
ICEE
Joined: Mar 1, 2007
Hark!
|
Posted: Aug 22, 2011 04:37 PM
Msg. 9136 of 12975
Don't be discouraged when your first animations don't look great. My first were absolutely awful, and I think I've still got a render of ODX's first lying around somewhere.... The point is, keep practicing. Observe animations done by professionals, or more experienced animators in the community, and try to see what they've done right and wrong. If you need advice or crit, you can message me.
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Aug 22, 2011 04:51 PM
Msg. 9137 of 12975
http://www.youtube.com/watch?v=HQ2iXk3obfo&feature=channel_video_title What a coincidence! I just uploaded my anims too. It's the disc launcher from way earlier in this topic.
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Aug 22, 2011 08:41 PM
Msg. 9138 of 12975
Quote: --- Original message by: ICEE Don't be discouraged when your first animations don't look great. My first were absolutely awful, and I think I've still got a render of ODX's first lying around somewhere.... And I can vouch that it wasn't particularly impressive. Haha, it was a flag melee and it wasn't even rendered directly out of Max but instead I had the separate frames and did a shoddy attempt at putting it together in Windows Movie Maker. I don't actually have the scene for that flag melee anymore, but I have the origin for it as well as my first 5 reloads.
|
|
|

abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
|
Posted: Aug 22, 2011 10:28 PM
Msg. 9139 of 12975
can i ask where to get that DMR model so i can has try at animating?
|
|
|

6thLoneWolf
Joined: Mar 1, 2011
i'm a newbie :B
|
Posted: Aug 22, 2011 10:33 PM
Msg. 9140 of 12975
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Aug 23, 2011 07:05 PM
Msg. 9141 of 12975
Looks pretty good. Just work on your return to origins and you'll be golden. I think you passed the point where you can really call your self a decent halo fp animator.
|
|
|

teh lag
Joined: May 6, 2008
|
Posted: Aug 23, 2011 07:40 PM
Msg. 9142 of 12975
I think you could work on your timing but you've definitely got a few good things going on there. Really what I think you need is better definition on your motions - for example, the shotgun's fire seems to just go back with no real response afterwards (or a response to the pump being... pumped, is that the verb?)
Play around with adding snap (but not too much) and like I said, "definition" (easy way to get more of this is by splitting position/rotation keyframes, allowing certain components to hang for a few frames with only a little motion). You're on the right track.
|
|
|

6thLoneWolf
Joined: Mar 1, 2011
i'm a newbie :B
|
Posted: Aug 23, 2011 07:50 PM
Msg. 9143 of 12975
Quote: --- Original message by: Jesse
Quote: --- Original message by: teh lag
Thank you so much guys Edited by 6thLoneWolf on Aug 23, 2011 at 07:56 PM
|
|
|

TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
|
Posted: Aug 24, 2011 08:59 PM
Msg. 9144 of 12975
1st try and its already better than me :P
|
|
|

darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
|
Posted: Aug 25, 2011 05:30 AM
Msg. 9145 of 12975
Nice job lonewolf :) Continuing like this: D
And spartan 279 you just need practise ;) :D
|
|
|

Diaboy
Joined: Jan 24, 2011
A self-fulfilling prophecy of endless possibility
|
Posted: Aug 25, 2011 10:55 AM
Msg. 9146 of 12975
Yeah, I really like the walking animation on that one!
I keep meaning to get back into actually finishing some of my tags, I have that SMG model which is partially unwrapped, and the MA5k... It's infuriating that I never seem to get anywhere with them. Just gotta put some solid serious time into it and set myself some targets...
Animating does look a little daunting though, I'm really keen to give it a go. Just gotta get off my arse!
|
|
|

Spectre_the_grunt
Joined: Jul 13, 2011
own you all!
|
Posted: Aug 26, 2011 12:36 AM
Msg. 9147 of 12975
This is how i think the reach DMR should look.
http://www.megapix.com/?p=9ML9H5GS
please please coment thx. :)
and yeah i made it.
btw pls point out the things i should fix i dont mind. xd :)
credits ODX for the arms and frmt for the dmr model and ME for puting it together. Edited by Spectre_the_grunt on Aug 26, 2011 at 02:58 AM
|
|
|

Invader Veex
Joined: Apr 11, 2007
i make poast
|
Posted: Aug 26, 2011 12:53 PM
Msg. 9148 of 12975
sup
|
|
|

Spectre_the_grunt
Joined: Jul 13, 2011
own you all!
|
Posted: Aug 26, 2011 12:59 PM
Msg. 9149 of 12975
heh nice AR model looks great. XD
|
|
|

anonymous_2009
Joined: Jun 13, 2009
|
Posted: Aug 26, 2011 02:56 PM
Msg. 9150 of 12975
Quote: --- Original message by: Invader Veex http://img717.imageshack.us/img717/4230/cadarbump.jpg
sup Nice bake :P Lets see how mine turns out when I'm finished with what i'm working on for practice :P Not done modeling for AGES! Forgot afew techniques lol Edited by anonymous_2009 on Aug 26, 2011 at 03:58 PM
|
|
|

Soldier11
Joined: Aug 27, 2011
-3D Animator-
|
Posted: Aug 27, 2011 06:14 AM
Msg. 9151 of 12975
|
|
|

darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
|
Posted: Aug 27, 2011 06:24 AM
Msg. 9152 of 12975
That's just awesome dude :D
|
|
|

eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
|
Posted: Aug 27, 2011 09:53 AM
Msg. 9153 of 12975
Nice! Also, nice other animations. I spent some time looking at a few others of yours and damn they look nice!
|
|
|

anonymous_2009
Joined: Jun 13, 2009
|
Posted: Aug 27, 2011 12:43 PM
Msg. 9154 of 12975
You don't hold that rifle like that... they weigh a ton, trust me.
|
|
|

Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
|
Posted: Aug 27, 2011 03:09 PM
Msg. 9155 of 12975
Quote: --- Original message by: anonymous_2009You don't hold that rifle like that... they weigh a ton, trust me. Lol, you definately have a point. Those WWII rifles weighed a lot more than the weapons that we use now. I think the main problem with the way he is holding it is that the rifle is a bit small. In reality they are larger than that, and you would hold further out on the rifle with your left hand to give yourself the leverage that you would need to hold the rifle steady for any length of time. Edited by Yoda on Aug 27, 2011 at 03:09 PM
|
|
|

Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
|
Posted: Aug 27, 2011 04:11 PM
Msg. 9156 of 12975
Quote: --- Original message by: waffles it looks very close to fallouts, i think the origin needs work.
btw guys its a gun from fallout, besides the origin and fov it looks like that in fallout. I have never played fallout, but that gun is an m1 garand. (and at least the sounds I am pretty sure are ripped from CoD 5 World at War)
|
|
|

Invader Veex
Joined: Apr 11, 2007
i make poast
|
Posted: Aug 27, 2011 04:25 PM
Msg. 9157 of 12975
Lets play a game! Guess that gun! 
|
|
|

Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
|
Posted: Aug 27, 2011 04:49 PM
Msg. 9158 of 12975
Same, but mine. 
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Aug 27, 2011 05:54 PM
Msg. 9159 of 12975
Quote: --- Original message by: YodaQuote: --- Original message by: waffles it looks very close to fallouts, i think the origin needs work.
btw guys its a gun from fallout, besides the origin and fov it looks like that in fallout. I have never played fallout, but that gun is an m1 garand. (and at least the sounds I am pretty sure are ripped from CoD 5 World at War) "this machine" is a modified m1 garand that fires a bit slower than your average, but anyway fallout's animations are horrible compared to other games, such as COD and halo, I would never recommend trying to make fp weapon animations similar to fallout's
|
|
|

anonymous_2009
Joined: Jun 13, 2009
|
Posted: Aug 27, 2011 10:34 PM
Msg. 9160 of 12975
:( You two read my mind or something and decide to do one too! :O
Not posting mine for a while though. :P
|
|
|

ICEE
Joined: Mar 1, 2007
Hark!
|
Posted: Aug 27, 2011 10:37 PM
Msg. 9161 of 12975
Quote: --- Original message by: anonymous_2009You don't hold that rifle like that... they weigh a ton, trust me. What are you talking about? He's holding it fine. And I Like this entire animation set. I wouldn't mind playing with that model either..
|
|
|

anonymous_2009
Joined: Jun 13, 2009
|
Posted: Aug 27, 2011 10:47 PM
Msg. 9162 of 12975
Quote: --- Original message by: ICEEQuote: --- Original message by: anonymous_2009You don't hold that rifle like that... they weigh a ton, trust me. What are you talking about? He's holding it fine. And I Like this entire animation set. I wouldn't mind playing with that model either.. He is holding it with the majority of the hand on the top of the rifle, and looks like the weight of the arm si on top of the weapon. When really he should be holding it on the side with the palm placed on the side of the weapon, not on the top. If that makes an sense at all. Trust me, ive fired a rifle like this and that is not a comfortable or logically way to hold it. I'm talking about the right hand by the way.
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Aug 27, 2011 10:53 PM
Msg. 9163 of 12975
I'm in need of assistance... I decided to scratch my previous animations (they were just beginner crash course anyway) and start new ones. Only problem is, I get my gun in, done the animations, but when I export, it takes a fraction of a second. So I look in the JMA and there's nothing in there. What might be the problem?
|
|
|

Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
|
Posted: Aug 27, 2011 11:31 PM
Msg. 9164 of 12975
Quote: --- Original message by: anonymous_2009Quote: --- Original message by: ICEEQuote: --- Original message by: anonymous_2009You don't hold that rifle like that... they weigh a ton, trust me. What are you talking about? He's holding it fine. And I Like this entire animation set. I wouldn't mind playing with that model either.. He is holding it with the majority of the hand on the top of the rifle, and looks like the weight of the arm si on top of the weapon. When really he should be holding it on the side with the palm placed on the side of the weapon, not on the top. If that makes an sense at all. Trust me, ive fired a rifle like this and that is not a comfortable or logically way to hold it. I'm talking about the right hand by the way. Just out of curiousity, what rifle have you fired like that one
|
|
|

Bobblehob
Joined: Aug 29, 2010
|
Posted: Aug 28, 2011 12:16 AM
Msg. 9165 of 12975
Is it just me or is there a major proportion problem with those hands and the rifle :\ The M1 Garand is a large heavy rifle as 2009 was saying. The problem is especially visible during the reload and melee animations. Also, holding the Garand in one hand out straight in front of you would be extremely difficult as it is during the grenade throw. The actual movements of the animations are quite nice, fluid and realistic. :)
|
|
|

Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
|
Posted: Aug 28, 2011 02:34 AM
Msg. 9166 of 12975
it would be pretty cool if you used those animations on a m1 carbine and made a different reload those animations would suit it much more because its a smaller rifle. animations are beats :). m1 carbine: lol its my favourite gun in waw to
|
|
|

Invader Veex
Joined: Apr 11, 2007
i make poast
|
Posted: Aug 28, 2011 05:04 AM
Msg. 9167 of 12975
Quote: --- Original message by: Invader Veex Lets play a game! Guess that gun!
http://img695.imageshack.us/img695/312/squiggles.jpg ingame! Edited by Invader Veex on Aug 28, 2011 at 05:27 AM
|
|
|

Invader Veex
Joined: Apr 11, 2007
i make poast
|
Posted: Aug 28, 2011 01:19 PM
Msg. 9168 of 12975
made another 
|
|
|

Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
|
Posted: Aug 28, 2011 02:15 PM
Msg. 9169 of 12975
I am working on a model of an m91/30 Mosin Nagant.    Any advice/comments/criticizm/insults/compliments are welcome.
|
|
|

ICEE
Joined: Mar 1, 2007
Hark!
|
Posted: Aug 28, 2011 02:44 PM
Msg. 9170 of 12975
Quote: --- Original message by: anonymous_2009
He is holding it with the majority of the hand on the top of the rifle, and looks like the weight of the arm si on top of the weapon. When really he should be holding it on the side with the palm placed on the side of the weapon, not on the top.
If that makes an sense at all. Trust me, ive fired a rifle like this and that is not a comfortable or logically way to hold it. I'm talking about the right hand by the way. I think you're looking at it wrong. what you see over the weapon is the thumb, not the palm. Also I've used an m1 before too, so I know what you're talking about. However to animate the rifle in a way that would be comfortable to hold in reality, would not look good at all.
|
|
|