A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Weapons - Works in Process thread [WIP]

Page 271 of 371 Go to page: · 1 · ... · 268 · 269 · 270 · [271] · 272 · 273 · 274 · ... · 371 · Prev · Next
Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 271 of 371)
Moderators: Dennis

Bobblehob
Joined: Aug 29, 2010


Posted: Nov 16, 2011 05:26 PM    Msg. 9451 of 12975       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Bobblehob
http://www.mrbluesummers.com/wp-content/uploads/2011/07/plasma_launcher_renders02.jpg

Take the origins here and use them as a reference, this is the high poly version of the actual Reach model.


Did MrBlueSummers make that?


No, its made by a guy who used to work for bungie... let me link the polycount forum thread with his work.

http://www.polycount.com/forum/showthread.php?t=86165


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Nov 16, 2011 07:11 PM    Msg. 9452 of 12975       
Quote: --- Original message by: Reaper 201
I thought it was the gun the green sniper had, i think it's called Dynames


Same series, different gun. Although I think I may have an old rough model of Dynames GN rifle laying around here somewhere. But this is the last I am going to say about it here, because I don't want to go any more off-topic.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Nov 24, 2011 11:31 PM    Msg. 9453 of 12975       
Idiotic question of the day. Is it possible to make a weapon that has reload and can also overheat? like you have 10 shots and after 4 it overheats and has to cool down for a few seconds, then you can fire 4 more and keep going until you have to reload.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Nov 25, 2011 02:33 AM    Msg. 9454 of 12975       
Yeah. Flamethrower.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 26, 2011 07:39 PM    Msg. 9455 of 12975       
I wish I could model like that... :(
Anyway, is the thing on the end supposed to be that huge?


olly12345
Joined: Jul 30, 2008


Posted: Nov 26, 2011 09:35 PM    Msg. 9456 of 12975       
It looks very stylized, not a bad thing! I think it would look great as a set.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 26, 2011 09:50 PM    Msg. 9457 of 12975       
Just wondering... is it possible to have a weapon that has two slots for magazines?


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Nov 26, 2011 10:57 PM    Msg. 9458 of 12975       
What doya mean? Like two slots for magazines, as in two magazinges co0nnected to the firing chamber?

Sure. Although, fi you're thinking...I'm not sure. What exactly are you thinking, Mister Spartan?


Bobblehob
Joined: Aug 29, 2010


Posted: Nov 26, 2011 11:02 PM    Msg. 9459 of 12975       
you should kill that flash suppressor, and make one that doesnt look like a block of cheese. Other than that, nice work!


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 27, 2011 12:27 AM    Msg. 9460 of 12975       
http://www.xfire.com/video/50b9c2/
Heavy WIP. Going to get textured sometime... I hope.
Anyway, the main point is that I started animating it.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Nov 27, 2011 08:44 AM    Msg. 9461 of 12975       
Quote: --- Original message by: UnevenElefant5
Yeah. Flamethrower.


Right, never crossed my mind, i was thinking covenant weapons. Thanks and i may have something new coming, in a week or two.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Nov 27, 2011 02:19 PM    Msg. 9462 of 12975       
Quote: --- Original message by: Spartan314
Just wondering... is it possible to have a weapon that has two slots for magazines?


There was a German submachine gun that had two magazine slots side-by-side I believe. After firing off one clip, you could toggle over and feed from the other side before having to reload.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 29, 2011 01:52 AM    Msg. 9463 of 12975       
http://www.xfire.com/video/50d182/
PL animations update. Got all of them down now.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Nov 29, 2011 07:17 AM    Msg. 9464 of 12975       


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Nov 29, 2011 03:10 PM    Msg. 9465 of 12975       


So I cant crit, I'm not pro at color changing...


XlzQwerty1
Joined: Aug 6, 2009


Posted: Nov 29, 2011 03:30 PM    Msg. 9466 of 12975       
K I'll just say this.

The hud colours look ugly (doesn't look like it fits the game, hard to read as well)

The plasma projectiles for the fuel rod gun look awesome, really good colours for a plasma weapon.

Needler looks like it wasn't changed at all.

Oh and the yellowish explosions for grenade are really an eyesore to look at in my opinion (EDIT: looks like a flamethrower burning), it needs more of a lighter colour than this dark yellow/orange, maybe add some brown and beige?
Edited by XlzQwerty1 on Nov 29, 2011 at 03:31 PM


anonymous_2009
Joined: Jun 13, 2009


Posted: Nov 29, 2011 03:40 PM    Msg. 9467 of 12975       
Proper crit? Well they all look terrible, all you have done is change th color of afew things.

Well, infact they look worse than default, as you have given the effects un-natural colors. For example the smoke. The purple HUD item is hard to see against the background and in a covi environment your screwed, stupid color to use.

How about remake some effects from scratch and then say you have done something. Why not modernize the effects...


anonymous_2009
Joined: Jun 13, 2009


Posted: Nov 29, 2011 08:49 PM    Msg. 9468 of 12975       
Well whenever I said that, same goes for this at the moment as your doing a bad job of it... what is the point in using existing old stuff when you can try to improve it...


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Nov 29, 2011 09:26 PM    Msg. 9469 of 12975       
Quote: --- Original message by: Private Caboose

@XlzQwerty1, The needler has been changed, I didn't use the CMT one, I used the original needler.


Uhm. What?

So Qwerty's right then, you didn't change it at all.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 29, 2011 10:13 PM    Msg. 9470 of 12975       
Quote: --- Original message by: qwertyuiop15
Read my comment.

Should I edit it? Or should I make a completely new one?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 30, 2011 01:00 AM    Msg. 9471 of 12975       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: qwertyuiop15
Read my comment.

Should I edit it? Or should I make a completely new one?

http://www.xfire.com/video/50da93/
Is this better?


XlzQwerty1
Joined: Aug 6, 2009


Posted: Nov 30, 2011 08:17 AM    Msg. 9472 of 12975       
The animations look kinda static, otherwise it looks alright. Make more bouncy plzx


anonymous_2009
Joined: Jun 13, 2009


Posted: Nov 30, 2011 11:49 AM    Msg. 9473 of 12975       
Quote: --- Original message by: Private Caboose
@Hunter, so I can experience what the original game was like to work with without all these new tags, sounds etc.
@1337, no, I mean I've made the needler white now. It's no longer blue of any sort.


That is exactly the same and making new tags... there is no difference, a tag is a tag. Quit the excuses.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Nov 30, 2011 12:44 PM    Msg. 9474 of 12975       
That is about the most polite post/crit from hunter that i have ever seen, i wouldnt go complaining about it.
Sorry but he is correct, they dont look any better imo.
It is ok for you to be happy and excited about what you have done, but dont be surprised when others are not so impressed.
Keep trying man.


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Nov 30, 2011 10:58 PM    Msg. 9475 of 12975       
Well
First draft, not revise/polished

Just fresh off the render on my new machine :D

http://www.youtube.com/watch?v=Qp9eudiTUeA

Dedicated to Broke


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Dec 1, 2011 07:00 AM    Msg. 9476 of 12975       
So you traced the picture and extruded it. What exactly are you trying to show?


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Dec 1, 2011 07:22 AM    Msg. 9477 of 12975       
Should have shown the wire frame over it because all I can see is a flat shape. But if you're just practicing, there's really no reason to post it here.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Dec 1, 2011 07:43 AM    Msg. 9478 of 12975       
Sort of, but I meant the model with wireframe overtop. To do this, clone your model. then add a push modifier to the clone and give it a value of 0.1 or something like that. Next setup a new material with the wireframe checkbox on. It doesn't need to have a bitmap, just assign is whatever color you want the wireframe to be.(Make sure you make it something that you will be able to see, It also might help to set the self-illumination to 100) Last just apply the new material to your clone.

NOTE: You probably already know this, but delete or hide any wireframe clones you have before exporting as a JMS.


anonymous_2009
Joined: Jun 13, 2009


Posted: Dec 1, 2011 02:20 PM    Msg. 9479 of 12975       
You have not learned anything from that tutorial... that is terrible, im not going to put a cherry on the top. Im just going to tell you it's terrible. All you have done is extrude out the shape and then bevel afew parts of it. Re-do the tutorial and don't try covi stuff until you can model decently...


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Dec 1, 2011 03:17 PM    Msg. 9480 of 12975       
Quote: --- Original message by: anonymous_2009
You have not learned anything from that tutorial... that is terrible, im not going to put a cherry on the top. Im just going to tell you it's terrible. All you have done is extrude out the shape and then bevel afew parts of it. Re-do the tutorial and don't try covi stuff until you can model decently...


Man, you didnt get it. Thats minecraft designed !


anonymous_2009
Joined: Jun 13, 2009


Posted: Dec 1, 2011 03:26 PM    Msg. 9481 of 12975       
LOL, well considering that it isnt made of boxes, the are HUNDREDS of n-gons and at least 5k triangles, it wont go in. Plus if it was to be put into minecraft it is designed wrong and should be re designed for the appropriate genre of game.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Dec 1, 2011 03:52 PM    Msg. 9482 of 12975       
Quote: --- Original message by: Private Caboose
Once again, that took me about 30 minutes. And it's also just a practice.


30 minutes ? Lmao. Also why to post as work in progress if there's no work ?

Also MLB, what do you consider exactly as ngons and whats so bad with them ?


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Dec 1, 2011 03:59 PM    Msg. 9483 of 12975       
Quote: --- Original message by: bourrin33
Quote: --- Original message by: Private Caboose
Once again, that took me about 30 minutes. And it's also just a practice.


30 minutes ? Lmao. Also why to post as work in progress if there's no work ?

Also MLB, what do you consider exactly as ngons and whats so bad with them ?
ngons are triangles (polys) with more than four edges. The issues with them is that they can cause the game to end up rendering the poly as 5 (or however many edges there are) polys rather than one, making it a bad way to lower poly counts. It can also cause rendering issues along with bent polys (black polys in max). That's my understanding of them, I'm. It sure how accurate it is.


anonymous_2009
Joined: Jun 13, 2009


Posted: Dec 1, 2011 07:26 PM    Msg. 9484 of 12975       
Quote: --- Original message by: bourrin33
Quote: --- Original message by: Private Caboose
Once again, that took me about 30 minutes. And it's also just a practice.


30 minutes ? Lmao. Also why to post as work in progress if there's no work ?

Also MLB, what do you consider exactly as ngons and whats so bad with them ?


What Amazingcuziam said. His model has a stupid amount of sides on the polygons... And that takes 5 minutes... im getting fedup of that lame ass excuse. Spend more time on something then.

What you are doing is pointles, it wont teach you anything. Follow that tutorial again as you did it completely wrong if your creating crap like that.


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Dec 1, 2011 09:48 PM    Msg. 9485 of 12975       
hey guys look what I found



from that canceled HaloMMO

 
Page 271 of 371 Go to page: · 1 · ... · 268 · 269 · 270 · [271] · 272 · 273 · 274 · ... · 371 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 6:29 AM 1,140 ms.
A Halo Maps Website