Download this;
LinkIt's Halo Custom Edition 1.09, without any MAPS TAGS or DATA. Replace the MAPS folder from your current installation.
Then follow this video tutorial;
YoutubeI go over creating and importing Recorded Animations using the tool included in the download above. You'll notice in the video that my animation didn't work right. Why?
- I used the mouse. Use a controller for better results.
- I used a tiny area and hit a ton of scenery. The smallest variation will be compounded. Butterfly Effect
- I went up against areas where I got stuck.
If you avoid hitting obstacles, whether level geometry or scenery, you'll have a better time.
Why use recorded animations? That looks like I have less control than in 3ds max?
Correct. Here are some positives;
- Control movement in-game
- No complex setup
- Use recording_time to measure animation in ticks
- Effects play; Vehicles make their movement sounds, tires kick up mud, footsteps connect with ground. These have to be scripted/animated in custom animations
- Physics play; Vehicles maintain their weight and powered point properties. A warthog behaves like a warthog, a pelican behaves like a pelican.
- Recordings can be played on any object.
To clarify that last part; A recorded animation is simply input movement played on a unit. It can be played on a vehicle or biped, and the unit will respond to that input according to their movement data. So while a banshee and a warthog will behave very differently, you can play the same recorded_animation on both of them and get
"measurably-similar
" results, which I am putting huge bold quotes around to emphasize.
Edited by DeadHamster on Apr 26, 2019 at 09:27 PM