Msg. 1491 of 4332       
1st one looked better imo
Edited by Dark on May 25, 2010 at 05:44 PM


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: May 25, 2010 07:05 PM    Msg. 1492 of 4332       
Hai Guiz! I haz great idea for a veehiczle but I need a lot of welders. It'l be so kewl!


Edited by eliteslasher on May 25, 2010 at 07:06 PM


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: May 25, 2010 07:16 PM    Msg. 1493 of 4332       
no lie, i actualy had an idea to make all the halo 1 vehicles into 1. it was gonna be called the Behemoth


Advancebo
Joined: Jan 14, 2008


Posted: May 25, 2010 09:28 PM    Msg. 1494 of 4332       
old is old:


Theres a ghost seat in the back.
I call it the Abomination.
Edited by Advancebo on May 25, 2010 at 09:29 PM


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: May 25, 2010 09:54 PM    Msg. 1495 of 4332       
i hate you so much right now.. totaly killed my idea


Spartan_094
Joined: Jan 8, 2008


Posted: May 25, 2010 09:59 PM    Msg. 1496 of 4332       
He did that awhile back :>


The bottom of the banshee isn't my fault, its bungies bitmaps and thats how it was.


The Programmer
Joined: Sep 30, 2009

I HATE WHITE PEOPLE!!!


Posted: May 25, 2010 10:32 PM    Msg. 1497 of 4332       
Quote: --- Original message by: Advancebo

old is old:


Theres a ghost seat in the back.
I call it the Abomination.
Edited by Advancebo on May 25, 2010 at 09:29 PM

nice bro!


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: May 25, 2010 11:25 PM    Msg. 1498 of 4332       
Quote: --- Original message by: Spartan_094
He did that awhile back :>


The bottom of the banshee isn't my fault, its bungies bitmaps and thats how it was.


Eww... the buttom of the banshee. :\


Spartan_094
Joined: Jan 8, 2008


Posted: May 26, 2010 12:25 AM    Msg. 1499 of 4332       
Quote: --- Original message by: Joshflighter
Quote: --- Original message by: Spartan_094
He did that awhile back :>


The bottom of the banshee isn't my fault, its bungies bitmaps and thats how it was.


Eww... the buttom of the banshee. :\

You to bud.


CorruptedHalo
Joined: May 18, 2009


Posted: May 26, 2010 03:27 PM    Msg. 1500 of 4332       
Quote: --- Original message by: Advancebo

old is old:


Like first page of this thread old.


Dark
Joined: Nov 10, 2008


Posted: May 26, 2010 03:27 PM    Msg. 1501 of 4332       
Quote: --- Original message by: Spartan_094

Sketch Up, makes me wanna go eat something right now thou I have to go to bed

Also before I go.


Working Green cubemap, dissappears at certain angles like h3.

It flys, it works.

Probably will fix the shaders tomorrow. So don't whine at the shaders and post non-sense, I will fix it, but tell me what to fix seeing I need crit to it better daerp.
Edited by Spartan_094 on May 25, 2010 at 12:59 AM

MAKE IT LOOK LIKE THIS!


Corvette19
Joined: Feb 27, 2007


Posted: May 26, 2010 05:42 PM    Msg. 1502 of 4332       
Banshee is sexy. Gonna release?


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: May 26, 2010 06:19 PM    Msg. 1503 of 4332       
Quote: --- Original message by: CorruptedHalo
Quote: --- Original message by: Advancebo

old is old:


Like first page of this thread old.


Oh i remember the days when Advance would get flamed like a noob for putting 2 vehicles together and posting it.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: May 26, 2010 06:58 PM    Msg. 1504 of 4332       
Quote: --- Original message by: Newbkilla
Quote: --- Original message by: CorruptedHalo
Quote: --- Original message by: Advancebo

old is old:


Like first page of this thread old.


Oh i remember the days when Advance would get flamed like a noob for putting 2 vehicles together and posting it.


seems just like yesterday.

needlerghost


olly12345
Joined: Jul 30, 2008


Posted: May 27, 2010 04:59 AM    Msg. 1505 of 4332       
Quote: --- Original message by: CorruptedHalo
Quote: --- Original message by: Advancebo

old is old:


Like first page of this thread old.

Please release this. CE needs more stupidity. and not bad stupidity but good stupidity. you know!

 
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