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A_Rabbit has contributed to 5 posts out of 465278 total posts
(0.00%) in 4,274 days (0.00 posts per day).
20 Most recent posts:
I've been exploring these forums, and wow. It's a wonder anything ever gets done. Does any thread last more then 5 posts without turning into a flame war or an argument?
Yeah, like the money system in Firefight Portent maybe. I have to disagree with the grunt thing, grunts are insanely fun to kill, but yeah, not to long.
Hmm yeah... Maybe it could be part of a bigger map, like a level in a campaign or something. :)
Does anyone think they could make a map like this? I don't know if it would be possible, but I don't see why not: A tower defense map. There would be creeps steadily getting stronger as the levels progressed (Covenent and flood, maybe some "homemade" creatures. You could put spartans and marines as well for more variety, but I think it would be better to keep them all normal enemies) The players would be set on towers with like a sniper or something (Maybe make the weapon's strength get better with each new level), and all the creeps would have to follow a path. The player's towers would be spread out along the path. The object of the game is to kill everything before it reaches the end of the path.
New idea, what about you get some money for each kill, and you can buy better guns with the money you make like in Firefight Portent.
So just a thought, thanks for reading. :)
I havn't downloaded them on account of their huge file size, but: AoTCR: I actually had an idea to do something like this, except I'd do it for Halo PC, I think it would be an amazing CTF game. B40 Arena: I don't see much for this map, good idea, but I don't think the gameplay would be very rewarding. Cartographer: Interesting thoughts, could be pretty good. Conflict: Not my type but looks good. Whiteout: Looks beautiful, I have high hopes.
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