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stan has contributed to 10 posts out of 465278 total posts
(0.00%) in 1,590 days (.01 posts per day).
20 Most recent posts:
how do u set up recorded animnation? Edited by stan on Apr 24, 2019 at 07:57 PM
hi i know how to import a dropship in to the game but when i try to import a second one, i couldn't. Any help?
for the first dropship, i animated it in 3dsmax, export it using cad animation exporter, then compiled the animation it, then script it. But i don't know on how to do a second dropship.
Edited by stan on Apr 24, 2019 at 05:02 PM
3dsmax 7
Hi, i tried to import a dropship vehicle into 3dsmax with the gbxmodel importer and i got this message: error"incorrect file type! please select and exported ,gbxmodel tag.
ok i found out how to import the dropship, but now when i animate it and try to export the animation with the cad animation exporter, i get this error message:
node indexing failed.
how do i fix this? Edited by stan on Oct 1, 2018 at 03:04 PM
i've already did that and it still doesn't work. When i play the map with the script in it, it doesn't work. Here is my script:
(script static void firefight (begin (sv_say wave1) (sleep 150) (ai_place wave1) (ai_place wave2) (ai_place wave3))) Edited by stan on Sep 17, 2018 at 04:10 PM
i ran sapien and tool as administrator and it worked fine, but i went play the map with the script in it,it doesn't work. Edited by stan on Sep 16, 2018 at 10:43 PM
i put the hsc script in the data folder and it still says "successfully compiled" in sapien even with error in it.
hi, i compiled my .jms file successfully, but i couldn't find the bsp and scenario file in the tag files.
And also, when i tried to compile my .hsc script with error in it in sapiens, i get "script compiled successfully" even thought i have error in my .hsc file. i'm currently using it on a downloaded map.
Edited by stan on Sep 16, 2018 at 02:22 AM
hi, i tried to compile my .jms level and i got this error in tool:
file_create<`tags\<none>.shader_environment`> error 0x0000007b `The filename, directory name, or volume label syntax is incorrect. ` couldn't create tag file `tags\<none>.shader_environment` failed to create new tag `tags\<none>.shader_environment`' some shaders were not defined
any help?
hi, i tried to compile my .jms level and i got this error in tool:
file_create<`tags\<none>.shader_environment`> error 0x0000007b `The filename, directory name, or volume label syntax is incorrect. ` couldn't create tag file `tags\<none>.shader_environment` failed to create new tag `tags\<none>.shader_environment`' some shaders were not defined
any help? Edited by stan on Sep 13, 2018 at 09:19 PM Edited by stan on Sep 13, 2018 at 09:20 PM
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