King has contributed to 23 posts out of 465278 total posts
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Quote: --- Original message by: Super FlankerQuote: --- Original message by: DennisQuote: --- Original message by: The Master [Insert tasteless joke about rape and pedophilia] This says so much more about your mindset than my innocuous joke about the mythical weight increase of a PC that downloads files? Rape and pedophilia? The two most horrendous and vile acts humans can conceive. Really, who even thinks much less jokes about that? What about ads? They are pretty bad too. Click on an innocent link and a really old lady asks if you want to bone her and other grannies. - vile.
post4vps.com never show such awesome ads sorry for that.
giveaway started ! https://post4vps.com/thread-736-lastpost.html
Hello guys, Today i wants to tell you an Nice way to get Free game servers..
Actually all game servers are hosted on Some kinds of VPSs setuped by providers.
some of you might be knowing about VPSs.. A virtual private server (VPS) is a virtual machine sold as a service by an Internet hosting service. A VPS runs its own copy of an operating system, and customers have superuser-level access to that operating system instance, so they can install almost any software that runs on that OS.
In other words its a computer like your once but with some cool net speed and it never goes shutdown(runs for 24x7 hours until you wish to reboot).
you can install your halo server there and left it for running 24x7 hours :) (there are various tutorials for installing halo server in vps, if you have any problem then you can contact me).
So now how to get Free VPSs.. there are hardly such providers which provide free vpses. One of them which i know(i am admin there) is Post4VPS.com - https://post4vps.com/index.php
it is a Post2Host Forum where we need to do certain amount of posts in order to keep and maintain our VPSs.. Here is more info about it: https://post4vps.com/announcement-1.html they also have Plans from 8 GB RAM to 100GB Disk space.. they use to do giveaways every 1-7 dates of month, so if you want to apply, for it then you need to hurry.. I really want halo to live long. Edited by King on Aug 31, 2016 at 10:15 AM
so this script will work if i use 3dsmax 9 or servicepack in 3ds max 8 ? if yes then which service pack do i need for 3ds max 8 ?
i tried to import a map from Adjutant and then tried to open it in 3ds max8 via AMFImporter but failed (when i tried to run the script then i got this error )
so how i can import amf files now?
i am using Adjutant_V4.2.0.0
Some model file were corrupted like falcon's model,mongoose'model ,so i downloaded the tags of same type and used in the file
My friend wants to do moding in bigass so i tried to extract and remove some corrupt files,i removed all corrupt files except that ,idk how to remove that
i try to opena map in sapien but it gives me this error
07.10.15 10:51:42 sapien pc 01.00.00.0609 ---------------------------------------------- 07.10.15 10:51:42 reference function: _write_to_error_file 07.10.15 10:51:42 reference address: 401b13 07.10.15 10:51:42 Couldn't read map file './sapienbeta.map' 07.10.15 10:51:43 CreateDevice succeeded with refresh rate = 0 07.10.15 10:51:44 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 07.10.15 10:51:45 Increasing sound decompression buffer size to 1048576 bytes 07.10.15 10:52:21 EAX: 0x00000001 07.10.15 10:52:21 EBX: 0x00000001 07.10.15 10:52:21 ECX: 0x0012EF1C 07.10.15 10:52:21 EDX: 0x77CC64F4 07.10.15 10:52:21 EDI: 0x0012ED30 07.10.15 10:52:21 ESI: 0x00000000 07.10.15 10:52:21 EBP: 0x0012EC08 07.10.15 10:52:21 ESP: 0x0012EBF8 07.10.15 10:52:21 EIP: 0x77CC64F4, C3 8D A4 24 ????? 07.10.15 10:52:21 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #66 is not a valid bitmap_group_sequence_block index in [#0,#66)
what should i do ?
but i wants to use it in game like biped
I've downloaded the link (beam biped) http://hce.halomaps.org/index.cfm?fid=4296 , brought weapons, and inserted in the monitor. Since the projectile was broken, I had to use a spartan laser projectile and played with monitor, but found that it was not be able to take weapons.
Hello everyone, I have some ideas like making the monitor shoot projectiles (like in Halo 3 with laser). Would this be possible? I still don't understand weapons and projectiles. I need some step by step instructions as to what I should do with the biped monitor.
Edit: I guess, biped tag been built without a weapon, but I'm not quite sure.
Here are my monitor tags: http://puu.sh/iHRT2/e908c711f7.rar
i had imported cmt\weapons\evolved_h1-spirit\pistol\_pistol_mp weapon and cmt\weapons\evolved_h1-spirit\rocket_launcher weapon and and tested them ingame without dedicated server (in LAN server) and found them in thier original color  but when i run the same map in dedicated server , i found that thier color changes to dark ,like pistol's color changes to dark blue and rocket luncher's color changes to black 
can anyone know how can i fix it ? Edited by King on Jun 18, 2015 at 11:15 AM Edited by King on Jun 18, 2015 at 11:16 AM
when i open my old map which i have extracted when after reinstalling HEK the sapien ones and closes :
05.03.15 23:44:21 sapien pc 01.00.00.0609 ---------------------------------------------- 05.03.15 23:44:21 reference function: _write_to_error_file 05.03.15 23:44:21 reference address: 401b13 05.03.15 23:44:21 Couldn't read map file './sapienbeta.map' 05.03.15 23:44:21 CreateDevice succeeded with refresh rate = 0 05.03.15 23:44:22 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 05.03.15 23:44:23 Increasing sound decompression buffer size to 1048576 bytes 05.03.15 23:44:36 local player 0, weapon (0x0), deleted unexpectedly 05.03.15 23:44:36 EAX: 0x0012CF78 05.03.15 23:44:36 EBX: 0x194FF401 05.03.15 23:44:36 ECX: 0x00000000 05.03.15 23:44:36 EDX: 0x3E82541E 05.03.15 23:44:36 EDI: 0x0012BE00 05.03.15 23:44:36 ESI: 0x00000000 05.03.15 23:44:36 EBP: 0x0012BCD8 05.03.15 23:44:36 ESP: 0x0012BCC8 05.03.15 23:44:36 EIP: 0x77A964F4, C3 8D A4 24 ????? 05.03.15 23:44:36 EXCEPTION halt in \halopc\haloce\source\physics\physics.c,#390: <no reason given>
but when i uses Tool it builds the map perfectly :(
noo my problem is when i uses TSC:S tagset it give an error that the fille is too large and cant open which i have posted it here: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=48191 and one of them suggested me to have os_HEK but it compiles only .yelo maps
how to make non OS_HEK capable of OS_HEK tags ? I download TSC:E tagset And got to know that its a Open sauce Tagpack which is used in .yelo extensions so how can i use those tags in .map files ? Do i have to use same HEK or needing any other ?
from that then i can map .map too ? or just .yelo ? Edited by King on May 2, 2015 at 01:47 PM
Quote: --- Original message by: Zetren Learn to use the code box feature. what do u mean by that ?
DEBUG.TXT:
Quote: 05.02.15 21:29:58 sapien pc 01.00.00.0609 ---------------------------------------------- 05.02.15 21:29:58 reference function: _write_to_error_file 05.02.15 21:29:58 reference address: 401b13 05.02.15 21:29:58 Couldn't read map file './sapienbeta.map' 05.02.15 21:29:58 CreateDevice succeeded with refresh rate = 0 05.02.15 21:29:59 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 05.02.15 21:30:01 Increasing sound decompression buffer size to 1048576 bytes 05.02.15 21:30:18 local player 0, weapon (0x0), deleted unexpectedly 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 failed to load shader_model tag 'cmt\characters\_shared\human\cyborg\_hrh\shaders\cyborg_hrh_main_visor' 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 failed to load shader_model tag 'cmt\characters\_shared\human\cyborg\_hrh\shaders\cyborg_hrh_main_rubber' 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 failed to load shader_model tag 'cmt\characters\_shared\human\cyborg\_hrh\shaders\cyborg_hrh_main_armor' 05.02.15 21:30:46 failed to load gbxmodel tag 'cmt\characters\_shared\human\cyborg\_hrh\_hrh' 05.02.15 21:30:46 unit_seat_animation_block block has invalid element count: #32 not in [0,#30] 05.02.15 21:30:46 unit_seat_animation_block block has invalid element count: #32 not in [0,#30] 05.02.15 21:30:46 weapon_class_animation_block block has invalid element count: #-1 not in [0,#55] 05.02.15 21:30:46 animation_graph_unit_seat_ik_point block has invalid element count: #-1 not in [0,#4] 05.02.15 21:30:46 animation_graph_weapon_type_block block has invalid element count: #-1 not in [0,#16] 05.02.15 21:30:46 unit_seat_animation_block block has invalid element count: #32 not in [0,#30] 05.02.15 21:30:46 animation_graph_unit_seat_ik_point block has invalid element count: #-1660944384 not in [0,#4] 05.02.15 21:30:46 animation_graph_weapon_type_block block has invalid element count: #-1660944384 not in [0,#16] 05.02.15 21:30:46 unit_seat_animation_block block has invalid element count: #32 not in [0,#30] 05.02.15 21:30:46 unit_seat_animation_block block has invalid element count: #32 not in [0,#30] 05.02.15 21:30:46 animation_graph_unit_seat_ik_point block has invalid element count: #1734898720 not in [0,#4] 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 animation_block block has invalid element count: #287 not in [0,#256] 05.02.15 21:30:46 failed to load model_animations tag 'cmt\characters\_shared\human\cyborg\cyborg_full' 05.02.15 21:30:47 tag reference name too large (this tag is corrupted). 05.02.15 21:30:47 failed to load shader_model tag 'cmt\weapons\_shared\human\assault_rifle\shaders\assault_rifle_magazine' 05.02.15 21:30:47 tag reference name too large (this tag is corrupted). 05.02.15 21:30:47 failed to load shader_model tag 'cmt\weapons\_shared\human\assault_rifle\shaders\assault_rifle_body_buttons' 05.02.15 21:30:47 tag reference name too large (this tag is corrupted). 05.02.15 21:30:47 failed to load shader_model tag 'cmt\weapons\_shared\human\assault_rifle\shaders\assault_rifle_body_dark' 05.02.15 21:30:47 tag reference name too large (this tag is corrupted). 05.02.15 21:30:47 failed to load shader_model tag 'cmt\weapons\_shared\human\assault_rifle\shaders\assault_rifle_body_rubber' 05.02.15 21:30:47 tag reference name too large (this tag is corrupted). 05.02.15 21:30:47 failed to load shader_model tag 'cmt\weapons\_shared\human\assault_rifle\shaders\assault_rifle_body_shiny' 05.02.15 21:30:47 failed to load gbxmodel tag 'cmt\weapons\evolved\human\assault_rifle\assault_rifle' 05.02.15 21:30:47 tag reference name too large (this tag is corrupted). 05.02.15 21:30:47 failed to load shader_model tag 'cmt\weapons\_shared\human\assault_rifle\shaders\assault_rifle_magazine' 05.02.15 21:30:47 tag reference name too large (this tag is corrupted). 05.02.15 21:30:47 failed to load shader_model tag 'cmt\weapons\_shared\human\assault_rifle\shaders\assault_rifle_body_buttons' 05.02.15 21:30:47 tag reference name too large (this tag is corrupted). 05.02.15 21:30:47 failed to load shader_model tag 'cmt\weapons\_shared\human\assault_rifle\shaders\assault_rifle_body_dark' 05.02.15 21:30:47 tag reference name too large (this tag is corrupted). 05.02.15 21:30:47 failed to load shader_model tag 'cmt\weapons\_shared\human\assault_rifle\shaders\assault_rifle_body_rubber' 05.02.15 21:30:47 tag reference name too large (this tag is corrupted). 05.02.15 21:30:47 failed to load shader_model tag 'cmt\weapons\_shared\human\assault_rifle\shaders\assault_rifle_body_shiny' 05.02.15 21:30:47 failed to load gbxmodel tag 'cmt\weapons\evolved\human\assault_rifle\assault_rifle' 05.02.15 21:30:48 tag reference name too large (this tag is corrupted). 05.02.15 21:30:48 failed to load shader_model tag 'cmt\powerups\human\ammo_pack\shaders\h_ammo_pack_base' 05.02.15 21:30:48 tag reference name too large (this tag is corrupted). 05.02.15 21:30:48 failed to load shader_model tag 'cmt\powerups\human\ammo_pack\shaders\h_ammo_pack_base_twosided'.. .... AND SOO ON
when i pasted the cmt folder to tags\directory and used it in the sapien it showed me that errors and cant able to open ...
I made a room where i wants to play some musics , so i made a .sound tag which is 2-4MB and when i put it I set it in .sound_scenery tag and add in senerio , the senerio closes . so any one can say how to play a sound only in 1 room of size 2-4 MB ? (I MEAN WHOLE METHOD)
Thanks Flash44x The matter was fixed
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