
King
Joined: Apr 21, 2015
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Posted: May 2, 2015 01:00 PM
Msg. 1 of 14
DEBUG.TXT: Quote: 05.02.15 21:29:58 sapien pc 01.00.00.0609 ---------------------------------------------- 05.02.15 21:29:58 reference function: _write_to_error_file 05.02.15 21:29:58 reference address: 401b13 05.02.15 21:29:58 Couldn't read map file './sapienbeta.map' 05.02.15 21:29:58 CreateDevice succeeded with refresh rate = 0 05.02.15 21:29:59 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 05.02.15 21:30:01 Increasing sound decompression buffer size to 1048576 bytes 05.02.15 21:30:18 local player 0, weapon (0x0), deleted unexpectedly 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 failed to load shader_model tag 'cmt\characters\_shared\human\cyborg\_hrh\shaders\cyborg_hrh_main_visor' 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 failed to load shader_model tag 'cmt\characters\_shared\human\cyborg\_hrh\shaders\cyborg_hrh_main_rubber' 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 failed to load shader_model tag 'cmt\characters\_shared\human\cyborg\_hrh\shaders\cyborg_hrh_main_armor' 05.02.15 21:30:46 failed to load gbxmodel tag 'cmt\characters\_shared\human\cyborg\_hrh\_hrh' 05.02.15 21:30:46 unit_seat_animation_block block has invalid element count: #32 not in [0,#30] 05.02.15 21:30:46 unit_seat_animation_block block has invalid element count: #32 not in [0,#30] 05.02.15 21:30:46 weapon_class_animation_block block has invalid element count: #-1 not in [0,#55] 05.02.15 21:30:46 animation_graph_unit_seat_ik_point block has invalid element count: #-1 not in [0,#4] 05.02.15 21:30:46 animation_graph_weapon_type_block block has invalid element count: #-1 not in [0,#16] 05.02.15 21:30:46 unit_seat_animation_block block has invalid element count: #32 not in [0,#30] 05.02.15 21:30:46 animation_graph_unit_seat_ik_point block has invalid element count: #-1660944384 not in [0,#4] 05.02.15 21:30:46 animation_graph_weapon_type_block block has invalid element count: #-1660944384 not in [0,#16] 05.02.15 21:30:46 unit_seat_animation_block block has invalid element count: #32 not in [0,#30] 05.02.15 21:30:46 unit_seat_animation_block block has invalid element count: #32 not in [0,#30] 05.02.15 21:30:46 animation_graph_unit_seat_ik_point block has invalid element count: #1734898720 not in [0,#4] 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 tag reference name too large (this tag is corrupted). 05.02.15 21:30:46 animation_block block has invalid element count: #287 not in [0,#256] 05.02.15 21:30:46 failed to load model_animations tag 'cmt\characters\_shared\human\cyborg\cyborg_full' 05.02.15 21:30:47 tag reference name too large (this tag is corrupted). 05.02.15 21:30:47 failed to load shader_model tag 'cmt\weapons\_shared\human\assault_rifle\shaders\assault_rifle_magazine' 05.02.15 21:30:47 tag reference name too large (this tag is corrupted). 05.02.15 21:30:47 failed to load shader_model tag 'cmt\weapons\_shared\human\assault_rifle\shaders\assault_rifle_body_buttons' 05.02.15 21:30:47 tag reference name too large (this tag is corrupted). 05.02.15 21:30:47 failed to load shader_model tag 'cmt\weapons\_shared\human\assault_rifle\shaders\assault_rifle_body_dark' 05.02.15 21:30:47 tag reference name too large (this tag is corrupted). 05.02.15 21:30:47 failed to load shader_model tag 'cmt\weapons\_shared\human\assault_rifle\shaders\assault_rifle_body_rubber' 05.02.15 21:30:47 tag reference name too large (this tag is corrupted). 05.02.15 21:30:47 failed to load shader_model tag 'cmt\weapons\_shared\human\assault_rifle\shaders\assault_rifle_body_shiny' 05.02.15 21:30:47 failed to load gbxmodel tag 'cmt\weapons\evolved\human\assault_rifle\assault_rifle' 05.02.15 21:30:47 tag reference name too large (this tag is corrupted). 05.02.15 21:30:47 failed to load shader_model tag 'cmt\weapons\_shared\human\assault_rifle\shaders\assault_rifle_magazine' 05.02.15 21:30:47 tag reference name too large (this tag is corrupted). 05.02.15 21:30:47 failed to load shader_model tag 'cmt\weapons\_shared\human\assault_rifle\shaders\assault_rifle_body_buttons' 05.02.15 21:30:47 tag reference name too large (this tag is corrupted). 05.02.15 21:30:47 failed to load shader_model tag 'cmt\weapons\_shared\human\assault_rifle\shaders\assault_rifle_body_dark' 05.02.15 21:30:47 tag reference name too large (this tag is corrupted). 05.02.15 21:30:47 failed to load shader_model tag 'cmt\weapons\_shared\human\assault_rifle\shaders\assault_rifle_body_rubber' 05.02.15 21:30:47 tag reference name too large (this tag is corrupted). 05.02.15 21:30:47 failed to load shader_model tag 'cmt\weapons\_shared\human\assault_rifle\shaders\assault_rifle_body_shiny' 05.02.15 21:30:47 failed to load gbxmodel tag 'cmt\weapons\evolved\human\assault_rifle\assault_rifle' 05.02.15 21:30:48 tag reference name too large (this tag is corrupted). 05.02.15 21:30:48 failed to load shader_model tag 'cmt\powerups\human\ammo_pack\shaders\h_ammo_pack_base' 05.02.15 21:30:48 tag reference name too large (this tag is corrupted). 05.02.15 21:30:48 failed to load shader_model tag 'cmt\powerups\human\ammo_pack\shaders\h_ammo_pack_base_twosided'.. .... AND SOO ON
when i pasted the cmt folder to tags\directory and used it in the sapien it showed me that errors and cant able to open ...
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King
Joined: Apr 21, 2015
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Posted: May 2, 2015 01:06 PM
Msg. 2 of 14
Quote: --- Original message by: Zetren Learn to use the code box feature. what do u mean by that ?
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bandinada5
Joined: Mar 29, 2013
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Posted: May 2, 2015 01:23 PM
Msg. 3 of 14
Quote: --- Original message by: KingQuote: --- Original message by: Zetren Learn to use the code box feature. what do u mean by that ? Quote: --- Original message by: Zetren There is a hash symbol: # in the reply formating. Put big log dumps in between its parameters. i guess, you need to tell it detail, maybe he is newbie. so he don't understand what you mean. i am not a map maker. so idk anything that. but just tell with some instruction step by step (text/image/video)
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teh lag
Joined: May 6, 2008
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Posted: May 2, 2015 01:32 PM
Msg. 4 of 14
These tags will only work in OS_Sapien, OS_Guerilla, and OS_Tool. You probably don't have the correct version of the Open Sauce HEK installed; if if you do, you tried to use the tags in the non-OS version of Sapien. Reinstall OS 4.0 if you don't have those tools and be sure to include the OS HEK features. Edited by teh lag on May 2, 2015 at 01:33 PM
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King
Joined: Apr 21, 2015
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Posted: May 2, 2015 01:33 PM
Msg. 5 of 14
from that then i can map .map too ? or just .yelo ? Edited by King on May 2, 2015 at 01:47 PM
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bandinada5
Joined: Mar 29, 2013
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Posted: May 2, 2015 01:59 PM
Msg. 6 of 14
Quote: --- Original message by: King
from that then i can map .map too ? or just .yelo ? Edited by King on May 2, 2015 at 01:47 PM i guess coverting
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Perla117
Joined: Nov 10, 2014
The Last Italian On This Forum
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Posted: May 4, 2015 11:26 AM
Msg. 7 of 14
hi i have this error in the debug fie:
05.03.15 21:19:44 sapien pc 01.00.00.0609 ---------------------------------------------- 05.03.15 21:19:44 reference function: _write_to_error_file 05.03.15 21:19:44 reference address: 401b13 05.03.15 21:19:44 Couldn't read map file './sapienbeta.map' 05.03.15 21:19:44 CreateDevice succeeded with refresh rate = 0 05.03.15 21:19:45 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 05.03.15 21:19:45 Increasing sound decompression buffer size to 1048576 bytes 05.03.15 21:19:45 tag data 'hs_syntax_data_definition' too large. 05.03.15 21:19:45 tag reference name too large (this tag is corrupted). 05.03.15 21:19:45 tag reference name too large (this tag is corrupted). 05.03.15 21:19:45 tag reference name too large (this tag is corrupted). 05.03.15 21:19:45 tag reference name too large (this tag is corrupted). 05.03.15 21:19:45 tag reference name too large (this tag is corrupted). 05.03.15 21:19:45 tag reference name too large (this tag is corrupted). 05.03.15 21:19:45 tag reference name too large (this tag is corrupted). 05.03.15 21:19:45 tag reference name too large (this tag is corrupted). 05.03.15 21:19:45 tag reference name too large (this tag is corrupted). 05.03.15 21:19:45 failed to load scenario tag 'cmt\scenarios\singleplayer\b30_revamp\b30_evolved' 05.03.15 21:19:45 need to get the following tags: 05.03.15 21:19:45 05.03.15 21:19:45 game_load() failed.
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Perla117
Joined: Nov 10, 2014
The Last Italian On This Forum
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Posted: May 4, 2015 12:33 PM
Msg. 8 of 14
nothing... i tried to open tsc:e but it loads a lot and than it close... with the range test crash immediately. If i open a scenario with os sapien the debug file dont work.
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teh lag
Joined: May 6, 2008
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Posted: May 4, 2015 07:04 PM
Msg. 9 of 14
Quote: --- Original message by: Perla117 nothing... i tried to open tsc:e but it loads a lot and than it close... with the range test crash immediately. If i open a scenario with os sapien the debug file dont work. Open Sauce uses a debug.txt in another folder. You can find it under My Documents\My Games\Halo CE\OpenSauce\Reports. In general, the OS HEK will put its report files there.
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Perla117
Joined: Nov 10, 2014
The Last Italian On This Forum
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Posted: May 5, 2015 04:16 AM
Msg. 10 of 14
Quote: --- Original message by: teh lagQuote: --- Original message by: Perla117 nothing... i tried to open tsc:e but it loads a lot and than it close... with the range test crash immediately. If i open a scenario with os sapien the debug file dont work. Open Sauce uses a debug.txt in another folder. You can find it under My Documents\My Games\Halo CE\OpenSauce\Reports. In general, the OS HEK will put its report files there. hi lag, yeasterday i was able to open with os sapien the range test and it works fine. with the evolved scenario i have a problem... when i open it with sapien, i can see only the sky of the map and a small black cube..
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Perla117
Joined: Nov 10, 2014
The Last Italian On This Forum
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Posted: May 5, 2015 08:09 AM
Msg. 11 of 14
Quote: --- Original message by: Mootjuh Try switching the BSP How can i do this? thanks.
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Perla117
Joined: Nov 10, 2014
The Last Italian On This Forum
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Posted: May 5, 2015 11:53 AM
Msg. 12 of 14
thanks a lot :) another question... what is garbage collection critical? i see this when i open the scenario how i can remove this? thanks
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bandinada5
Joined: Mar 29, 2013
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Posted: May 6, 2015 08:48 AM
Msg. 13 of 14
where can i download Open Sauce Sapien version ?
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bandinada5
Joined: Mar 29, 2013
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Posted: May 9, 2015 09:13 AM
Msg. 14 of 14
hmm Edited by bandinada5 on May 9, 2015 at 09:13 AM
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