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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 199 of 371)
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Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Nov 21, 2010 08:07 PM    Msg. 6931 of 12975       
Here's an AUG I made in my spare time.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Nov 21, 2010 08:07 PM    Msg. 6932 of 12975       
Quote: --- Original message by: XlzQwerty1
I want to animate this weapon :D. Please give me crit on the animations/origins.


The render is huge. Rendering in the highest IMAX resolution is not the way to go; I've been there and done that. I would reduce the render size to about 1024x800 for regular, and 1200x800 for widescreen renders.

Also, the M4 in its current state is not the best weapon to animate. The arm always appears too high making the origins look quite akward (see how awful the Black Ops Commando anims are, for example). If I were you, I would download a quick foregrip, or even slap a cylinder on it for a foregrip and have the arm around the foregrip.

As for the origins, the left hand is clipping through the rails and the gun. Besides that, there is not a whole lot to criticize, simply because of the gun. You should seriously consider slapping a foregrip on that puppy, or even using the magazine as a foregrip to some extent (http://www.youtube.com/watch?v=jmYIxSG5Ypc).

Quote: --- Original message by: ICEE

Quote: --- Original message by: AGLion

there was smoothing on it, but it looked like crap >_>


i would put arm textures and moar color, but i'm on my crappy computer. this particular render took 10 minutes.

again, i would love it if somebody could make me a render background.
Edited by AGLion on Nov 20, 2010 at 04:12 PM


I rather like this origin. The fact that both hands are shown is good; it emphasizes the weapon's size and shape. With that said, it might be a good idea to lower it slightly, as well as modify the left hand's thumb. It looks too straight for this weapon's curvature, and I can see a tiny gap between thumb and gun. Try curving the thumb slightly around the weapons contours.

All this is keeping in mind that its really hard to tell what's going on with the black and white render, but that's excusable because of your PC. I'd like to animate this weapon myself too. It seems like a fun one

Edit: I am going to animate it. Geared, does the weapon reload, overheat, or both?
Edited by ICEE on Nov 21, 2010 at 06:14 PM


You're pretty much right on all of that. I felt that the left hand thumb looked better straight rather than curved, for whatever ridiculous reason. I can't do anymore modifying to it, because I didn't save the .max file simply because I didn't see myself going any further with it.
Edited by AGLion on Nov 21, 2010 at 08:10 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Nov 21, 2010 09:19 PM    Msg. 6933 of 12975       
Any more work on the pimp-action yet AGL?


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Nov 21, 2010 09:19 PM    Msg. 6934 of 12975       
Made these WIP's pretty quick; just a first pass.

These are my animations of Gear's plasma weapon.

Fire: http://www.filefront.com/17543024/fire.avi
Melee: http://www.filefront.com/17543291/melee.avi
Reload: http://www.filefront.com/17543308/reload.avi

AAAAND origin



not going on youtube quite yet. I removed the bayonette, because I don't like plasma bayonettes. I also added an epicly modeled cylindrical battery for the reload.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Nov 21, 2010 09:25 PM    Msg. 6935 of 12975       
Quote: --- Original message by: ICEE
Made these WIP's pretty quick; just a first pass.

These are my animations of Gear's plasma weapon.

Fire: http://www.filefront.com/17543024/fire.avi
Melee: http://www.filefront.com/17543291/melee.avi
Reload: http://www.filefront.com/17543308/reload.avi

AAAAND origin



not going on youtube quite yet. I removed the bayonette, because I don't like plasma bayonettes. I also added an epicly modeled cylindrical battery for the reload.
Purple=Clip. WHAT IS WITH THESE FREAKING HUGE RENDERS!?!??!?!?!?!?!


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Nov 21, 2010 09:42 PM    Msg. 6936 of 12975       
Deal with it. the render size stays.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Nov 21, 2010 09:49 PM    Msg. 6937 of 12975       
His render size is okay.

Anything over 1200x1024 is bad.

(from bottom)

yeah don't use h3 beta arms, it has badly rigged thumb.
Edited by AGLion on Nov 21, 2010 at 09:53 PM


Spartan_094
Joined: Jan 8, 2008


Posted: Nov 21, 2010 09:50 PM    Msg. 6938 of 12975       
Why are you using such terrible fp arms.


Bobblehob
Joined: Aug 29, 2010


Posted: Nov 21, 2010 09:59 PM    Msg. 6939 of 12975       
Quote: --- Original message by: Spartan_094
Why are you using such terrible fp arms.


Does it really matter in an origin render?

Edit: Oh damn, those are some sexy animations, I love the gelatinous movement of the sphere in the center, especially in the reload. Keep up the awesome work, I am really looking forward to seeing this ingame. :)
Edited by Bobblehob on Nov 21, 2010 at 10:03 PM


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Nov 21, 2010 10:03 PM    Msg. 6940 of 12975       
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: Spartan_094
Why are you using such terrible fp arms.


Does it really matter in an origin render?


The point of an animation render is to give people an idea of what it's going to look like in game.


Bobblehob
Joined: Aug 29, 2010


Posted: Nov 21, 2010 10:10 PM    Msg. 6941 of 12975       
Quote: --- Original message by: AGLion
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: Spartan_094
Why are you using such terrible fp arms.


Does it really matter in an origin render?


The point of an animation render is to give people an idea of what it's going to look like in game.


True, but if still isn't set in stone that he is going to use those arms, in fact, most of the renders on here use those same arms.
Edited by Bobblehob on Nov 21, 2010 at 10:11 PM


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Nov 21, 2010 10:18 PM    Msg. 6942 of 12975       
It's mostly presentation. If you were to turn in a science paper, and it was crumpled up and written in pencil, what would your teacher think?

+1 internetz for crappy metaphor.

E: I love the reload as well, it's very original.
Edited by AGLion on Nov 21, 2010 at 10:19 PM


Bobblehob
Joined: Aug 29, 2010


Posted: Nov 21, 2010 10:20 PM    Msg. 6943 of 12975       
Quote: --- Original message by: AGLion

It's mostly presentation. If you were to turn in a science paper, and it was crumpled up and written in pencil, what would your teacher think?

+1 internetz for crappy metaphor.

E: I love the reload as well, it's very original.
Edited by AGLion on Nov 21, 2010 at 10:19 PM


Meh, he isn't presenting it as a finished product though, but whatever, I agree on the reload :)


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Nov 21, 2010 10:25 PM    Msg. 6944 of 12975       
thanks guys. Also, unfortunately because I used scaling on the sphere, these animations cannot go ingame anyways. So... they will remain renders and renders alone.

oh well


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Nov 21, 2010 10:26 PM    Msg. 6945 of 12975       
So is the reloading going to be the replacement of the purple energy core or a cylinder in place of the plasma bayonette?


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Nov 21, 2010 10:28 PM    Msg. 6946 of 12975       
I thought you could do scaling in an animation, since I think that's how the energy swords activate like that.


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Nov 21, 2010 10:38 PM    Msg. 6947 of 12975       
The reload entails putting a cylindrical battery into the bottom of the gun, in a hole that we should all just pretend is there.

And as for scaling, I don't THINK it works in halo. I can't be sure though. For energy sword activation, I always just rigged the blade to its own node and moved it.


Bobblehob
Joined: Aug 29, 2010


Posted: Nov 21, 2010 10:44 PM    Msg. 6948 of 12975       
Never hurts to try :D and if scaling doesnt work, then atleast you could remove the scaling part and still have the sphere morph about without changing size...


Noble
Joined: Sep 11, 2010

"Well if it isn't the big cheese!"


Posted: Nov 21, 2010 11:03 PM    Msg. 6949 of 12975       

the sphere is a lie. using cmt fp arms
Edited by Noble on Nov 21, 2010 at 11:03 PM


Spartan_094
Joined: Jan 8, 2008


Posted: Nov 21, 2010 11:04 PM    Msg. 6950 of 12975       
Quote: --- Original message by: Bobblehob
Does it really matter in an origin render?

You know I also mean the video renders to.

Quote: --- Original message by: Bobblehob
most of the renders on here use those same arms.


It's not the arms it's just the textures on how low res and crappy it is. And also those fp arms how the thumb is rigged is terrible.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Nov 22, 2010 12:08 AM    Msg. 6951 of 12975       
I really like how the gun looks in its current position, however the left arm position ruins it slightly. Move the upper arm (humerus) to the left, and then perhaps change the IK pivot of the forearm so that it doesn't look like the arm is jutting out of his chest.

The thumb could also use work, but I'm not totally sure how it would look better, I think it's just the arm that is bothering me.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Nov 22, 2010 10:41 AM    Msg. 6952 of 12975       
Quote: --- Original message by: ICEE
Fire: http://www.filefront.com/17543024/fire.avi
Nothing much to say about this, seems alright.
Quote: --- Original message by: ICEE
Melee: http://www.filefront.com/17543291/melee.avi
Contradictory movements. The melee part is more constrained and less-flowy, but then the return to origin is flowy and doesn't mix well with the first half.
Quote: --- Original message by: ICEE
Reload: http://www.filefront.com/17543308/reload.avi
Simple enough, does it's job. Something about the jump at the very end of the animation [going back to origin] throws me off though. I wouldn't call it "contradictory movement" like in the melee, but something about it just doesn't entirely fit. Surely by final it'll be fixed...or maybe not har har.

Quote: --- Original message by: Noble


the sphere is a lie. using cmt fp arms
The sphere is the truth. Even if this isn't for CE, that origin still looks absolutely terrible. Rotate the gun to point more towards the middle again because right now it just doesn't look correct in any way what-so-ever. Put the skin on the arms as well, I can't really say anything about the thumb without it.
Edited by ODX on Nov 22, 2010 at 10:44 AM


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Nov 22, 2010 10:04 PM    Msg. 6953 of 12975       
The DMR gets in the way of my vision really badly. Either change the model or the origins. I think changing both would acheive better results. Scale down the scope, and the base where it is sitting on. Lower the stock position (Slightly) and shift it backwards (Until the stock is barely in the picture). Also, the FP arms seem too large for the weapon scale, it's almost as if you are holding half the weapon in your palm/grip.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Nov 23, 2010 07:08 PM    Msg. 6954 of 12975       
What do you guys think of my AUG? Any improvements I should make?

Crit?


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Nov 23, 2010 08:11 PM    Msg. 6955 of 12975       
Quote: --- Original message by: Sergeant 1337
What do you guys think of my AUG? Any improvements I should make?

Crit?


The guard in front of the grip shouldn't be that straight, the stock looks ok, the fore-grip looks... ok. The front scope holder needs to be wider, the handle needs curved back, the clip could be smoother, and the mid-houseing needs to be longer (the thing below the scope where the charging handle is)


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 23, 2010 08:13 PM    Msg. 6956 of 12975       
Clip looks a bit small; in fact, the gun itself seems slightly (or mostly) out of proportion. The scope is as large as the magazine, and about the size of the barrel.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Nov 23, 2010 08:16 PM    Msg. 6957 of 12975       
Quote: --- Original message by: Gamma927
Clip looks a bit small; in fact, the gun itself seems slightly (or mostly) out of proportion. The scope is as large as the magazine, and about the size of the barrel.
It just needs to be longer.

EDIT: I will use my AUG A1 and try to make an example model for yah.
Edited by Skidrow925 on Nov 23, 2010 at 08:41 PM
EDIT2: Made an example clip. I had almost the whole gun but MAX shut down on me for no reason :(
Edited by Skidrow925 on Nov 23, 2010 at 08:56 PM
More pics:
http://img255.imageshack.us/img255/1701/clip1.png
http://img525.imageshack.us/img525/8311/clip1s.png
http://img231.imageshack.us/img231/5879/clip1d.png
http://img541.imageshack.us/img541/1701/clip1.png
http://img815.imageshack.us/img815/1701/clip1.png
http://img231.imageshack.us/img231/1701/clip1.png

Now onto the main body for yah.
Edited by Skidrow925 on Nov 23, 2010 at 10:02 PM


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Nov 23, 2010 10:00 PM    Msg. 6958 of 12975       
ok. ill make some adjustments.

In the mean time, i improved my bolt action sniper

sry if my gmax "render" is bad.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 23, 2010 10:06 PM    Msg. 6959 of 12975       
Quote: --- Original message by: Skidrow925

Quote: --- Original message by: Gamma927
Clip looks a bit small; in fact, the gun itself seems slightly (or mostly) out of proportion. The scope is as large as the magazine, and about the size of the barrel.
It just needs to be longer.

Yea... no. Even if the clip was a bit longer, it would still be the same width as the scope :\


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Nov 23, 2010 10:16 PM    Msg. 6960 of 12975       
Quote: --- Original message by: Gamma927
Quote: --- Original message by: Skidrow925

Quote: --- Original message by: Gamma927
Clip looks a bit small; in fact, the gun itself seems slightly (or mostly) out of proportion. The scope is as large as the magazine, and about the size of the barrel.
It just needs to be longer.

Yea... no. Even if the clip was a bit longer, it would still be the same width as the scope :\
I was talking about the whole gun. It seemed short and stubby.

Almost got the bacl of the body finished. I am so glad I have an AUG... lol.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 23, 2010 10:17 PM    Msg. 6961 of 12975       
Making it longer wouldn't really help it either; it'd still be out of proportion :\

IMBrokeRU: anyways
IMBrokeRU: so i can see the overll shape of the aug
IMBrokeRU: but proportions are out of place
IMBrokeRU: the clip ocmpared to the scope is too small
IMBrokeRU: the stock compared to the length of hte clip is too wide
IMBrokeRU: the grip looks too fat, and the grip guard does not flow into the weapon like iti s suppose to
IMBrokeRU: the vertical grip does not look comfortable
IMBrokeRU: personally i htink the side of the wapon
IMBrokeRU: is lacking depth
IMBrokeRU: therefore making it
IMBrokeRU: look bad in fp origins
IMBrokeRU: for a 3p model it might be fine
IMBrokeRU: places where there should be curved surfaces (higher poly) isnt
IMBrokeRU: the part holding the scope
IMBrokeRU: the grip
IMBrokeRU: the vertical grip are just examples
IMBrokeRU: the aug itself is probably a weapon that is harder to model
IMBrokeRU: it has very egronomic surfaces
IMBrokeRU: i would probably do that model after getting enough practice
IMBrokeRU: i recomend him to use a side view ref
IMBrokeRU: while making models
IMBrokeRU: so proportions wont be a problem
IMBrokeRU: ;3
IMBrokeRU: good job nonetheless


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Nov 23, 2010 10:19 PM    Msg. 6962 of 12975       
Quote: --- Original message by: Gamma927
Making it longer wouldn't really help it either; it'd still be out of proportion :\

IMBrokeRU: anyways
IMBrokeRU: so i can see the overll shape of the aug
IMBrokeRU: but proportions are out of place
IMBrokeRU: the clip ocmpared to the scope is too small
IMBrokeRU: the stock compared to the length of hte clip is too wide
IMBrokeRU: the grip looks too fat, and the grip guard does not flow into the weapon like iti s suppose to
IMBrokeRU: the vertical grip does not look comfortable
IMBrokeRU: personally i htink the side of the wapon
IMBrokeRU: is lacking depth
IMBrokeRU: therefore making it
IMBrokeRU: look bad in fp origins
IMBrokeRU: for a 3p model it might be fine
IMBrokeRU: places where there should be curved surfaces (higher poly) isnt
IMBrokeRU: the part holding the scope
IMBrokeRU: the grip
IMBrokeRU: the vertical grip are just examples
IMBrokeRU: the aug itself is probably a weapon that is harder to model
IMBrokeRU: it has very egronomic surfaces
IMBrokeRU: i would probably do that model after getting enough practice
IMBrokeRU: i recomend him to use a side view ref
IMBrokeRU: while making models
IMBrokeRU: so proportions wont be a problem
IMBrokeRU: ;3
IMBrokeRU: good job nonetheless


Anything to say about the parts I have made so far?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 23, 2010 10:22 PM    Msg. 6963 of 12975       
It looks pretty nice, though I can't really tell without the parts being put together. The scope looks extended too far out though.

Also:


Crit for broke.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Nov 23, 2010 10:27 PM    Msg. 6964 of 12975       
Awesome! keep up the good work

Crit for my sniper?


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Nov 23, 2010 10:38 PM    Msg. 6965 of 12975       
Quote: --- Original message by: Gamma927
It looks pretty nice, though I can't really tell without the parts being put together. The scope looks extended too far out though.

Also:


Crit for broke.
Uhhh what the heck is that?

Anyway here's the AUG put together:


EDIT(Forgot) Ignore the blue parts. Those need fixed.
Edited by Skidrow925 on Nov 23, 2010 at 10:52 PM

 
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