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Halo 3, Halo: CE, Halo Custom Edition, Guitar Hero 3, Guitar Hero World Tour |
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alwynwan has contributed to 26 posts out of 465278 total posts
(.01%) in 4,955 days (.01 posts per day).
20 Most recent posts:
is it possible to do that? If so, how?
i've tried that, no dice...
multiplayer, sorry for not specifying
when i pick up my weapon in-game, it picks up, put there is no ammo so i can't use it... how do i get it to start with ammo and so that i can pick up ammo from other ones?
When I try to compile my maps, I get this problem:
http://www.4shared.com/file/120853665/95003e66/error2.html
what's wrong? I'm trying to get the gravity hammer in, if anyone would like to help me to get it working, please reply
Quote: --- Original message by: goyanks135 You have open edges. Collision models must follow the sealed world rules.
how do i find out: where they are, how to fix them and where to find these rules?
for some reason, i get this error when making the collision geometry for it:
### over compensation machine.jms Couldn't read map file './toolbeta.map' ### ERROR edge #92 is open (red).
### ERROR edge #94 is open (red). ### ERROR edge #96 is open (red). ### ERROR edge #99 is open (red). ### ERROR edge #100 is open (red). ### ERROR edge #101 is open (red). ### ERROR failed to build collision geometry. ### ERROR failed to import collision bsp. ### ERROR couldn't import permutation 'over compensation machine' of node 'frame gun'. ### ERROR failed to import collision model 'weapons\overcompmachine\overcompmachine'.
Quote: --- Original message by: goyanks135Quote: --- Original message by: alwynwan that's for levels, not vehicles though... You should have specified that... For vehicles, you have your frame hull with all the other frames linked to it. Then the required markers and geometry are linked to the proper frame.
so, if i'm making a weapon, i would do the same except to frame gun?
that's for levels, not vehicles though...
everytime that i try to export my model to a .jms (i'm using 3DS Max 2009 so i have to use BlueStreak), it will come up with an error like this:
-- Unknown property: "name" in undefined
what does that mean?
Operating System: Windows Vista TM Home Premium (6.0, Build 6001) System Manufacturer: MICRO-STAR INTERNATIONAL CO.,LTD System Model: MS-7360 BIOS: Default System BIOS Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) ~2.4GHz Memory: 3326MB RAM Page file: 1751MB used, 5129MB available DirectX Version: DirectX 10
and how exactly do i do this?
when i try to make the collision model for my vehicle, it comes up with this error in tool++:
### roller.JMS Couldn't read map file './toolbeta.map' ### ERROR found z buffered triangles (red). ### ERROR couldn't build bsp because of overlapping surfaces (orange).
### ERROR couldn't build bsp2d. ### ERROR couldn't build leaf. ### ERROR failed to import collision bsp. ### ERROR couldn't import permutation 'roller' of node 'frame gun mount base'. ### ERROR failed to import collision model 'vehicles\roller\roller'.
what do i do? Edited by alwynwan on Jul 19, 2009 at 03:58 AM
no, i don't think it's that.
It's just the collision models or animations that screw up, and when i try to put them in sapien, it says "OUT OF OBJECTS: cannot import "
well, some of them i can't compile and some just don't come up in sapien. If you have any IM addresses that i have, add me.
MSN: alwynwan@live.com.au Skype: alwyn.wan
whenever i try to add stuff to halo ce, i will ALWAYS get at least 1 error.
Here are all of my attempts to make vehicles and weapons:
http://www.4shared.com/file/119028161/54777b6/errors.html
can someone try and fix them, tell me what was wrong and send them back? Thanks
when i try to export the collision geometry, tool comes up with this:
all of the steps work in adding a custom vehicle except for sapien. When I try and place it in the .scenario file, it keeps coming up saying:
"OUT OF OBJECTS: cannot place decimator1"
what does that mean and how can i fix it?
thanks for the help. it's working now.
yes
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