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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Indoor map problem

Author Topic: Indoor map problem (4 messages, Page 1 of 1)
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Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jul 12, 2007 03:31 AM    Msg. 1 of 4       
Okay so I made an indoor map with no windows. Its completly enclosed and I got it past tool but when I edit the shaders and add a sky I add the sky from the map Underpass and open it in sapien but there is no sky. Do I need to make a box around the model and give it a name of +sky?


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jul 12, 2007 07:01 AM    Msg. 2 of 4       
Ummm I was told there needs to be a sky.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jul 12, 2007 10:42 PM    Msg. 3 of 4       
So how do I see in sapien?


MechWarrior001
Joined: Mar 13, 2007


Posted: Jul 12, 2007 10:47 PM    Msg. 4 of 4       
A good way to add lights to a indoor map is to model a light fixture & give it a shader that has illumination properties, a example shader is the flourescent.shader_environment tag. It is located in levels/a10/shaders. Use this to add basic lights to your map.

 

 
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