ICG_SUPER has contributed to 37 posts out of 465278 total posts
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Quote: --- Original message by: hobbet please someone help me, i have a problem STARTING tool.exe even with command prompt!
http://hce.halomaps.org/index.cfm?fid=2521
here is the tutorial on how to make and use tool (btw i am writing a full descriptive tutorial on how to make a map to the finest detail, from using paint or paint shop pro, - Finishing the map and publishing it)
i hope the link helps, my midget friend (yes hobbet is a real midget coz i know him in real life)
Quote: --- Original message by: Gamma927Quote: --- Original message by: ICG_SUPERQuote: --- Original message by: HaloIsAHorribleGane c:\program files\microsoft games\halo custom edition/data/vehicles/whateverthehellyourcrapis/models/file.jms umm THERE IS NO vehicle file in data!, and now explain that? The makers of the HEK did not anticipate every single folder you would need. If a folder doesn't exist in the data folder, create it. Quote: --- Original message by: ICG_SUPERQuote: --- Original message by: DennisQuote: --- Original message by: ICG_SUPER Where Do i Place Vehicle tags like Longsword tags?
THANKS i will try it when i get home! :) Thanks I will try it when i get home! :) From the top of the Tag section: Quote: Section: Download Files Halo CE Vehicle Tags
Tags are the game Assets such as scenery objects, weapons, vehicles and the like. Each object's information is contained in a "tag". These tags CANNOT be added to existing maps (*.map files) and are only used during the map creation process. Tags MUST be compiled into the maps during creation. Refer to the HEK tutorial for additional information. yeah but i am doing it in CREATION OF MAP, i making a map called Point_blank and Isolation_Canyon and I need to use the tags, Edited by ICG_SUPER on Feb 9, 2011 at 06:57 PM You won't need to use the data. The data folder contains the source of the file, such as the raw exported data from max. The TAGS, on the other hand, are in your tags folder. Merge the provided tags folder with your own tags folder. Edited by ICG_SUPER on Feb 9, 2011 at 11:33 PM THANKS i will try it when i get home! :)
Edited by ICG_SUPER on Feb 9, 2011 at 11:34 PM
Quote: --- Original message by: HaloIsAHorribleGane c:\program files\microsoft games\halo custom edition/data/vehicles/whateverthehellyourcrapis/models/file.jms umm THERE IS NO vehicle file in data!, and now explain that? and it would be c:\program files(86x)\microsoft games\halo custom edition/data/something?/vehicles/whateverthehellyourcrapis/models/file.jms
Quote: --- Original message by: DennisQuote: --- Original message by: ICG_SUPER Where Do i Place Vehicle tags like Longsword tags?
From the top of the Tag section: Quote: Section: Download Files Halo CE Vehicle Tags
Tags are the game Assets such as scenery objects, weapons, vehicles and the like. Each object's information is contained in a "tag". These tags CANNOT be added to existing maps (*.map files) and are only used during the map creation process. Tags MUST be compiled into the maps during creation. Refer to the HEK tutorial for additional information.
yeah but i am doing it in CREATION OF MAP, i making a map called Point_blank and Isolation_Canyon and I need to use the tags, Edited by ICG_SUPER on Feb 9, 2011 at 06:57 PM
Quote: --- Original message by: anonymous_2009 you have answered your own question...
"tags" "data"...
where abouts in data do i place the file
Where Do i Place Vehicle tags like Longsword tags? I found there are 3 longsword files and one says longsword data and longsword (3dsmax) and Longsword tags, where do i place them!
Quote: --- Original message by: Maniac1000 are you running windows 7? if you look for the files in windows explorer, can you see them or do you have to click the compatibility files tab?
umm cliff, ground and Mtl # is in the compatability tab
Quote: --- Original message by: Xoronatus Oh, then check you're .scenario_structure_bsp, it's in the same folder as the .scenario.
it is
Quote: --- Original message by: Maniac1000 do you actually have those files? yeah there in my tags folder, all four tags
Quote: --- Original message by: Maniac1000 tool can not find your shaders. any way to fix that
Quote: --- Original message by: Xoronatus So you're kind of newbie, yeah i was wondering about that only probably like 2 months ago. Yeah, well those are corrupt tags. In order to fix those, you need to go into Guerilla and open you're .scenario and find all of the red stuff and change those so that they are black.
02.03.11 16:41:24 sapien pc 01.00.00.0609 ---------------------------------------------- 02.03.11 16:41:24 reference function: _write_to_error_file 02.03.11 16:41:24 reference address: 401b13 02.03.11 16:41:24 Couldn't read map file './sapienbeta.map' 02.03.11 16:41:24 CreateDevice succeeded with refresh rate = 0 02.03.11 16:41:24 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 02.03.11 16:41:25 Increasing sound decompression buffer size to 1048576 bytes 02.03.11 16:41:25 file_open('tags\mtl #.shader_environment') error 0x00000002 'The system cannot find the file specified. ' 02.03.11 16:41:25 couldn't open shader_environment tag 'mtl #.shader_environment'. 02.03.11 16:41:25 file_open('tags\cliff.shader_environment') error 0x00000002 'The system cannot find the file specified. ' 02.03.11 16:41:25 couldn't open shader_environment tag 'cliff.shader_environment'. 02.03.11 16:41:25 file_open('tags\ground.shader_environment') error 0x00000002 'The system cannot find the file specified. ' 02.03.11 16:41:25 couldn't open shader_environment tag 'ground.shader_environment'. 02.03.11 16:41:25 file_open('tags\mtl #.shader_environment') error 0x00000002 'The system cannot find the file specified. ' 02.03.11 16:41:25 couldn't open shader_environment tag 'mtl #.shader_environment'. 02.03.11 16:41:25 file_open('tags\cliff.shader_environment') error 0x00000002 'The system cannot find the file specified. ' 02.03.11 16:41:25 couldn't open shader_environment tag 'cliff.shader_environment'. 02.03.11 16:41:25 file_open('tags\ground.shader_environment') error 0x00000002 'The system cannot find the file specified. ' 02.03.11 16:41:25 couldn't open shader_environment tag 'ground.shader_environment'. 02.03.11 16:41:25 failed to load scenario_structure_bsp tag 'levels\point_blank\point_blank' 02.03.11 16:41:25 failed to load structure bsp 'levels\point_blank\point_blank'
there are no red writing in the scenario in guerilla.
To all You Trusted And Helpful People I Cant Get Around This Problem I think? Another Map and a Different Problem On Sapien, Now What does This Mean?
02.03.11 15:51:00 sapien pc 01.00.00.0609 ---------------------------------------------- 02.03.11 15:51:00 reference function: _write_to_error_file 02.03.11 15:51:00 reference address: 401b13 02.03.11 15:51:00 Couldn't read map file './sapienbeta.map' 02.03.11 15:51:00 CreateDevice succeeded with refresh rate = 0 02.03.11 15:51:00 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 02.03.11 15:51:01 Increasing sound decompression buffer size to 1048576 bytes 02.03.11 15:51:02 file_open('tags\mtl #.shader_environment') error 0x00000002 'The system cannot find the file specified. ' 02.03.11 15:51:02 couldn't open shader_environment tag 'mtl #.shader_environment'. 02.03.11 15:51:02 file_open('tags\cliff.shader_environment') error 0x00000002 'The system cannot find the file specified. ' 02.03.11 15:51:02 couldn't open shader_environment tag 'cliff.shader_environment'. 02.03.11 15:51:02 file_open('tags\ground.shader_environment') error 0x00000002 'The system cannot find the file specified. ' 02.03.11 15:51:02 couldn't open shader_environment tag 'ground.shader_environment'. 02.03.11 15:51:02 file_open('tags\mtl #.shader_environment') error 0x00000002 'The system cannot find the file specified. ' 02.03.11 15:51:02 couldn't open shader_environment tag 'mtl #.shader_environment'. 02.03.11 15:51:02 file_open('tags\cliff.shader_environment') error 0x00000002 'The system cannot find the file specified. ' 02.03.11 15:51:02 couldn't open shader_environment tag 'cliff.shader_environment'. 02.03.11 15:51:02 file_open('tags\ground.shader_environment') error 0x00000002 'The system cannot find the file specified. ' 02.03.11 15:51:02 couldn't open shader_environment tag 'ground.shader_environment'. 02.03.11 15:51:02 failed to load scenario_structure_bsp tag 'levels\point_blank\point_blank' 02.03.11 15:51:02 failed to load structure bsp 'levels\point_blank\point_blank'
no i typed plus_sky
Quote: --- Original message by: jackotheblah are you using 3dsmax or gmax
gmax
Quote: --- Original message by: jackotheblah
im not sure but did you recompile and what sky do u have.
do u use hek+ Edited by jackotheblah on Feb 1, 2011 at 09:57 PM
i was using the "INFINITY.SKY" but its using the ground instead of sky, no i havent used HEK +
Quote: --- Original message by: jackotheblahQuote: --- Original message by: ICG_SUPER
02.02.11 12:26:35 (radiosity_save: bad source offset (you need to recompile.) 02.02.11 12:40:59 main_new_map() failed.
Instead Of My sky looking like a Sky it looks like the ground
What Does this mean:
02.02.11 13:42:52 sapien pc 01.00.00.0609 ---------------------------------------------- 02.02.11 13:42:52 reference function: _write_to_error_file 02.02.11 13:42:52 reference address: 401b13 02.02.11 13:42:52 Couldn't read map file './sapienbeta.map' 02.02.11 13:42:52 CreateDevice succeeded with refresh rate = 0 02.02.11 13:42:52 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 02.02.11 13:42:52 Increasing sound decompression buffer size to 1048576 bytes 02.02.11 13:42:53 WARNING: 1 clusters in structure_bsp levels\beginner\beginners have no background sound or sound environment. 02.02.11 13:42:53 local player 0, weapon (0x0), deleted unexpectedly Edited by ICG_SUPER on Feb 1, 2011 at 09:46 PM
Quote: --- Original message by: ODST_Nick The error is flat out there. it says FAILED TO LOAD TAG (then a root directory in quotes)
That means your missing that file, and you need to get it back. if you cant, then simply go into guerlla, change the root directorys to the files that pop up in red, or open your .scenario, and delete ALL the tags. (Hint, when cleaning out the scenario, DELETE THE OBJECTS ON THE MAPS FIRST, THEN THE PALLETE. IF YOU DELETE THE PALLETE FIRST IN GUERLLA, IT WILL CRASH.)
hope that helps somewhat.
Done that and now get this and i am able to enter sapien but only to find my sky looks like the ground instead of a sky
here is my next debug:
02.02.11 12:26:34 sapien pc 01.00.00.0609 ---------------------------------------------- 02.02.11 12:26:34 reference function: _write_to_error_file 02.02.11 12:26:34 reference address: 401b13 02.02.11 12:26:34 Couldn't read map file './sapienbeta.map' 02.02.11 12:26:34 CreateDevice succeeded with refresh rate = 0 02.02.11 12:26:34 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 02.02.11 12:26:34 Increasing sound decompression buffer size to 1048576 bytes 02.02.11 12:26:35 WARNING: 1 clusters in structure_bsp levels\beginner\beginners have no background sound or sound environment. 02.02.11 12:26:35 (radiosity_save: bad source offset (you need to recompile.) 02.02.11 12:26:35 local player 0, weapon (0x0), deleted unexpectedly 02.02.11 12:32:13 ui_widget_definition tag 'ui\shell\solo_game\pause_game\pause_game'/-1 not loaded 02.02.11 12:32:13 failed to load full screen pause game window 02.02.11 12:32:16 ui_widget_definition tag 'ui\shell\solo_game\pause_game\pause_game'/-1 not loaded 02.02.11 12:32:16 failed to load full screen pause game window 02.02.11 12:33:49 file_open('tags\scenery\halo_destroyed\effects\halo small burning debris.particle') error 0x00000003 'The system cannot find the path specified. ' 02.02.11 12:33:49 couldn't open particle tag 'halo small burning debris.particle'. 02.02.11 12:33:49 failed to load effect tag 'levels\a10\poa_explosions\spewing debris' 02.02.11 12:33:49 failed to load scenery tag 'levels\a10\poa_explosions\poa_fire_emitter' 02.02.11 12:33:49 file_open('tags\scenery\halo_destroyed\effects\halo small burning debris.particle') error 0x00000003 'The system cannot find the path specified. ' 02.02.11 12:33:49 couldn't open particle tag 'halo small burning debris.particle'. 02.02.11 12:33:49 failed to load effect tag 'levels\a10\poa_explosions\spewing debris large' 02.02.11 12:33:49 failed to load scenery tag 'levels\a10\poa_explosions\poa_fire_emitter large' 02.02.11 12:33:49 file_open('tags\characters\marine_armored\shaders\marine_helmet_hud_hires.shader_model') error 0x00000003 'The system cannot find the path specified. ' 02.02.11 12:33:49 couldn't open shader_model tag 'marine_helmet_hud_hires.shader_model'. 02.02.11 12:33:49 file_open('tags\characters\marine_armored\shaders\marine_helmet_hires.shader_model') error 0x00000003 'The system cannot find the path specified. ' 02.02.11 12:33:49 couldn't open shader_model tag 'marine_helmet_hires.shader_model'. 02.02.11 12:33:49 failed to load gbxmodel tag 'levels\c10\devices\helmet\helmet' 02.02.11 12:33:49 failed to load scenery tag 'levels\c10\devices\helmet\helmet' 02.02.11 12:33:49 file_open('tags\scenery\halo_destroyed\bitmaps\halo_explosion_flares.bitmap') error 0x00000003 'The system cannot find the path specified. ' 02.02.11 12:33:49 couldn't open bitmap tag 'halo_explosion_flares.bitmap'. 02.02.11 12:33:49 failed to load lens_flare tag 'vehicles\pelican\effects\pelican explosion_core' 02.02.11 12:33:49 failed to load light tag 'vehicles\pelican\effects\pelican explosion_core' 02.02.11 12:33:49 failed to load effect tag 'vehicles\pelican\effects\pelican explosion' 02.02.11 12:33:49 failed to load model_collision_geometry tag 'vehicles\pelican\pelican' 02.02.11 12:33:49 failed to load scenery tag 'vehicles\pelican\pelican' 02.02.11 12:40:58 Increasing sound decompression buffer size to 1048576 bytes 02.02.11 12:40:59 WARNING: 1 clusters in structure_bsp levels\beginner\beginners have no background sound or sound environment. 02.02.11 12:40:59 main_new_map() failed.
Quote: --- Original message by: ODST_Nick Mentioned my name & map, assumed you did. sorry. anyways, did you fix your error?
thanks, but now i get this:
02.02.11 11:13:28 sapien pc 01.00.00.0609 ---------------------------------------------- 02.02.11 11:13:28 reference function: _write_to_error_file 02.02.11 11:13:28 reference address: 401b13 02.02.11 11:13:28 Couldn't read map file './sapienbeta.map' 02.02.11 11:13:28 CreateDevice succeeded with refresh rate = 0 02.02.11 11:13:28 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 02.02.11 11:13:29 Increasing sound decompression buffer size to 1048576 bytes 02.02.11 11:13:30 WARNING: 1 clusters in structure_bsp levels\beginner\beginners have no background sound or sound environment. 02.02.11 11:13:30 local player 0, weapon (0x0), deleted unexpectedly 02.02.11 11:15:02 file_open('tags\scenery\halo_destroyed\effects\halo small burning debris.particle') error 0x00000003 'The system cannot find the path specified. ' 02.02.11 11:15:02 couldn't open particle tag 'halo small burning debris.particle'. 02.02.11 11:15:02 failed to load effect tag 'levels\a10\poa_explosions\spewing debris' 02.02.11 11:15:02 failed to load scenery tag 'levels\a10\poa_explosions\poa_fire_emitter' 02.02.11 11:15:02 file_open('tags\scenery\halo_destroyed\effects\halo small burning debris.particle') error 0x00000003 'The system cannot find the path specified. ' 02.02.11 11:15:02 couldn't open particle tag 'halo small burning debris.particle'. 02.02.11 11:15:02 failed to load effect tag 'levels\a10\poa_explosions\spewing debris large' 02.02.11 11:15:02 failed to load scenery tag 'levels\a10\poa_explosions\poa_fire_emitter large' 02.02.11 11:15:04 file_open('tags\characters\marine_armored\shaders\marine_helmet_hud_hires.shader_model') error 0x00000003 'The system cannot find the path specified. ' 02.02.11 11:15:04 couldn't open shader_model tag 'marine_helmet_hud_hires.shader_model'. 02.02.11 11:15:04 file_open('tags\characters\marine_armored\shaders\marine_helmet_hires.shader_model') error 0x00000003 'The system cannot find the path specified. ' 02.02.11 11:15:04 couldn't open shader_model tag 'marine_helmet_hires.shader_model'. 02.02.11 11:15:04 failed to load gbxmodel tag 'levels\c10\devices\helmet\helmet' 02.02.11 11:15:04 failed to load scenery tag 'levels\c10\devices\helmet\helmet' 02.02.11 11:15:13 file_open('tags\scenery\halo_destroyed\bitmaps\halo_explosion_flares.bitmap') error 0x00000003 'The system cannot find the path specified. ' 02.02.11 11:15:13 couldn't open bitmap tag 'halo_explosion_flares.bitmap'. 02.02.11 11:15:13 failed to load lens_flare tag 'vehicles\pelican\effects\pelican explosion_core' 02.02.11 11:15:13 failed to load light tag 'vehicles\pelican\effects\pelican explosion_core' 02.02.11 11:15:13 failed to load effect tag 'vehicles\pelican\effects\pelican explosion' 02.02.11 11:15:13 failed to load model_collision_geometry tag 'vehicles\pelican\pelican' 02.02.11 11:15:13 failed to load scenery tag 'vehicles\pelican\pelican' 02.02.11 11:17:52 EAX: 0x00000000 02.02.11 11:17:52 EBX: 0x00A4CA01 02.02.11 11:17:52 ECX: 0x00000000 02.02.11 11:17:52 EDX: 0x00000000 02.02.11 11:17:52 EDI: 0x0018D3B0 02.02.11 11:17:52 ESI: 0x00000000 02.02.11 11:17:52 EBP: 0x0018D288 02.02.11 11:17:52 ESP: 0x0018D278 02.02.11 11:17:52 EIP: 0x76EF0BD2, 83 C4 04 C2 ????? 02.02.11 11:17:52 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#265: tag_get(0x0) expected group 'object' but got group 'gbxmodel'
Quote: --- Original message by: ODST_Nick
Your even lucky i released this beta, early in it's development. i put my own special protection on the map, so you CANT rip it. note how all the tags say "Created by ODST_Nick". that's my protection i put on it, and ripping it is impossible, so stop trying, your going to FAIL at it. my final, i will release an unprotected verson a month later. that's why your tags keep corrupting, because of my protection i put on it.
Edited by ODST_Nick on Feb 1, 2011 at 06:07 PM
umm nick, who said i was trying to edit your map, i was making my own basic map called beginner
Quote: --- Original message by: jackotheblah compile the .jms to .scenerio again how i do that again
Quote: --- Original message by: jackotheblah have you tried recompiling. what do you mean by "recompiling"
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