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jadboy has contributed to 14 posts out of 465278 total posts
(0.00%) in 5,256 days (0.00 posts per day).
20 Most recent posts:
Ohhhhhhh. That makes sense. Thx mate but now ive just figured out how to get 3ds max 7 to work again. Thx anyways.
I have 3ds max 2010 on my comp at the moment and that means i cant use blitzkrieg. When ever i export my models, when i compile them in tool, it does not export. it says something like exception halt in intermediate geometry. I dont know why that is. Is it something to do with the poly count?
Plz help. None of my 3ds max 8 and below work for me so i cant use blitzkrieg.
Everytime i try to import an actor_varient it keeps on saying that theres something wrong with my AVs. i Exported them with Hek+. When i import them into sapien it says:
11.11.09 16:30:50 sapien pc 01.00.00.0609 ---------------------------------------------- 11.11.09 16:30:50 reference function: _write_to_error_file 11.11.09 16:30:50 reference address: 401b13 11.11.09 16:30:50 Couldn't read map file './sapienbeta.map' 11.11.09 16:30:50 CreateDevice succeeded with refresh rate = 0 11.11.09 16:30:51 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 11.11.09 16:30:51 Increasing sound decompression buffer size to 1048576 bytes 11.11.09 16:31:00 local player 0, weapon (0x0), deleted unexpectedly 11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\bodyfalls\grunt\hkillfrontgut.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'hkillfrontgut.sound'. 11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\bodyfalls\grunt\skillbackgut.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'skillbackgut.sound'. 11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\bodyfalls\grunt\skillfrontgut.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'skillfrontgut.sound'. 11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\bodyfalls\grunt\skillleftgut.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'skillleftgut.sound'. 11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\onfire_idle.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'onfire_idle.sound'. 11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_pistol_dive.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'stand_pistol_dive.sound'. 11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_pistol_evade_left.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'stand_pistol_evade_left.sound'. 11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_pistol_evade_right.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'stand_pistol_evade_right.sound'. 11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_pistol_reload_1.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'stand_pistol_reload_1.sound'. 11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_pistol_surprise_back.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'stand_pistol_surprise_back.sound'. 11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_pistol_surprise_front.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'stand_pistol_surprise_front.sound'. 11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_pistol_throw_grenade.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'stand_pistol_throw_grenade.sound'. 11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\alert_pistol_move_front.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'alert_pistol_move_front.sound'. 11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\crouch_pistol_move_front.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'crouch_pistol_move_front.sound'. 11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\crouch_pistol_move_left.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'crouch_pistol_move_left.sound'. 11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\crouch_pistol_move_right.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'crouch_pistol_move_right.sound'. 11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\flee_pistol_move_front.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'flee_pistol_move_front.sound'. 11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_missile_move_front.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'stand_missile_move_front.sound'. 11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_missile_move_left.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'stand_missile_move_left.sound'. 11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_missile_move_right.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'stand_missile_move_right.sound'. 11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_pistol_move_back.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'stand_pistol_move_back.sound'. 11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_pistol_move_front.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'stand_pistol_move_front.sound'. 11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_pistol_move_left.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'stand_pistol_move_left.sound'. 11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_pistol_move_right.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'stand_pistol_move_right.sound'. 11.11.09 16:31:39 file_open('tags\sound\dialog\grunt\conditional\combat2\sleeping\idle_sleeping.sound') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open sound tag 'idle_sleeping.sound'. 11.11.09 16:31:39 failed to load model_animations tag 'characters\grunt\grunt' 11.11.09 16:31:39 file_open('tags\effects\blood aoe grunt.effect') error 0x00000002 'The system cannot find the file specified. ' 11.11.09 16:31:39 couldn't open effect tag 'blood aoe grunt.effect'. 11.11.09 16:31:39 failed to load model_collision_geometry tag 'characters\grunt\grunt' 11.11.09 16:31:39 file_open('tags\sound\dialog\grunt\conditional\grunt.dialogue') error 0x00000003 'The system cannot find the path specified. ' 11.11.09 16:31:39 couldn't open dialogue tag 'grunt.dialogue'. 11.11.09 16:31:39 file_open('tags\globals\grunt.material_effects') error 0x00000002 'The system cannot find the file specified. ' 11.11.09 16:31:39 couldn't open material_effects tag 'grunt.material_effects'. 11.11.09 16:31:39 failed to load biped tag 'characters\grunt\grunt specops' 11.11.09 16:31:39 failed to load actor_variant tag 'characters\grunt\mygrunt'
Im thinking that im missing some tags but i cant find them or export them. When i re install it, it doesnt help either.
Thanks ODX. That really helped.
I was just making a 44 magnum and i am now currently making the animations for it. I was looking through the animations i have to make and i came across first-person overlay. I dont know how to make those and i cant find any tutorials on google or anything.
Id appriciate it if anyone could help.
Sorry if wasnt clear enough. What i meant was does anyone know what to change in a weapon tag to make it manipulate gravity because ive seen a map that has a gravity gun. I tried to extract the tags but it is like secured. So does anyone know?
Hmmmm.....Would be cool if you could. Just fire your own minions.
I was trying before to make a weapon and when i compiled the weapon into the game i could
see it from 3rd person perspective but not 1st. At first i thought it was because i had moved
the camera to much forward when making the first person animation but i tried again and it
didnt work.
How would i fix that problem.
Would it be possible to make mc or covenant ai projectiles or would that just come up with exception data.
Does any one know any tutorials on gravity guns
do u knwo any tutorials that give me the general idea. Just wondering
im wondering if any one could tell me how or a link that tells me how to make projectiles?
to be honest i dont know whats happened but maybe this might help your problem:
http://z10.invisionfree.com/tcem/index.php?showtopic=35
Hey thx for the link. I just reinstalled halo ce and hek and it cleared it right up.
I've been having some problems with sapien. Ive been tryin to open a bloodgulch scenario but when it opens it just closes immediately. Wondering if anyone can help. The debug says this.
08.31.08 22:05:22 sapien pc 01.00.00.0609 ---------------------------------------------- 08.31.08 22:05:22 reference function: _write_to_error_file 08.31.08 22:05:22 reference address: 401b13 08.31.08 22:05:22 Couldn't read map file './sapienbeta.map' 08.31.08 22:05:22 CreateDevice succeeded with refresh rate = 0 08.31.08 22:05:22 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 08.31.08 22:05:22 Increasing sound decompression buffer size to 1048576 bytes 08.31.08 22:05:23 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group. 08.31.08 22:05:23 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group. 08.31.08 22:05:23 EAX: 0x09F45688 08.31.08 22:05:23 EBX: 0x00000101 08.31.08 22:05:23 ECX: 0x00000000 08.31.08 22:05:23 EDX: 0x00ADD580 08.31.08 22:05:23 EDI: 0x0012E408 08.31.08 22:05:23 ESI: 0x00000000 08.31.08 22:05:23 EBP: 0x0012E2E0 08.31.08 22:05:23 ESP: 0x0012E2D0 08.31.08 22:05:23 EIP: 0x7C90EB94, C3 8D A4 24 ????? 08.31.08 22:05:23 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid object_function_block index in [#0,#4)
Also the program opens maps like hang em high and beavercreek but not maps like sidewinder or bloodgulch.
PLZ help... Edited by jadboy on Aug 31, 2008 at 08:22 AM
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