
Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Sep 2, 2011 10:53 PM
Msg. 9206 of 12975
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Sep 3, 2011 01:49 AM
Msg. 9207 of 12975
Quote: --- Original message by: YodaQuote: --- Original message by: eliteslasher
Left this a while back. Am currently redoing it as a little project just for fun. Still a few minor details to do. Never been an animator though. Maybe it would be time to learn.
EDIT: Oh, and ignore some of the smoothing groups. Don;t know what the hell happened to a few of them but whatever. I'll fix em when I am closer to a final model.
http://i.imgur.com/xCeqv.jpg Edited by eliteslasher on Sep 2, 2011 at 01:37 AM That looks awesome, what is the Tri count? 2307 tris Final render btw. Will start texturing soon. 
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Sep 3, 2011 02:25 AM
Msg. 9208 of 12975
i still say the handle is to fat. also slash you better on around 8 your time tommorow >:[
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6thLoneWolf
Joined: Mar 1, 2011
i'm a newbie :B
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Posted: Sep 3, 2011 04:09 AM
Msg. 9209 of 12975
Reach ar & grenade launcher crappy, repeat ,crappy animations after a while without trying to make animations  Edited by 6thLoneWolf on Sep 3, 2011 at 04:10 AM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Sep 3, 2011 04:18 AM
Msg. 9210 of 12975
For Reach AR: Nice walking animation! The reload animation could use some work. Maybe tweak where he puts the magazine?
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olly12345
Joined: Jul 30, 2008
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Posted: Sep 3, 2011 04:32 AM
Msg. 9211 of 12975
They're nice, Grenade launcher reload doesn't have enough force to it, make it look like the closing has a clip, so it flicks back and connects.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Sep 3, 2011 09:00 AM
Msg. 9212 of 12975
Quote: --- Original message by: Hydrogen i still say the handle is to fat. also slash you better on around 8 your time tommorow >:[ Have you ever held a 50AE desert eagle pistol? Didn't think so. They are very big guns. a .5 calibur round is pretty big...
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Sep 3, 2011 11:55 AM
Msg. 9213 of 12975
Just for future reference, it's really hard to give crit on animations shown through xfire. It's a lot easier for people to see the animation if you render it out and upload it somewhere.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Sep 3, 2011 01:11 PM
Msg. 9214 of 12975
Quote: --- Original message by: Skidrow925Quote: --- Original message by: Hydrogen i still say the handle is to fat. also slash you better on around 8 your time tommorow >:[ Have you ever held a 50AE desert eagle pistol? Didn't think so. They are very big guns. a .5 calibur round is pretty big... have you? i didnt think so. and no airsoft doesnt count
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Dark Neon
Joined: Jun 8, 2009
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Posted: Sep 3, 2011 01:19 PM
Msg. 9215 of 12975
Quote: --- Original message by: HydrogenQuote: --- Original message by: Skidrow925Quote: --- Original message by: Hydrogen i still say the handle is to fat. also slash you better on around 8 your time tommorow >:[ Have you ever held a 50AE desert eagle pistol? Didn't think so. They are very big guns. a .5 calibur round is pretty big... have you? i didnt think so. and no airsoft doesnt count I have. It was permanently disabled though.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Sep 3, 2011 01:35 PM
Msg. 9216 of 12975
Quote: --- Original message by: Spartan314 Nice walking animation! It isn't his, it's one that Teh Lag made and released so now everyone uses it. Hell, we're even using it in the SPv3 animations. The only thing I really have to say about the animations is to just work on defining motions more. Make things have a purpose/weight instead of moving from point A to B.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Sep 3, 2011 01:47 PM
Msg. 9217 of 12975
@ desert eagle. I remember when i played with a D-eagle, the inner barrel was hexagonal or something like this. It was in .44mag (biggest civil authorized caliber in France :3 ).
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Sep 3, 2011 04:48 PM
Msg. 9218 of 12975
Quote: --- Original message by: ODXQuote: --- Original message by: Spartan314 Nice walking animation! It isn't his, it's one that Teh Lag made and released so now everyone uses it. Hell, we're even using it in the SPv3 animations. The only thing I really have to say about the animations is to just work on defining motions more. Make things have a purpose/weight instead of moving from point A to B. Oh my bad. XD
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Sep 3, 2011 07:47 PM
Msg. 9219 of 12975
the assault rifle looks excellent only needs the grenade throw and reload fixed 
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Sep 3, 2011 08:39 PM
Msg. 9220 of 12975
Quote: --- Original message by: HydrogenQuote: --- Original message by: Skidrow925Quote: --- Original message by: Hydrogen i still say the handle is to fat. also slash you better on around 8 your time tommorow >:[ Have you ever held a 50AE desert eagle pistol? Didn't think so. They are very big guns. a .5 calibur round is pretty big... have you? i didnt think so. and no airsoft doesnt count How about a .5 with simmunition? Does that count? That was a while ago though. I do remember I almost broke my arm. Those are big bullets. They are very large pistols. Also pretty heavy. 44MN is no fun anyway.... 50AE is the way to go...
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Sep 4, 2011 01:29 PM
Msg. 9221 of 12975
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Bobblehob
Joined: Aug 29, 2010
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Posted: Sep 5, 2011 02:06 PM
Msg. 9222 of 12975
Looks pretty good save for the ngons :P
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Sep 5, 2011 02:47 PM
Msg. 9223 of 12975
Quote: --- Original message by: Bobblehob Looks pretty good save for the ngons :P At least he showed a wireframe. It does look pretty nice mate.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Sep 5, 2011 04:13 PM
Msg. 9224 of 12975
Quote: --- Original message by: mastur cheef I finished that sniper i was working on, with the model atleast. I am now working on the Plasma Repeater from Halo: Reach.
This is what i have so far.
http://img13.imageshack.us/img13/2531/plasmarepeater.png
Crit? n-gons EVERYWHERE... Get rid.
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Noble
Joined: Sep 11, 2010
"Well if it isn't the big cheese!"
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Posted: Sep 5, 2011 04:22 PM
Msg. 9225 of 12975
I have n-gons too. but you don't know where. :3
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Reaper 201
Joined: Jan 1, 2011
Rezurrected to Kill
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Posted: Sep 5, 2011 04:26 PM
Msg. 9226 of 12975
lol pwn'd!
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Sep 5, 2011 04:58 PM
Msg. 9227 of 12975
Quote: --- Original message by: Noble I have n-gons too. http://fc04.deviantart.net/fs70/f/2011/215/2/3/plasma_repeater_remodeled_by_tucker412-d43n4ck.jpg
but you don't know where. :3 I only see one...
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Sep 5, 2011 05:30 PM
Msg. 9228 of 12975
Great. More unshared duplicates :/ I was almost exited for mc's modeling.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Sep 5, 2011 09:56 PM
Msg. 9229 of 12975
@tucker
I dont understand how your pc can handle thousands of polygons. But it can not play halo properly
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Sep 5, 2011 10:45 PM
Msg. 9230 of 12975
Quote: --- Original message by: Reaper 201 lol pwn'd! not really as he is the one with the bad model which will have smoothing errors, triangulation errors and no ability to bake normals...
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Sep 6, 2011 12:05 PM
Msg. 9231 of 12975
Quote: --- Original message by: mastur cheefQuote: --- Original message by: SlappyThePirate Great. More unshared duplicates :/ I was almost exited for mc's modeling. Why almost? N-gons? No, it's just that someone's done what you're doing already, which is kinda saddening.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Sep 6, 2011 03:26 PM
Msg. 9232 of 12975
Quote: --- Original message by: Private CabooseThis might help you. Why would that help him? It is not a tutorial, nor is it a particularly impressive animation set. What might ACTUALLY help, is this http://www.youtube.com/user/t3hlag These tutorials are pretty articulate. I recommend them for any beginning animators. The animation sets on this channel are also very good, and worth learning from.
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Noble
Joined: Sep 11, 2010
"Well if it isn't the big cheese!"
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Posted: Sep 6, 2011 07:24 PM
Msg. 9233 of 12975
Quote: --- Original message by: anonymous_2009Quote: --- Original message by: Reaper 201 lol pwn'd! not really as he is the one with the bad model which will have smoothing errors, triangulation errors and no ability to bake normals... ^This. Don't end up like me folks.
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6thLoneWolf
Joined: Mar 1, 2011
i'm a newbie :B
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Posted: Sep 6, 2011 09:37 PM
Msg. 9234 of 12975
Quote: --- Original message by: Private CabooseThis might help you. Quote: --- Original message by: ICEEQuote: --- Original message by: Private CabooseThis might help you. Why would that help him? It is not a tutorial, nor is it a particularly impressive animation set. What might ACTUALLY help, is this http://www.youtube.com/user/t3hlag These tutorials are pretty articulate. I recommend them for any beginning animators. The animation sets on this channel are also very good, and worth learning from. thank you guys yes, I saw teh lag tutorials, but I get bored easily with any tutorial, I like more speed animations, I have a video that someone posted of human weapons Edited by 6thLoneWolf on Sep 6, 2011 at 09:38 PM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Sep 6, 2011 09:42 PM
Msg. 9235 of 12975
Watch ImBrokeRU's animation tutorials, he really explains a lot (curve editor, setting up the scene, ik controllers/constraints, etc), and even about adding force to your animations, etc.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Sep 6, 2011 10:38 PM
Msg. 9236 of 12975
Quote: --- Original message by: NobleQuote: --- Original message by: anonymous_2009Quote: --- Original message by: Reaper 201 lol pwn'd! not really as he is the one with the bad model which will have smoothing errors, triangulation errors and no ability to bake normals... ^This. Don't end up like me folks. although, let me clarify that i understand your sarcasm and the joke. and the model it's self looks decent, but a wireframe would be nice so you can fix the technical issues.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Sep 7, 2011 12:35 AM
Msg. 9237 of 12975
Quote: --- Original message by: mastur cheef Yeah that's true. To be honest, I thought to be the first one to start modelling the plasma repeater, just when i send a progress picture. Someone else has already finished it. I made a REALLY REALLY REALLY bad one in 15 minutes in October.
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olly12345
Joined: Jul 30, 2008
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Posted: Sep 7, 2011 08:34 AM
Msg. 9238 of 12975
 How is this for an origin? Arms: Valve MP5SD: Sephirim on gamebanana. Edited by olly12345 on Sep 7, 2011 at 08:34 AM
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Noble
Joined: Sep 11, 2010
"Well if it isn't the big cheese!"
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Posted: Sep 7, 2011 05:56 PM
Msg. 9239 of 12975
Quote: --- Original message by: mastur cheef Yeah that's true. To be honest, I thought to be the first one to start modelling the plasma repeater, just when i send a progress picture. Someone else has already finished it. That plasma repeater is gone, I deleted max and scrapped that model a while ago which is why I didn't post a wire (didn't render one with it yet).. so you should keep working on yours. It probably be way better then mine was. >.>
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Sep 11, 2011 04:52 PM
Msg. 9240 of 12975
Making a Black Ops/Modern Weapon set. Using Models from black ops. Textures and animations will be custom.
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