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Polishhotdog has contributed to 5 posts out of 465278 total posts
(0.00%) in 4,707 days (0.00 posts per day).
20 Most recent posts:
Go here, its were o learnt all the basics :) http://ghost.halomaps.org/tutorials/#weapons
I just created a weapon for Halo, not my first time but it was my first time trying to do Custom Animations for a weapon, i merge it the MC hands into 3ds max (Rigged Nodes by CMDR-Reservoir) and i link the frame gun to R Right Wriste or whatever, and i animate frame by frame, when im done i export as JMM and use command "Tool animations weapons\*gun name*\fp and it says it says "compression rate 0" then i use Kornman00 animation editor to import the animations into the Assault Rifle FP animations file and export. I scroll down to Interface in guerilla and select "FP animations" and choose the FP file i exported from the animation editor and then save, create a item collection etc etc but when i go into Halo CE the weapon appears but my animations don't appear, just the default Assault rifle animations. What am i doing wrong?
just tried that and it didn't work, still seems to implode on itself :(
just recently started modeling weapons into Halo CE but every weapon i do turns out like this...
http://img27.imageshack.us/i/39162826.jpg/
and in first person like this..
http://img208.imageshack.us/i/62026696.jpg/ when i create the model in 3DS max i basically create a plane and apply the texture to it. then i use the line tool to trace it then extrude polygons and copy in x axis then attach them together and UVW map.
anyone know what i'm doing wrong?
I've created a pistol model in Gmax but now i don't know how to actually put it into Halo CE, If anyone knows how to could you please tell me? or link me a good tutorial
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