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Mar 10, 2013 04:21 AM |
| Last Post: |
Apr 3, 2013 08:46 PM |
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Apr 10, 2013 11:21 PM |
| Location: |
Requiem |
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Student |
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| Your Age: |
18 |
| What Games do you play: |
Halo ce CS source etc |
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:D
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Daniloc has contributed to 7 posts out of 465278 total posts
(0.00%) in 3,603 days (0.00 posts per day).
20 Most recent posts:
DMR
daniloc\objects\weapons\rifle\dmr
Needler
daniloc\objects\weapons\pistol\aguijoneador
ps usen el hek plus para extraer xD
mm i prefer max because
I Used aether to extract the obj "bsp"
import in max set the light and export to an obj model
and with OS_Tool Open sauce Inject the modded lightmaps to the bsp
and in max use render to texture and use the lightmaps made in 3ds max
original
OS
See the bases REd and Blue light :)
Jmmm could use the jms exporter "no script" the old plugin :) maybe
with that tool you can compile the model :D
use blitzkrieg :) Blitzkrieg=weapons vehicles scenery etc
Nno jms Exporter Jms exporter = bipeds and bsp :)
Usa OS para mejor calidad en las armas :)
Use OS for better quality in the weapon shaders :) Edited by Daniloc on Mar 31, 2013 at 06:05 PM
Example
See the spartan arm reflection :) Edited by Daniloc on Mar 31, 2013 at 06:08 PM
Use 7zip to extract the file from the HEK Installer "HEk.exe"
Tengo que trabajar no me queda tiempo para jugar halo son los tagas uqe modifique en una semana
http://sdrv.ms/10BqCKx
Edited by Daniloc on Mar 31, 2013 at 06:58 PM Edited by Daniloc on Mar 31, 2013 at 07:00 PM
I need someone that could help me making the hud interface for my project :D
because I donīt Know nothing about Huds
Look in at the picture you can see my fail modding huds "shield metter" :(
If some one can help me I would you thank a lot.
Sorry but my English is something like eat a **** of grunt :P
:D
https://1oiyqw.blu.livefilestore.com/y1p3nGxxMyi-vhcKeoQRT78RLcVaATh38-2lIzDysvTBgiTEYoKe6SeJPfOIXjLb6z54XcRKcbfYAlk85SnIlXbyH6VujiRxrva/screen.jpg?psid=1
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