
Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
|
Posted: Jul 12, 2007 03:31 AM
Msg. 1 of 4
Okay so I made an indoor map with no windows. Its completly enclosed and I got it past tool but when I edit the shaders and add a sky I add the sky from the map Underpass and open it in sapien but there is no sky. Do I need to make a box around the model and give it a name of +sky?
|
|
|

Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
|
Posted: Jul 12, 2007 07:01 AM
Msg. 2 of 4
Ummm I was told there needs to be a sky.
|
|
|

Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
|
Posted: Jul 12, 2007 10:42 PM
Msg. 3 of 4
So how do I see in sapien?
|
|
|

MechWarrior001
Joined: Mar 13, 2007
|
Posted: Jul 12, 2007 10:47 PM
Msg. 4 of 4
A good way to add lights to a indoor map is to model a light fixture & give it a shader that has illumination properties, a example shader is the flourescent.shader_environment tag. It is located in levels/a10/shaders. Use this to add basic lights to your map.
|
|
|