
Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 9, 2013 12:37 AM
Msg. 5426 of 6707
What you said makes no sense whatsoever.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 9, 2013 09:01 AM
Msg. 5427 of 6707
attempt at laziness...
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 9, 2013 10:17 AM
Msg. 5428 of 6707
It's not that bad.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 9, 2013 05:01 PM
Msg. 5429 of 6707
That model was designed for LODs, you guys make me sad. They are a bit too noticeable but I dont care. Will be tested soon in a beta from Altis... And there will be no need to rip it since i'll release everything when it looks a tad better
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 9, 2013 06:17 PM
Msg. 5430 of 6707
Quote: --- Original message by: waffles Feet are clipping with the bsp Nope. Just checked, thats the picture. It's clipping for like 0.5 inch on the tail, maybe the shadows.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 9, 2013 07:28 PM
Msg. 5431 of 6707
Quick,someone call Isaac Clark!
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 9, 2013 07:38 PM
Msg. 5432 of 6707
You should use the gutted torso permutation, i dont remember where it is... I could try to make you some spinning melee anims and they need to be beheadable ! With the head as a vehicle so it rolls nicely xD
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 9, 2013 07:55 PM
Msg. 5433 of 6707
Most excellent. Will you be releasing these upon completion, and do they have a melee animation? And on the topic of modified Marines, would anyone happen to have any Marines that are compatible with cyborg-esque animations, or have been suitably modified for multiplayer gameplay (no flinching, melee animation, etc)?
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Jan 9, 2013 08:05 PM
Msg. 5434 of 6707
Quote: --- Original message by: goldkilla88xD, I'm gonna work on adding gib-able limbs off soon. For now it is gonna use modified Flood Human animations. (Still need to export those, lol) Quote: --- Original message by: Dumb AI Quick,someone call Isaac Clark! Thats for Necromorphs, Tank Dempsey should deal with these! Edited by goldkilla88 on Jan 9, 2013 at 07:57 PM I am just as capable! D:
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 9, 2013 08:56 PM
Msg. 5435 of 6707
Or we go get the guys from L4D2
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olly12345
Joined: Jul 30, 2008
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Posted: Jan 11, 2013 02:42 AM
Msg. 5436 of 6707
Quote: --- Original message by: goldkilla88 Dude I don't care about the Antlions right now, stop bugging me about it. I guess he caught you off Guard ;) Antlion pun times
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 11, 2013 11:22 PM
Msg. 5437 of 6707
They aren't Nazi's.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 12, 2013 11:55 AM
Msg. 5438 of 6707
Went to scout perm, soon playable on Altis' beta map, and released soon after. Edited by bourrin33 on Jan 12, 2013 at 11:56 AM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 12, 2013 12:23 PM
Msg. 5439 of 6707
Sexy OS shaders and textures are sexy. I love that grass too.
By the way, Goldkilla, ever considered donating some love to Retout's Toten Nacht project?
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 12, 2013 12:35 PM
Msg. 5440 of 6707
Quote: --- Original message by: MoooseGuy Sexy OS shaders and textures are sexy. I love that grass too.
By the way, Goldkilla, ever considered donating some love to Retout's Toten Nacht project? Yep, OS.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jan 12, 2013 01:11 PM
Msg. 5441 of 6707
OS is nice...
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 12, 2013 02:46 PM
Msg. 5442 of 6707
Quote: --- Original message by: altis94 OS is nice... OS, Y U so high graphics? No can has...
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jan 12, 2013 03:15 PM
Msg. 5443 of 6707
Becuaz bourrin is awesome 
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Jan 12, 2013 04:08 PM
Msg. 5444 of 6707
For some reason, that map reminds me of Dantooine from KOTOR.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 12, 2013 04:18 PM
Msg. 5445 of 6707
Quote: --- Original message by: Sergeant 1337 For some reason, that map reminds me of Dantooine from KOTOR. I thought of RIPPING the grass from kotor to give it to him lol. If you like KoToR stuff I can show you a few things if you want to revive an ancient project... Edit : and it's actually not using OS. Screenies are from xfire and altis doesnt use OS Edited by bourrin33 on Jan 12, 2013 at 04:30 PM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jan 12, 2013 04:33 PM
Msg. 5446 of 6707
Quote: --- Original message by: bourrin33Quote: --- Original message by: Sergeant 1337 For some reason, that map reminds me of Dantooine from KOTOR. I thought of RIPPING the grass from kotor to give it to him lol. If you like KoToR stuff I can show you a few things if you want to revive an ancient project... Edit : and it's actually not using OS. Screenies are from xfire and altis doesnt use OS Edited by bourrin33 on Jan 12, 2013 at 04:30 PM NOOOOO why did you ruin all the fun :( now everyone knows there is no os.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 12, 2013 07:27 PM
Msg. 5447 of 6707
Oh well.Doesn't matter if it has OS.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 12, 2013 08:59 PM
Msg. 5448 of 6707
Really? The shaders fooled me for a few minutes before I looked at the ground.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 12, 2013 09:00 PM
Msg. 5449 of 6707
Quote: --- Original message by: TheHiralis @Dumb AI, Bourrin is so badass at making cubemaps he can fake normals with them. There was a few screens posted earlier, they were of the Mk V variant with what looks like OS shaders, but it's just cubemaps that he has used to mimick the effects of normal maps The cubemap is just the reflection map, i'd bet he's making awesome multipurpose maps for them, since multipurpose are the ones that control detail map\reflection maps based on weather they're more blue or more pink.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 13, 2013 04:34 AM
Msg. 5450 of 6707
Time to desatured color change bourrin ! The armor shader is to bright, remove that too !
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Kozakuu
Joined: Oct 30, 2011
Only the person who was wisdom can read the most.
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Posted: Jan 13, 2013 10:19 AM
Msg. 5451 of 6707
Quote: --- Original message by: darksoldier Time to desatured color change bourrin ! The armor shader is to bright, remove that too ! I agree, the armor would look fantastic if it was just a little less vivid.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 13, 2013 10:20 AM
Msg. 5452 of 6707
Quote: --- Original message by: KozakuuQuote: --- Original message by: darksoldier Time to desatured color change bourrin ! The armor shader is to bright, remove that too ! I agree, the armor would look fantastic if it was just a little less vivid. yep, soon, just finals tomorrow lol
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jan 13, 2013 10:42 AM
Msg. 5453 of 6707
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Jan 13, 2013 11:02 AM
Msg. 5454 of 6707
Lookin' good.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 13, 2013 11:42 AM
Msg. 5455 of 6707
Almost as good as Reach. Colors are close enough.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jan 13, 2013 12:04 PM
Msg. 5456 of 6707
try upping the contrast/brightness of the specular; the scratched edges of the armor should be highly reflective as opposed to the armor.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 13, 2013 12:44 PM
Msg. 5457 of 6707
Already does, check with that video. I can't make more, it's pretty hard to set since the cubemaps simulates specular and reflection at the same time forgot the video http://fr.xfire.com/video/5d8df9/ Edited by bourrin33 on Jan 13, 2013 at 12:44 PM
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jan 13, 2013 01:00 PM
Msg. 5458 of 6707
Quote: --- Original message by: bourrin33Already does, check with that video. I can't make more, it's pretty hard to set since the cubemaps simulates specular and reflection at the same time forgot the video http://fr.xfire.com/video/5d8df9/ Edited by bourrin33 on Jan 13, 2013 at 12:44 PM then try darkening some parts of the diffuse. I'll try to get some screenshots to demonstrate what I'm suggesting.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 13, 2013 04:22 PM
Msg. 5459 of 6707
Now that is one sexy spartan.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 13, 2013 09:02 PM
Msg. 5460 of 6707
Well,you must've had one cheerful day,filled with happiness.
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