A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »why does this happen sometimes?

Author Topic: why does this happen sometimes? (4 messages, Page 1 of 1)
Moderators: Dennis

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jul 8, 2007 04:28 PM    Msg. 1 of 4       


this is just a testing thing i am doing so no comments bout the map plz.
why does it sometimes do the black parts after i do lightmaps???
please.


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Jul 8, 2007 05:21 PM    Msg. 2 of 4       
that is a wierd error maybe that is parts that you did not get textured or something

Edited by Rm860 on Jul 8, 2007 at 05:22 PM
Edited by Rm860 on Jul 8, 2007 at 05:22 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jul 8, 2007 06:41 PM    Msg. 3 of 4       
i have tryed multiple skys and same thing and the model in 3ds looks good all textured. i dont get it.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jul 9, 2007 11:30 PM    Msg. 4 of 4       
Quote: --- Original message by: kenney001
looks like a shader problem.

I have seen this before when the ground texture has an alpha layer, but it is compressed with color-key transparency.

the shader is done as normal
this is a bitmap ripped from h2 i think, i dloaded it on the vista section here.
is there anyway to remove said alpha layer that u know ??

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 4:04 AM 234 ms.
A Halo Maps Website