
ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 30, 2011 06:01 PM
Msg. 9381 of 12975
I could always make a moving animation for you, but I think you should do the ready yourself. From what I can tell from that video (which lags for me because Xfire is blah) it didn't look too bad already.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Oct 30, 2011 07:10 PM
Msg. 9382 of 12975
I have make an anim for you ( a very nice anim etc...) but grunt says the anim suck pfff... Andi can make the ready anim if you want bourrin
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Oct 30, 2011 08:40 PM
Msg. 9383 of 12975
I just realized when making this post that xfire also recorded my music playing in media player. I might re-record/upload these later but I have to go to work soon and I don't feel like messing with them right now.Just to show I'm not dead, here are a couple of weapons that I've been working on in my spare time for a few of my different projects. Don't have a name for it yet but the original idea was to make a bolt-action version halo's normal sniper but over time that got scrapped and I ended up with this. It's mostly done but it could still use some bitmaps work and I think a few of the animations need sped up a little. Video: http://www.xfire.com/video/4f98e9/ Render: I don't know if anyone played my original zombies map dead halls or not, but the ray gun had a few visual issues. First of all the animation were recycled from the plasma pistol so you held it with your left had on the trigger guard, and second, the projectile was horribly oversized. I finally got around to fixing both of those but I still haven't done anything with the reload.(Or the textures for that matter) http://www.xfire.com/video/4f98dc/ An idea I had for a new wonder weapon for my zombies maps. In this case I wanted to try an assault rilfe version of the raygun. Although it still needs a new projectile, right now I'm just using my ray gun's. Video: http://www.xfire.com/video/4f98e4/
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Oct 30, 2011 10:06 PM
Msg. 9384 of 12975
fixed 
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Oct 31, 2011 04:49 AM
Msg. 9385 of 12975
Quote: --- Original message by: rerout343I just realized when making this post that xfire also recorded my music playing in media player. I might re-record/upload these later but I have to go to work soon and I don't feel like messing with them right now.Just to show I'm not dead, here are a couple of weapons that I've been working on in my spare time for a few of my different projects. Don't have a name for it yet but the original idea was to make a bolt-action version halo's normal sniper but over time that got scrapped and I ended up with this. It's mostly done but it could still use some bitmaps work and I think a few of the animations need sped up a little. Video: http://www.xfire.com/video/4f98e9/ Render: http://desmond.imageshack.us/Himg810/scaled.php?server=810&filename=old50front.jpg&res=medium Yes, actions need to be sped up. Suggest adding force to reloading and bolt pull action, and I think it would be better if the bolt was pulled back via the hand grabbing it and pulling it back, rather than the back of the palm pushing it back. Edited by sargejohnson on Oct 31, 2011 at 04:50 AM
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: Nov 3, 2011 05:31 PM
Msg. 9386 of 12975
Maybe a Magnum concept ? Who wants to try to make this in 3D ? ME !!  Someone can improve this artwork ?
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Nov 3, 2011 05:53 PM
Msg. 9387 of 12975
The grip looks surprisingly small. Other than that, add a few more details to it and having more colour other than grey/silver should make the gun look fantastic!
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: Nov 3, 2011 06:14 PM
Msg. 9388 of 12975
Like this ? 
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Nov 3, 2011 06:40 PM
Msg. 9389 of 12975
THAT. LOOKS. EPIC!
Still, I think the grip handle could be a bit larger. If at worst, it can be a POSSIBILITY (not saying you should) remove the part in front of the grip and under the trigger.
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: Nov 3, 2011 06:42 PM
Msg. 9390 of 12975
Personally, I don't like =/ Edited by Shockwave on Nov 3, 2011 at 06:49 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 3, 2011 09:32 PM
Msg. 9391 of 12975
I think everyone is overlooking a possibility as per the proportions of said pistol. Maybe the grip is just fine but the rest is too big. Ever think of that? Eh?
Cool gun though.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Nov 3, 2011 10:48 PM
Msg. 9392 of 12975
It's like nerf + the halo pistol. Interesting, I like it. The grip is really familiar looking, but I dunno what it's from. My only complaint is that it seems like the grip is pretty small, so therefore the bullets it fired would be small because that's where the clip goes (unless there's some other way that I'm missing) which seems to clash with the size of the barrel. That top part makes it feel like it should be a hand cannon, not some wimpy little thing, haha. Anyway, that's my 2 cents.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 3, 2011 11:01 PM
Msg. 9393 of 12975
Quote: --- Original message by: waffles reminds me of something out of gears of war. i like it. Exactly what I thought. XD
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: Nov 4, 2011 11:05 AM
Msg. 9394 of 12975
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Nov 4, 2011 04:16 PM
Msg. 9395 of 12975
I liked the old colours better.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 4, 2011 04:38 PM
Msg. 9396 of 12975
Quote: --- Original message by: UnevenElefant5It's like nerf + the halo pistol. Interesting, I like it. The grip is really familiar looking, but I dunno what it's from. My only complaint is that it seems like the grip is pretty small, so therefore the bullets it fired would be small because that's where the clip goes (unless there's some other way that I'm missing) which seems to clash with the size of the barrel. That top part makes it feel like it should be a hand cannon, not some wimpy little thing, haha. Anyway, that's my 2 cents. I think it's the scope on the top of the slide that makes it look goofy big. Imean remove hte scope and it looks fine, (Assuming that is a scope I mean what else would it be?)
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Nov 4, 2011 06:33 PM
Msg. 9397 of 12975
What else? Laser beam. Shoots out lazors and incinerates.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Nov 4, 2011 08:28 PM
Msg. 9398 of 12975
This is my first weapon im modeling with out a tutorial lol (mac 11) so i just want to post this so i know what to fix up on the handle so far. Please dont rage at me saying this sucks ass and i could do this in 30 minutes lol but could you maybe tell me where to fix up the model. front: back: 
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Nov 4, 2011 08:35 PM
Msg. 9399 of 12975
lol thanks
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Nov 4, 2011 10:01 PM
Msg. 9400 of 12975
Quote: --- Original message by: Cheddars lol thanks I would suggest chamfering those edges on that handle.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Nov 4, 2011 10:49 PM
Msg. 9401 of 12975
Ok I will do that. On the handle though there is some dark spots idk I there's unwelded vertices or just natural. What ever it is I can seem to find a way to fix it. Can anyone help?
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Nov 4, 2011 10:55 PM
Msg. 9402 of 12975
Quote: --- Original message by: Skidrow925 I think it's the scope on the top of the slide that makes it look goofy big. Imean remove hte scope and it looks fine, (Assuming that is a scope I mean what else would it be?) There's no way it could be a scope because there's nothing to look through. It's most likely a laser sight like the normal magnum. After all it does have a marker on the end of it labeled #laser. Although since it was never used you could also get away with making it a flashlight instead.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Nov 4, 2011 11:36 PM
Msg. 9403 of 12975
Quote: --- Original message by: rerout343Quote: --- Original message by: Skidrow925 I think it's the scope on the top of the slide that makes it look goofy big. Imean remove hte scope and it looks fine, (Assuming that is a scope I mean what else would it be?) There's no way it could be a scope because there's nothing to look through. It's most likely a laser sight like the normal magnum. After all it does have a marker on the end of it labeled #laser. It's actually a scope on the default magnum. It's smart-linked to the user's HUD. At least that's what it says in the booklet. I guess they'd originally planned for it to be a laser sight or whatever, hence the marker.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Nov 5, 2011 12:15 AM
Msg. 9404 of 12975
I would give you crit,but cba as you would complain.
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Nov 5, 2011 12:39 AM
Msg. 9405 of 12975
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Nov 5, 2011 12:49 AM
Msg. 9406 of 12975
Quote: --- Original message by: Cheddars Ok I will do that. On the handle though there is some dark spots idk I there's unwelded vertices or just natural. What ever it is I can seem to find a way to fix it. Can anyone help? Either you have is smoothed oddly or those are overlapping faces.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Nov 5, 2011 04:18 AM
Msg. 9407 of 12975
Quote: --- Original message by: Amazingcuziam It is boxxy, you see. Yeah i agree and i need to add more detail an things to it and yeah I suck at modeling btw.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Nov 5, 2011 08:05 AM
Msg. 9408 of 12975
Quote: --- Original message by: anonymous_2009 I would give you crit,but cba as you would complain. Inb4 Paul.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Nov 5, 2011 11:24 AM
Msg. 9409 of 12975
Quote: --- Original message by: qwertyuiop15Quote: --- Original message by: anonymous_2009 I would give you crit,but cba as you would complain. That's just trying to start an argument :| Not really lmao.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 5, 2011 01:29 PM
Msg. 9410 of 12975
Quote: --- Original message by: Echo77Quote: --- Original message by: rerout343Quote: --- Original message by: Skidrow925 I think it's the scope on the top of the slide that makes it look goofy big. Imean remove hte scope and it looks fine, (Assuming that is a scope I mean what else would it be?) There's no way it could be a scope because there's nothing to look through. It's most likely a laser sight like the normal magnum. After all it does have a marker on the end of it labeled #laser. It's actually a scope on the default magnum. It's smart-linked to the user's HUD. At least that's what it says in the booklet. I guess they'd originally planned for it to be a laser sight or whatever, hence the marker. The laser sight is on the bottom... The scope linked directly to the users HUD is on the top...
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Nov 5, 2011 02:33 PM
Msg. 9411 of 12975
If you import the magnum model into 3ds max, there is a #laser marker right above the muzzle. That's where they originally planned to put a laser. There isn't even room for a laser sight on the bottom: 
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Nov 5, 2011 02:46 PM
Msg. 9412 of 12975
Quote: --- Original message by: UnevenElefant5If you import the magnum model into 3ds max, there is a #laser marker right above the muzzle. That's where they originally planned to put a laser. There isn't even room for a laser sight on the bottom: http://images.wikia.com/halo/images/2/20/M6d-pistol.jpg Where's the scope?
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Nov 5, 2011 03:05 PM
Msg. 9413 of 12975
Tehr es no scope, es just a game.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 5, 2011 03:23 PM
Msg. 9414 of 12975
Quote: --- Original message by: UnevenElefant5If you import the magnum model into 3ds max, there is a #laser marker right above the muzzle. That's where they originally planned to put a laser. There isn't even room for a laser sight on the bottom: http://images.wikia.com/halo/images/2/20/M6d-pistol.jpg Maybe I was thinking of somebody's mod of it. Either way it's the scope in-game. I mean, where ELSE would the scope be?
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Nov 5, 2011 04:52 PM
Msg. 9415 of 12975
Quote: --- Original message by: anonymous_2009Quote: --- Original message by: qwertyuiop15Quote: --- Original message by: anonymous_2009 I would give you crit,but cba as you would complain. That's just trying to start an argument :| Not really lmao. Meh
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