
aklass
Joined: Jan 25, 2008
|
Posted: Aug 8, 2009 04:14 PM
Msg. 1996 of 12975
plus the place where the bolt is forms an L but yours is just straight Edited by aklass on Aug 8, 2009 at 04:14 PM
And your smg doesnt have and curves its just straight.. when it curves smaller around the front grip Edited by aklass on Aug 8, 2009 at 04:15 PM
|
|
|

Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
|
Posted: Aug 8, 2009 04:19 PM
Msg. 1997 of 12975
it's not like all SMGs have to be identical. that'd be boring.
|
|
|

aklass
Joined: Jan 25, 2008
|
Posted: Aug 8, 2009 04:20 PM
Msg. 1998 of 12975
Quote: --- Original message by: Koo294 it's not like all SMGs have to be identical. that'd be boring. Yeah well if you're gonna model one at least show some skill and not make it look bad Edited by aklass on Aug 8, 2009 at 04:20 PM
|
|
|

Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
|
Posted: Aug 8, 2009 04:23 PM
Msg. 1999 of 12975
skill as in making identical? or skill as in being creative and doing something differently?
|
|
|

aklass
Joined: Jan 25, 2008
|
Posted: Aug 8, 2009 04:32 PM
Msg. 2000 of 12975
Have you ever modeled a weapon? You can tell by looking at that weapon that he isn't trying to be creative hes trying to copy the Halo 3 ODST SMG. And it doesn't look too accurate. No being creative means that you know what you're doing when you're modeling. If you look at his wireframe on that smg it looks like he used a box and extruded and pulled the edges.
|
|
|

Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
|
Posted: Aug 8, 2009 04:39 PM
Msg. 2001 of 12975
i have made a weapon before, not that it was very good, but anyway. i'm just saying as a general thing. and you can copy something but differ it at the same time. it may not be that good, i'm just saying. and you don't have to be good at modelling to be creative.
|
|
|

anonymous_2009
Joined: Jun 13, 2009
|
Posted: Aug 8, 2009 04:49 PM
Msg. 2002 of 12975
Lmao, have you seen yours, seriously. I have just put an image of yours on my screeen next to firefox so I can tell you your problems.
1. Your irons sides are wrong, I don't recall there being a pointy bit of the front one, although I don't gorm at referance images in order to attempt to make it 100% accurate.
2. Your stock is nasty, you have about 12 sides on the top of it in order to attempt to make it look smooth, but because you suck that much the polys are placed bad, you have also chamfered the hell out of the stock edge which is closest to the main weapon, how many sides are on that edge? 6+?
3. Your little details in the side of the SMG are more or less extruded backwards, if you have a look at your references you will notice that they are bevelled, and they are actually pretty deep into the weapon. (Actually they are normal mapped in)
4. Your trigger area is very blocky and has some L shape going into the grip... that looks like it would hurt if you catch your self on that.
5. You have modelled in a hole in the barrel... yeah, because you are going to go to someone and say, HEY, LOOK INTO MY GUNZZ!!!...... .. BANG!
6. Your back grip has a detail on it which is beveled in, now what is the point in it? Because you would not see that in any game because it has no depth...
7. Your front grip is just a chamfered box... which can now fold in haha.
So yeah, shut up. Yours is nasty. Oh, and mine isnt just straight, let me get you some more renders so you can eat your words.
Edit: Looking at it again, your whole model looks like a block lmao.
BLOCKY!! HAHA!
How many triangles is yours btw? My estimate is about 4.5K+
Edited by anonymous_2009 on Aug 8, 2009 at 05:05 PM
|
|
|

aklass
Joined: Jan 25, 2008
|
Posted: Aug 8, 2009 05:04 PM
Msg. 2003 of 12975
I'll leave it to the members of halomaps to decide who has the better smg. And I also don't model mine out of the 3p model I use the 3P model as a refrence and add on what I see in the FP screen shot.
Edited by aklass on Aug 8, 2009 at 05:14 PM
|
|
|

anonymous_2009
Joined: Jun 13, 2009
|
Posted: Aug 8, 2009 05:06 PM
Msg. 2004 of 12975
Well at least get a decent render of yours up. aklass's SMG:   4392 Triangles My SMG (Hunter's):    1648 Triangles without ODST attachments. What did you edit out of your post, you said something like: Quote: Okay, hunter, ow cum doan is usin mine den?
Or something witty like that. Edited by anonymous_2009 on Aug 8, 2009 at 05:33 PMEdited by anonymous_2009 on Aug 8, 2009 at 05:44 PM
|
|
|

aklass
Joined: Jan 25, 2008
|
Posted: Aug 8, 2009 05:16 PM
Msg. 2005 of 12975
Btw it does have that line for the ironsights because without it you wouldn't be able to aim 
|
|
|

anonymous_2009
Joined: Jun 13, 2009
|
Posted: Aug 8, 2009 05:20 PM
Msg. 2006 of 12975
As I said, I do not stare at references. Now post a triangle count.
|
|
|

aklass
Joined: Jan 25, 2008
|
Posted: Aug 8, 2009 05:25 PM
Msg. 2007 of 12975
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Aug 8, 2009 05:26 PM
Msg. 2008 of 12975
add rails.
|
|
|

anonymous_2009
Joined: Jun 13, 2009
|
Posted: Aug 8, 2009 05:31 PM
Msg. 2009 of 12975
You forgot the triangle count. And seriously, some seriouse crit now. Delete it. What is with the amount and placement of the polys in that stock!? Bevel after bevel after bevel... And the clip to it, why are the edges chamfered? I would understand if they where chamfered large enough so you would bloody notice haha.
That SMG is a joke... I think Doan was half asleep when he wanted to use that... Have fun unwrapping it with all of those usless polygons everywhere. I am liturally laugthing at it. Sorry, but LMFAO!
Oh, and the sight? Wtf!? Looks like the red/black dot sight from Call of Duty 5 apart fromyours is a box and cylinder... and that silencer is too thin if you are going for ODST... haha
Edited by anonymous_2009 on Aug 8, 2009 at 05:32 PM
|
|
|

aklass
Joined: Jan 25, 2008
|
Posted: Aug 8, 2009 05:33 PM
Msg. 2010 of 12975
Its already ingame and skinned hunter which means that someone already unwrapped and skinned it. As for the stock each of those polys are hand placed I don't use bevel And the sight is called a relex sight theres variations of them some are a rounded rectangle some are circular. As for the Silencer I think the big silencer is ugly and useless because in the real world a silencer that size would make the gun front heavy Edited by aklass on Aug 8, 2009 at 05:37 PM
|
|
|

anonymous_2009
Joined: Jun 13, 2009
|
Posted: Aug 8, 2009 05:36 PM
Msg. 2011 of 12975
Well who unwrapped that? I feel sorry for them Lol. And you do realise that by "hand" placing those polygons you have virturally done the same thing as beveling Lol.
And you shouldn't say that as its a good thing really, because you just made your self look like an idiot. And give me that triangle count!
|
|
|

aklass
Joined: Jan 25, 2008
|
Posted: Aug 8, 2009 05:38 PM
Msg. 2012 of 12975
4392 tris Edited by aklass on Aug 8, 2009 at 05:40 PM
|
|
|

Invader Veex
Joined: Apr 11, 2007
i make poast
|
Posted: Aug 8, 2009 05:45 PM
Msg. 2013 of 12975
I no nothing about how polies are supposed to be aranged or anything, but I prefer Aklass's model. -_-
|
|
|

anonymous_2009
Joined: Jun 13, 2009
|
Posted: Aug 8, 2009 05:45 PM
Msg. 2014 of 12975
So... mine is 1648 and yours is 4392... Lmao. Halomaps members, vote. haha.
Edit: Lol. Okay IV, lmao. If you understood the amount of wasted polys and stupid bevels and such you would reconsider straight away lol. aklass's will probably make lag as well.
I am guessing people may prefer it because aklass's has more detail, which you can see on the renders. Lol. Tbh, that detail is useless. Edited by anonymous_2009 on Aug 8, 2009 at 05:47 PM
|
|
|

aklass
Joined: Jan 25, 2008
|
Posted: Aug 8, 2009 05:48 PM
Msg. 2015 of 12975
Ok I quit H3mt. You can go and model everything yourself because I don't care anymore. Also there is no "right" way to model everyone uses different techniques because it works for them. BTW Hunter watch your ego. Your ego is what got you banned on 3 accounts and hated by alot of people.
|
|
|

Invader Veex
Joined: Apr 11, 2007
i make poast
|
Posted: Aug 8, 2009 05:53 PM
Msg. 2016 of 12975
Quote: --- Original message by: anonymous_2009
Edit: Lol. Okay IV, lmao. If you understood the amount of wasted polys and stupid bevels and such you would reconsider straight away lol. aklass's will probably make lag as well. Edited by anonymous_2009 on Aug 8, 2009 at 05:47 PM His looks more accurate and i experience no lag with it.
|
|
|

anonymous_2009
Joined: Jun 13, 2009
|
Posted: Aug 8, 2009 05:55 PM
Msg. 2017 of 12975
My ego, no, what got me banned was my beleif for freedom of speak and me trying to make people understand some of their stupid opinions.. although no one would think of things the other way around. And I am not even in H3MT. I quit about a week ago. So you don't need to cry now. My posts about your SMG where not my ego, it was my knowlege of how wrong your model is and me telling you that. I gave you crit, I am sure people like Penguin would agree with most of what I said just but may disagree with some of it.  And do not give me that excuse of "Everyone has their own way of modelling". It is true, they do. But your SMG is not bad because of your way of modelling, it is bad because of the way it is. Like all of the polygons in the useless places, and it is 4K! And it looks ugly imo. Quote: --- Original message by: Invader VeexQuote: --- Original message by: anonymous_2009
Edit: Lol. Okay IV, lmao. If you understood the amount of wasted polys and stupid bevels and such you would reconsider straight away lol. aklass's will probably make lag as well. Edited by anonymous_2009 on Aug 8, 2009 at 05:47 PM His looks more accurate and i experience no lag with it. Well, how big is the SMG? It is pretty small, so imagine a load of bigger weapons modelled by him, the same way. They are going to be about 7K each... There will probably be about 5 or more of those weapons each around the map and in peoples hand... well, THEN you will lag. Edited by anonymous_2009 on Aug 8, 2009 at 06:00 PM
|
|
|

aklass
Joined: Jan 25, 2008
|
Posted: Aug 8, 2009 06:00 PM
Msg. 2018 of 12975
Why? because if you look at the FP model you can tell the magazine is chamfered. The pistol grip and front grip are rounded. You're only suppose to use the 3P model as a guide to model it because the 3P model is the lease detailed.
|
|
|

anonymous_2009
Joined: Jun 13, 2009
|
Posted: Aug 8, 2009 06:02 PM
Msg. 2019 of 12975
Yeah, it probably is chamfered, but probably twice and done properly. You failed at useing a tool which does things for you... And Halo 3... modern day, Halo 1. Old.
|
|
|

BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
|
Posted: Aug 8, 2009 07:14 PM
Msg. 2020 of 12975
I have to agree with hunter that the chamfers are a waste of poly's, they're not going to be noticed unless you're actually gonna wait and stare at it ingame.
I like detaills, but usefull ones.
And ehm, sight is pretty ew, you might want to redo it.
Well, just like AR's, there are too many of these models, so yes I might be picky and critise it badly, but it's because I have a wide range of other models seen come by, and we don't need progress backwards.
As Aklass said, the members will decide which ones are better then, I'll go for hunter's. Edited by BeachParty clan on Aug 8, 2009 at 07:19 PM
|
|
|

aklass
Joined: Jan 25, 2008
|
Posted: Aug 8, 2009 07:46 PM
Msg. 2021 of 12975
You know what? Nothings perfect in the world. I attacked Hunter's Model and I'm sorry for doing that. Everyone has their opinion and I respect that. So Why are we even arguing over whos better? Whats that going to prove? We should be helping each other improve our own skills.
|
|
|

anonymous_2009
Joined: Jun 13, 2009
|
Posted: Aug 8, 2009 08:27 PM
Msg. 2022 of 12975
I supose I attacked you a bit, so I will aplogogise, but in each of my posts I gave you some crit, follow it and you can make it better.
|
|
|

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
|
Posted: Aug 8, 2009 10:38 PM
Msg. 2023 of 12975
Quote: --- Original message by: anonymous_2009 I supose I attacked you a bit, so I will aplogogise, but in each of my posts I gave you some crit, follow it and you can make it better. When you LOL and LMAO at everything , it makes you come across as a jerk. Your crit was valid but your immature attitude and explosive manor just makes you look bad.
|
|
|

Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
|
Posted: Aug 8, 2009 10:54 PM
Msg. 2024 of 12975
no some of is crit was not valid. chamfers like he has on the magazine are ok, and the detail on the back is a bit over the top, but a few subdivisions are necessary
|
|
|

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
|
Posted: Aug 8, 2009 11:08 PM
Msg. 2025 of 12975
tbh i just assumed it was, i never inspected Aklass's model and im not even good at recognizing much.
|
|
|

anonymous_2009
Joined: Jun 13, 2009
|
Posted: Aug 9, 2009 07:13 AM
Msg. 2026 of 12975
No, the chamfers are not okay. He has chamfered the edge twice which gives and extra 4 faces on each edge. The chamfers are also tiny and would not be seen.
It is un needed.
|
|
|

aklass
Joined: Jan 25, 2008
|
Posted: Aug 9, 2009 09:56 AM
Msg. 2027 of 12975
Its actually only chamfered once on the magazine. Its probably me applying push to the wireframe that makes it look like 4
|
|
|

anonymous_2009
Joined: Jun 13, 2009
|
Posted: Aug 9, 2009 10:02 AM
Msg. 2028 of 12975
I opened the model and its chamfer twice.
|
|
|

aklass
Joined: Jan 25, 2008
|
Posted: Aug 9, 2009 10:07 AM
Msg. 2029 of 12975
haha you're right.. I made this model back in 07/08 and forgot
|
|
|

Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
|
Posted: Aug 9, 2009 03:00 PM
Msg. 2030 of 12975
i cant even tell. i saw 1 chamfer, which i would have done too since 90 degree angles are wtf on an fp model.
|
|
|