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xUnknownSoldazx has contributed to 6 posts out of 465278 total posts
(0.00%) in 2,119 days (0.00 posts per day).
20 Most recent posts:
Quote: --- Original message by: DeadHamster You're using OpenSauce scenarios.
Did you download OS_HEK, or use a CMT scenario?
I am using OS_Sapien and OS_tool, but the scenario itself isn't .yelo
So I finally got sapien working, made a basic map and I finished it. Then I go to tool to do build-cache-file and I get this error
Microsoft Windows [Version 6.2.9200] (c) 2012 Microsoft Corporation. All rights reserved.
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool build-cache-file levels\test\deathisland\deathislandcampaign Couldn't read map file './toolbeta.map' tag data 'hs_syntax_data_definition' too large. failed to load scenario tag 'levels\test\deathisland\deathislandcampaign' tag data 'hs_syntax_data_definition' too large. failed to load scenario tag 'levels\test\deathisland\deathislandcampaign' need to get the following tags:
### FAILED TO LOAD SCENARIO.
Cache pack file bitmaps hits: 0 for 0.00M Cache pack file bitmaps adds/misses: 0 for 0.00M Cache pack file sounds hits: 0 for 0.00M Cache pack file sounds adds/misses: 0 for 0.00M Cache pack file loc hits: 0 for 0.00M Cache pack file loc adds/misses: 0 for 0.00M
From what I understand, the bloodgulch bitmap, scenario structure bsp, and the bsp itself is failing to load? could anyone provide a reason for this?
02.21.18 16:03:33 sapien pc 01.00.00.0609 ---------------------------------------------- 02.21.18 16:03:33 reference function: _write_to_error_file 02.21.18 16:03:33 reference address: 401b13 02.21.18 16:03:33 Couldn't read map file './sapienbeta.map' 02.21.18 16:03:33 CreateDevice succeeded with refresh rate = 0 02.21.18 16:03:34 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 02.21.18 16:03:34 Increasing sound decompression buffer size to 1048576 bytes 02.21.18 16:03:35 file_read('tags\levels\test\bloodgulch\bloodgulch.bitmap') error 0x00000026 'Reached the end of the file. ' 02.21.18 16:03:35 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\test\bloodgulch\bloodgulch.bitmap' 02.21.18 16:03:35 couldn't read elements for bitmap block 02.21.18 16:03:35 failed to load bitmap tag 'levels\test\bloodgulch\bloodgulch' 02.21.18 16:03:35 failed to load scenario_structure_bsp tag 'levels\test\bloodgulch\bloodgulch' 02.21.18 16:03:35 failed to load structure bsp 'levels\test\bloodgulch\bloodgulch'
Whenever I try to use sapien, I select the map, then it opens up for a second and closes. Here's the log
04.03.17 16:19:39 sapien pc 01.00.00.0609 ---------------------------------------------- 04.03.17 16:19:39 reference function: _write_to_error_file 04.03.17 16:19:39 reference address: 401b13 04.03.17 16:19:39 Couldn't read map file './sapienbeta.map' 04.03.17 16:19:39 *found 2 adapters... 04.03.17 16:19:39 CreateDevice succeeded with refresh rate = 0 04.03.17 16:19:39 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 04.03.17 16:19:39 file_open('tags\ui\editor\markers\normal\normal.gbxmodel') error 0x00000003 'The system cannot find the path specified. ' 04.03.17 16:19:39 couldn't open gbxmodel tag 'normal.gbxmodel'. 04.03.17 16:19:39 EAX: 0x00000000 04.03.17 16:19:39 EBX: 0x706C6101 04.03.17 16:19:39 ECX: 0x00000000 04.03.17 16:19:39 EDX: 0x00000000 04.03.17 16:19:39 EDI: 0x0018F298 04.03.17 16:19:39 ESI: 0x00000000 04.03.17 16:19:39 EBP: 0x0018F170 04.03.17 16:19:39 ESP: 0x0018F164 04.03.17 16:19:39 EIP: 0x773BD04C, C2 08 00 90 ????? 04.03.17 16:19:39 EXCEPTION halt in .\editor_renderer.cpp,#189: marker.model_index!=NONE
Thanks in advance.
Can someone give me a download link? thanks. Need it to extract bipeds to sapien.
I'm trying to install HEK+ and whenever I open up the Setup.exe file, an error pops up saying I need .NET framework version 1.something. So I install it and the message still pops up. any help is appreciated.
EDIT: nvm, got it solved. Edited by xUnknownSoldazx on Apr 2, 2017 at 05:39 PM
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