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Joined: Jul 7, 2007 09:43 PM
Last Post: Feb 27, 2021 03:41 PM
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Conscars has contributed to 41 posts out of 465278 total posts (.01%) in 5,676 days (.01 posts per day).

20 Most recent posts:
Halo CE General Discussion » [Release] Renaissance Feb 27, 2021 03:41 PM (Total replies: 12)

That looks great! Definitely giving this a download.

Halo CE General Discussion » Ki11a_FTW's Halo Custom Edition Progress Log. Nov 20, 2013 12:38 AM (Total replies: 444)

That video gives me the feels.

Halo CE General Discussion » [WIP] ChBgt909 Unnamed map 01 Aug 30, 2013 01:13 AM (Total replies: 743)

I haven't posted here in forever, but I had to sign in and say that sky looks fantastic! Nice work.

Halo CE General Discussion » My issues with mapping teams. Dec 26, 2009 01:39 AM (Total replies: 117)

Working with tags is an essential skill needed for CE modding. I can name many people that started out ripping tags and have gone on to create great custom content. It's all part of the learning process and some people take longer than others. These mods are often no more than personal experimentation.

Halo CE General Discussion » My issues with mapping teams. Dec 26, 2009 01:31 AM (Total replies: 117)

In response to OP:

The main flaw in your argument is you don't recognize the difference between skill building and being original. People like playing maps featuring content from other games; it's a tried and proven method and there's less risk in taking advantage of this (not that most new mappers will know this). They just want to bring their favourite features from other games into another favourite game (Halo CE). There's nothing wrong with this and they're not trying to be CMT or H3MT. It may be unoriginal, but it's a challenge they're facing nonetheless. In either case, they'll be building their skills.

In fact, I think that copying is BETTER for learning than creating original content. Without a plan, new modders will tend to make things up as they go. This leads to all sorts of problems. Recreations force them to compare their modeling, skinning, etc. with the works of professionals. In this case, they can adopt better strategies, learn from their mistakes more easily, and only worry about creating content instead of also designing it. My point is that it DOES take skill to re-model a BR. No matter what you're modeling, you have to do a good job of it. Doing a recreation simply gives the modeler a clearer goal.

I do agree, however, that modders with little to no experience should not be starting a mod team. Team leadership roles come after years of experience in modding, not before it. What I'm trying to get across is that there's nothing wrong with team after team recreating Halo 3 content, what's it matter to you? if they want to learn by copying the work of others then by all means let them. In fact, they should know it's the better way of going about learning their skills.

Halo CE General Discussion » [RELEASE] Revelations and The Pit skies Dec 25, 2009 04:43 PM (Total replies: 16)

I thought I'd post these here in addition to Modacity. Merry Christmas Halomaps :)

These two skies were custom made by yours truly for the two maps, Revelations and The Pit.

Revelations Sky

DOWNLOAD TAGS: http://con.modacity.net/skies/revsky.rar

The Pit Sky

DOWNLOAD TAGS: http://con.modacity.net/skies/pitsky.rar

Make sure to read the readme files and check out the OP @ Modacity: http://www.modacity.net/forums/showpost.php?p=501121&postcount=1

enjoy!

Halo CE General Discussion » H3 Valhalla Mar 24, 2008 02:16 AM (Total replies: 74)

Dude, get some better/more references and follow them.

Halo CE General Discussion » facepalm.jpg - "Custom" Chat Console Jan 25, 2008 08:16 PM (Total replies: 45)

Are you guys trying to make me cry or something :(

Halo CE General Discussion » halo ce snowbound official topic Dec 4, 2007 12:14 AM (Total replies: 73)


*post deleted by admin for rules violation
READ THE RULES:
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=2979
Edited by Dennis on Dec 4, 2007 at 09:52 AM

Halo 2 Vista Map Design / Technical » spider sentinel? Sep 28, 2007 10:44 PM (Total replies: 17)

Quote: --- Original message by: kirby_422
Quote: --- Original message by: TiPToPz
most likely one? and just wait untill the unlocked h2ek is released. its being worked on as we speak

dude.. a beta of the unlocked HEK is out.. search is your friend

Wrong, a beta of the unlocked Guerilla and tool are out. We still can't put custom models ingame properly.

Halo CE General Discussion » UMT What? Aug 30, 2007 11:44 PM (Total replies: 73)

By the looks of it, they aren't always around. "A few" doesn't cut it, especially in the state these forums are in.

Halo CE General Discussion » UMT What? Aug 30, 2007 11:37 PM (Total replies: 73)

Quote: --- Original message by: selentic
Quote: --- Original message by: Conscars
Try to stay on-topic please.

Dennis should have been alerted of this through PM, although he's usually not one to deal with these immature ****fights. Best bet is to forget it happened and don't do anything to piss each other off.


Well our only hope is to keep it near the top so when he comes back he can lock it.

*sigh* this is just one of the reasons why this site needs more mods. I'll see what Dennis says about my offer to mod.

Halo CE General Discussion » UMT What? Aug 30, 2007 11:09 PM (Total replies: 73)

Try to stay on-topic please.

Dennis should have been alerted of this through PM, although he's usually not one to deal with these immature ****fights. Best bet is to forget it happened and don't do anything to piss each other off.

Halo CE Technical / Map Design » halo 3 assault rifle MA5C Jul 7, 2007 09:52 PM (Total replies: 57)

I wouldn't praise just yet. M6dEEp's Spartan Laser skin has been proven to be Scooby's skin, just with only a few levels/saturation adjustments it seems. Dano has said that this is also his CMT AR skin.


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