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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 263 of 371)
Moderators: Dennis

Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 28, 2011 02:50 PM    Msg. 9171 of 12975       
Quote: --- Original message by: Yoda
I am working on a model of an m91/30 Mosin Nagant.

http://i1194.photobucket.com/albums/aa376/Yoda73811/In-Progress%20Weapons/Nagant01.jpg

http://i1194.photobucket.com/albums/aa376/Yoda73811/In-Progress%20Weapons/Nagant02.jpg

http://i1194.photobucket.com/albums/aa376/Yoda73811/In-Progress%20Weapons/Nagant03.jpg

Any advice/comments/criticizm/insults/compliments are welcome.


advice/comments
Show wireframes and a better view of the barrel. Fix the smoothing or re-move it entirely.

criticizm/insults
Terri-bad smoothing, end of barrel looks terri-bad, the stock is angled down to far it looks like, the indent's on the side look's too deep.
compliments
look's pretty close. Will look good finished. I would think so anyway.

Over all: As it is a WIP I will not comment on the missing parts. Wireframe however should always be there. You know how to do a wireframe correct?


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Aug 28, 2011 04:53 PM    Msg. 9172 of 12975       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Yoda
I am working on a model of an m91/30 Mosin Nagant.

http://i1194.photobucket.com/albums/aa376/Yoda73811/In-Progress%20Weapons/Nagant01.jpg

http://i1194.photobucket.com/albums/aa376/Yoda73811/In-Progress%20Weapons/Nagant02.jpg

http://i1194.photobucket.com/albums/aa376/Yoda73811/In-Progress%20Weapons/Nagant03.jpg

Any advice/comments/criticizm/insults/compliments are welcome.


advice/comments
Show wireframes and a better view of the barrel. Fix the smoothing or re-move it entirely.

criticizm/insults
Terri-bad smoothing, end of barrel looks terri-bad, the stock is angled down to far it looks like, the indent's on the side look's too deep.
compliments
look's pretty close. Will look good finished. I would think so anyway.

Over all: As it is a WIP I will not comment on the missing parts. Wireframe however should always be there. You know how to do a wireframe correct?


I havn't modelled the barrel yet, you are just seeing the wood parts that surround the barrel. I still have to add the barrel and the cleaning rod coming out of the front.

The smoothing is not finished yet, but could you be more specific about how/why you think it is so bad?

The stock was modelled up against a photograph of the rifle, so it is actually exactly the correct shape.

The indents on the sides are pretty close to what they should be, but they might be a little to deep, I will take a look at them.

I actually own this rifle in real life, so I pull it out and keep it right next to me whenever I am working on the model for reference.

I am not entirely sure how to correctly make a good wireframe render.

Thanks for the comment.
Edited by Yoda on Aug 28, 2011 at 04:55 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 28, 2011 04:57 PM    Msg. 9173 of 12975       
Quote: --- Original message by: Yoda

Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Yoda
I am working on a model of an m91/30 Mosin Nagant.

http://i1194.photobucket.com/albums/aa376/Yoda73811/In-Progress%20Weapons/Nagant01.jpg

http://i1194.photobucket.com/albums/aa376/Yoda73811/In-Progress%20Weapons/Nagant02.jpg

http://i1194.photobucket.com/albums/aa376/Yoda73811/In-Progress%20Weapons/Nagant03.jpg

Any advice/comments/criticizm/insults/compliments are welcome.


advice/comments
Show wireframes and a better view of the barrel. Fix the smoothing or re-move it entirely.

criticizm/insults
Terri-bad smoothing, end of barrel looks terri-bad, the stock is angled down to far it looks like, the indent's on the side look's too deep.
compliments
look's pretty close. Will look good finished. I would think so anyway.

Over all: As it is a WIP I will not comment on the missing parts. Wireframe however should always be there. You know how to do a wireframe correct?


I havn't modelled the barrel yet, you are just seeing the wood parts that surround the barrel. I still have to add the barrel and the cleaning rod coming out of the front.

The smoothing is not finished yet, but could you be more specific about how/why you think it is so bad?

The stock was modelled up against a photograph of the rifle, so it is actually exactly the correct shape.

The indents on the sides are pretty close to what they should be, but they might be a little to deep, I will take a look at them.

I actually own this rifle in real life, so I pull it out and keep it right next to me whenever I am working on the model for reference.

I am not entirely sure how to correctly make a good wireframe render.

Thanks for the comment.
Edited by Yoda on Aug 28, 2011 at 04:55 PM


Maybe the stock was just me being picky. Cool that you have a mosin-nagant.

Quick how-to on a wire frame:

Create a copy of the model (Ctrl+V) then have a new standard texture and click the wire button. Apply a push modifier of 0.1 then render.


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Aug 28, 2011 07:44 PM    Msg. 9174 of 12975       
Quote: --- Original message by: Skidrow925

Maybe the stock was just me being picky. Cool that you have a mosin-nagant.

Quick how-to on a wire frame:

Create a copy of the model (Ctrl+V) then have a new standard texture and click the wire button. Apply a push modifier of 0.1 then render.


The stock thing may have had to do with the angle that I rendered it at, I rendered it at a different angle this time.







I know I have some unneeded polies in a few places, but I will fix them later.

Thanks for the tip with the wireframes.
Edited by Yoda on Aug 28, 2011 at 07:45 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 29, 2011 04:45 PM    Msg. 9175 of 12975       
Yeah no prob about the wire frames. On teh stock you don't actually need most of those poly's. However I wouldn't re-move them unless you have too many polys elsewhere for some reason. And the indent look's fine now. Might just have been the lack of wireframe that made it look several inches deep. On the back of the bolt that bit scare's me a lil. Might just be the angles but it look's like loose polys. Might be fine in triangulation though. Hard to say. About the stock angle that was just me being to used to mostly linear weapons. I am now in possession of a 12-gauge that has a stock angled like that and I must say it's actually pretty nice with low sights. I assume you will try to get it in-game? Or is it just another eye-candy weapon?


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Aug 29, 2011 08:13 PM    Msg. 9176 of 12975       
Quote: --- Original message by: Skidrow925
Yeah no prob about the wire frames. On teh stock you don't actually need most of those poly's. However I wouldn't re-move them unless you have too many polys elsewhere for some reason. And the indent look's fine now. Might just have been the lack of wireframe that made it look several inches deep. On the back of the bolt that bit scare's me a lil. Might just be the angles but it look's like loose polys. Might be fine in triangulation though. Hard to say. About the stock angle that was just me being to used to mostly linear weapons. I am now in possession of a 12-gauge that has a stock angled like that and I must say it's actually pretty nice with low sights. I assume you will try to get it in-game? Or is it just another eye-candy weapon?


Oh, I definately plan on putting it in-game. I have been trying to be carful about getting a good balance of detail and poly-count, so that it will be good for in-game use. Right now it is 1241 tris, and I don't expect it to go up very much. The bolt and trigger assebly shouldn't take to many polies and there are actually a few places where I will be removing polies from what I already have.

As for the back of the reciever, I don't think it will have any problems. I actually spent quite a bit of time making sure that it would work properly.

Unfortunately I don't really have a lot of free time to work on this weapon (Just started at Texas A&M). So it may be a while before anyone ever sees a fully unwrapped and textured version of it.


General Okar
Joined: Aug 29, 2011

I hate this place


Posted: Aug 30, 2011 12:45 AM    Msg. 9177 of 12975       
Quote: --- Original message by: Invader Veex

Quote: --- Original message by: Invader Veex
Lets play a game! Guess that gun!

http://img695.imageshack.us/img695/312/squiggles.jpg


ingame!

http://screenshot.xfire.com/s/117410181-4.jpg

http://screenshot.xfire.com/s/117410174-4.jpg

http://screenshot.xfire.com/s/117410876-4.jpg
Edited by Invader Veex on Aug 28, 2011 at 05:27 AM


This stuff is awesome any idea on when your going to give it textures and then possibly make it availble for download. It would be really cool if you even put this stuff into a map


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Aug 30, 2011 02:45 AM    Msg. 9178 of 12975       
Quote: --- Original message by: Invader Veex

Quote: --- Original message by: Invader Veex
Lets play a game! Guess that gun!

http://img695.imageshack.us/img695/312/squiggles.jpg


ingame!

http://screenshot.xfire.com/s/117410181-4.jpg

http://screenshot.xfire.com/s/117410174-4.jpg

http://screenshot.xfire.com/s/117410876-4.jpg
Edited by Invader Veex on Aug 28, 2011 at 05:27 AM


I didn't think it was possible for you to become any more (sexually) appealing, but it has happened.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Aug 30, 2011 05:14 AM    Msg. 9179 of 12975       
Quote: --- Original message by: doompig444
I didn't think it was possible for you to become any more (sexually) appealing, but it has happened.





Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 30, 2011 05:29 AM    Msg. 9180 of 12975       
Widescreen -__-


Crit please?
Move up? Tilt? Just generally sucks? I wanna know.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Aug 30, 2011 05:38 AM    Msg. 9181 of 12975       
Quote: --- Original message by: Spartan314
Widescreen -__-

http://farm7.static.flickr.com/6089/6095659745_3fab742049_z.jpg
Crit please?
Move up? Tilt? Just generally sucks? I wanna know.


Heh. It really sucks, with this base it wouldnt be hard to enhance the model and get a close result to reach.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Aug 30, 2011 02:26 PM    Msg. 9182 of 12975       
Quote: --- Original message by: Invader Veex
Quote: --- Original message by: doompig444
I didn't think it was possible for you to become any more (sexually) appealing, but it has happened.


http://screenshot.xfire.com/s/117472064-4.jpg
http://screenshot.xfire.com/s/117472019-4.jpg


Looks cool, I still think broke's is my favorite though. =P


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 30, 2011 03:11 PM    Msg. 9183 of 12975       
I think I'm starting to understand steampunk a little bit.






You use the crank to spin the barrels which somehow also churns bullets out. (I still haven't figured out how it fires)

I'm still using the symmetry modifier so that's why you see everything duplicated, but when it's done, the right side will be different from the left side.


Here's the original concept:


I ended up dropping the ammo belt idea because .50 cal ammo doesn't really fit with the steampunk theme. :P The only thing I can think of that would fit is musket balls, but I'm still trying to think of a way to string them together on a belt.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 30, 2011 04:04 PM    Msg. 9184 of 12975       
How about a large can with ball's and compressed air on the back/side/top/wherever? And why does it look so much like the hand-mini-gun I made...?

Awesome concept though. I think I know how the thing would fire if it used standard cartridges like modern guns do. Just have a linear actuator firing pin. Or a rotary pin like I made on my concept design for a Gatling-gun.


And I would think a steampunk rotary cannon would have a steam thing that makes it spin somehow. I dunno.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 30, 2011 06:36 PM    Msg. 9185 of 12975       
How would you crank it while holding it? I assume that's why all the hand-cranked guns were mounted.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 30, 2011 07:10 PM    Msg. 9186 of 12975       
I'm considering adding a strap on it so that you can sling it over your shoulder. There is already a handle on the barrel of the gun, but yeah it seems pretty hard to hold.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Aug 30, 2011 08:16 PM    Msg. 9187 of 12975       
Quote: --- Original message by: UnevenElefant5
The only thing I can think of that would fit is musket balls, but I'm still trying to think of a way to string them together on a belt.
How about two gravity fed vertical magazines mounted thirty degrees off the perpendicular. If you use musket balls then you wouldn't need a cartridge ejector but would need some way to inject either black power, steam or air which would eliminate the need for the crank. It definitely looks like it uses some kind or cartridge bullet.

Looks cool.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Aug 30, 2011 08:22 PM    Msg. 9188 of 12975       
Quote: --- Original message by: Spartan314
Widescreen -__-

http://farm7.static.flickr.com/6089/6095659745_3fab742049_z.jpg
Crit please?
Move up? Tilt? Just generally sucks? I wanna know.


The texture..is..really bad..IDK if you did it or someone else, but it really, really needs improving.
Make it blacker and i think the DMR was slightly smaller? SLIGHTLY?


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Aug 30, 2011 08:48 PM    Msg. 9189 of 12975       
Quote: --- Original message by: UnevenElefant5
I think I'm starting to understand steampunk a little bit.

http://img89.imageshack.us/img89/9204/minigun1.jpg
http://img809.imageshack.us/img809/3623/minigun1wire.jpg
http://img822.imageshack.us/img822/8411/minigun2.jpg
http://img847.imageshack.us/img847/4248/minigun2wire.jpg

You use the crank to spin the barrels which somehow also churns bullets out. (I still haven't figured out how it fires)

I'm still using the symmetry modifier so that's why you see everything duplicated, but when it's done, the right side will be different from the left side.


Here's the original concept:
http://img854.imageshack.us/img854/2073/minigun2b.jpg

I ended up dropping the ammo belt idea because .50 cal ammo doesn't really fit with the steampunk theme. :P The only thing I can think of that would fit is musket balls, but I'm still trying to think of a way to string them together on a belt.


I am not usually a fan of steam punk stuff, but that is pretty cool.

Idk what the best way feed musket balls would be or if this information helps any, but I have a civil war era black powder rifle and we roll paper cartridges to hold the gunpowder. Maybe you could integrate that into some method of feeding rounds into it.

Just for reference, the way to load a black powder rifle in real life is that you tear open the paper cartridge, pour the powder down the barrel, ram it down with the ram rod, drop the lead ball down, ram that, stuff some of the paper from the cartridge down as wadding (to keep the ball in place if you happen to tilt the barrel), and then ram that into place. Then pull the hammer to half-cock, place a percussion cap on, pull the hammer the rest of the way back, and you are ready.

lol, Idk if that helps at all though, because that would be next to impossible to automate in a hand cranked weapon, but it would certainly be cool if you could somhow integrate some of the real process into it.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 30, 2011 08:53 PM    Msg. 9190 of 12975       


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Aug 31, 2011 07:39 PM    Msg. 9191 of 12975       
I MAED GUN
( cool halo 3 spartan laser)
http://www.xfire.com/video/4d021f/

The last thing to do is the loading arrow, i'll make it with a bitmap that rotates linked to charging functions.
It also needs better animations and 1337 shaderz. anims feels naturals, but I might change the origins a bit

-Darksoldier for "moving" animation.
-No affiliation with other sp laser releases, works differently than cmt's spv2 laser.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 31, 2011 07:57 PM    Msg. 9192 of 12975       
That's a cool splazer mate.


The Final Windego
Joined: Jul 10, 2011

Tarantula Spec., Toxicologist, What are you?!?


Posted: Aug 31, 2011 08:24 PM    Msg. 9193 of 12975       
Every weapon has a particular blow-back effect. Rifles tend to have more blow-back then a automatic. So if anyone would be able to add blowback to a custom weapon, you would do me proud. I have a video of a particular blow-back of a duel AK-47 right here.
http://www.youtube.com/watch?v=51CTM49rcrs


Bobblehob
Joined: Aug 29, 2010


Posted: Aug 31, 2011 09:03 PM    Msg. 9194 of 12975       
Quote: --- Original message by: bourrin33
I MAED GUN
( cool halo 3 spartan laser)
http://www.xfire.com/video/4d021f/

The last thing to do is the loading arrow, i'll make it with a bitmap that rotates linked to charging functions.
It also needs better animations and 1337 shaderz. anims feels naturals, but I might change the origins a bit

-Darksoldier for "moving" animation.
-No affiliation with other sp laser releases, works differently than cmt's spv2 laser.


I like it :D My only complaint comes with the particle effects, specifically the firing effect needs to be heavier, maybe a bright lens flare coming from the barrel or something visible to the player that makes it feel more powerful when fired.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Sep 1, 2011 04:00 AM    Msg. 9195 of 12975       
That's lazer look sexy :DDDDDDDD maybe remade first person throw grenade ? and make little bigger the particles effect i think :)


Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Sep 1, 2011 06:58 AM    Msg. 9196 of 12975       
Very nice spartan laser, although the recoil could be a bit higher, looks a bit unnatural to me :\


Dalek
Joined: Aug 12, 2011


Posted: Sep 1, 2011 07:47 AM    Msg. 9197 of 12975       
I like anim for the lazer.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Sep 1, 2011 05:28 PM    Msg. 9198 of 12975       
I editied the animation, the firing looks now better, even better because i made a big lens when firing and a recoil effect (not too big)
And no video update because i'm making the desert sound environnement and I reset my testmap for MP(private) tests


XlzQwerty1
Joined: Aug 6, 2009


Posted: Sep 1, 2011 07:02 PM    Msg. 9199 of 12975       
I basically redid my entire awp firing animation and named it v2.

v2: http://www.youtube.com/watch?v=rqQW83XO-nw (my second animation ever)

v1: http://www.youtube.com/watch?v=MCN3LVlRHWs (my first animation ever)


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Sep 1, 2011 07:26 PM    Msg. 9200 of 12975       
Looks promising. The gun doesnt moves enough when shooting to me though


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Sep 2, 2011 01:35 AM    Msg. 9201 of 12975       
Left this a while back. Am currently redoing it as a little project just for fun. Still a few minor details to do. Never been an animator though. Maybe it would be time to learn.

EDIT: Oh, and ignore some of the smoothing groups. Don;t know what the hell happened to a few of them but whatever. I'll fix em when I am closer to a final model.


Edited by eliteslasher on Sep 2, 2011 at 01:37 AM


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Sep 2, 2011 03:27 AM    Msg. 9202 of 12975       
That looks pretty nice.

Like the Spartan Lazer Bourrin. Although, is it 3 or Reach splazer? Cause it doesn't have the popout thing.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Sep 2, 2011 06:00 PM    Msg. 9203 of 12975       
Quote: --- Original message by: Dennis
Quote: --- Original message by: UnevenElefant5
The only thing I can think of that would fit is musket balls, but I'm still trying to think of a way to string them together on a belt.
How about two gravity fed vertical magazines mounted thirty degrees off the perpendicular. If you use musket balls then you wouldn't need a cartridge ejector but would need some way to inject either black power, steam or air which would eliminate the need for the crank. It definitely looks like it uses some kind or cartridge bullet.

Looks cool.


I'm thinking of doing something like a brute shot where the musket balls are attached together and just dropped in near the end and then you crank the wheel to propel them towards the front where they get fed into the barrels and shot out. Still not sure though.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Sep 2, 2011 06:20 PM    Msg. 9204 of 12975       
Quote: --- Original message by: UnevenElefant5
Quote: --- Original message by: Dennis
Quote: --- Original message by: UnevenElefant5
The only thing I can think of that would fit is musket balls, but I'm still trying to think of a way to string them together on a belt.
How about two gravity fed vertical magazines mounted thirty degrees off the perpendicular. If you use musket balls then you wouldn't need a cartridge ejector but would need some way to inject either black power, steam or air which would eliminate the need for the crank. It definitely looks like it uses some kind or cartridge bullet.

Looks cool.


I'm thinking of doing something like a brute shot where the musket balls are attached together and just dropped in near the end and then you crank the wheel to propel them towards the front where they get fed into the barrels and shot out. Still not sure though.


They wouldn't have to be attached together. Just dumped into a big funnel-type feed mechanism.


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Sep 2, 2011 09:26 PM    Msg. 9205 of 12975       
Quote: --- Original message by: eliteslasher

Left this a while back. Am currently redoing it as a little project just for fun. Still a few minor details to do. Never been an animator though. Maybe it would be time to learn.

EDIT: Oh, and ignore some of the smoothing groups. Don;t know what the hell happened to a few of them but whatever. I'll fix em when I am closer to a final model.

http://i.imgur.com/xCeqv.jpg
Edited by eliteslasher on Sep 2, 2011 at 01:37 AM


That looks awesome, what is the Tri count?

 
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