
jjwk544
Joined: Jun 30, 2007
That's Right, I'm Back. Again.
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Posted: Jul 3, 2007 11:06 PM
Msg. 1 of 20
DONT POST LET THIS DIE Edited by jjwk544 on Jul 5, 2007 at 11:17 PM Edited by jjwk544 on Jul 6, 2007 at 10:08 AM Edited by jjwk544 on Jul 9, 2007 at 08:45 AM
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jul 3, 2007 11:30 PM
Msg. 2 of 20
we don't need drama like this really. who cares if you give up mapping. just keep at it if you want to make maps. it's is hard. I used to try mapping but i did not enjoy it, well mostly cause i fell in love with gurilla. I love working with that program and learning more about tags. However it's just as hard as map making as you really just got to use trial and error sometimes.
get HEK+ to de-compile unprotected maps.
go search halomaps.org for the rest of your questions. Edited by Rm860 on Jul 3, 2007 at 11:32 PM
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Nugga117
Joined: Nov 14, 2005
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Posted: Jul 3, 2007 11:33 PM
Msg. 3 of 20
For the HEK requirements, they should add the word PATIENCE in big, bold letters.
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MechWarrior001
Joined: Mar 13, 2007
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Posted: Jul 3, 2007 11:43 PM
Msg. 4 of 20
and EXPERIMENT So we may one day unlock the secret to making AI sync 
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TLS_FlyingDog
Joined: Mar 2, 2007
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Posted: Jul 4, 2007 11:27 AM
Msg. 5 of 20
Don't give up. Just keep it simple to start with and ask for help where you need it. Trust me you will feel better after you see your map in game.
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M6dEEp
Joined: Mar 26, 2007
Pwnography
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Posted: Jul 4, 2007 12:38 PM
Msg. 6 of 20
yeah, and as far as it goes with beginners, the best advice you can give is keep your chin up and try and figure out as much for yourself as you can, and if you come across a roadblock, then ask for help. I NEVER asked for help when i started making maps (that was a year ago) and now i'm asking questions all the time lol, just try and try and try.
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jul 4, 2007 12:51 PM
Msg. 7 of 20
map making just requires alot of a person, if you don't have the time to keep with it you might want to maybe get into modding instead. Though the trick is to make tasteful mods.
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DG Jin
Joined: May 15, 2007
May the lulz be strong in you
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Posted: Jul 4, 2007 07:01 PM
Msg. 8 of 20
hey everything i make uses me as ammo (I'm not slingshot ammo lol) but the point is me and all those others out there don't give up (I dunno bout you guys but I'm to stuborn) and you should keep on trying aswell as said think simple my first map was a spin of Geometric geeks tut map and it was fine for my first, we dont expect you to become the next CMT or annything just chill take it a step back and try again.
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MechWarrior001
Joined: Mar 13, 2007
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Posted: Jul 5, 2007 12:15 PM
Msg. 9 of 20
Quote: --- Original message by: Spartan Virus i know hw u feel i was gunna give up cuz io didnt know how to do somthing then i started messing with stuff and it werked and i think u can do it if i can cuz im only 10 years old Man, amazing what technology does to us.
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jul 5, 2007 12:54 PM
Msg. 10 of 20
Map making should be fun i agree, if it isn't for you then stop trying to make maps. It was not fun for me so i stoped making maps but i still was interested in the HEK. So i starting getting into mods, which are fun for me. I like going into gurilla and learning more about how tags work. Though i have not released a mod i do enjoy making them. Also guys realize Bungie also had to deal with open edges and all that stuff. Bungie made Halo with 3ds Max 5 when alot of people here who have 3ds max are using 7 or 8. Think how much harder it was for them? Also realize it was their job they were not doing it just cause they liked making maps. I bet there were times when the staff making the maps were very frustrated. Halo CE was just a treat they gave to the community, it also is unsuported. They did not release it so any average joe could make a map. They did not plan on it. An unsuported program means they don't really care what people do with it, it's just a bonus. The HEK also was for 3ds max only, it's just someone made a script to export halo jms data with gmax. So keep in mind gmax users are already as a disadvantage. the real thing holding gmax users back right now is not having an error fixing video tutorial. i agree, if your not making anything even halfway good don't release it. there is no excuse to make and release a plain box map. Edited by Rm860 on Jul 5, 2007 at 12:56 PM
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MechWarrior001
Joined: Mar 13, 2007
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Posted: Jul 5, 2007 01:01 PM
Msg. 11 of 20
Quote: --- Original message by: Rm860Map making should be fun i agree, if it isn't for you then stop trying to make maps. It was not fun for me so i stoped making maps but i still was interested in the HEK. So i starting getting into mods, which are fun for me. I like going into gurilla and learning more about how tags work. Though i have not released a mod i do enjoy making them. Also guys realize Bungie also had to deal with open edges and all that stuff. Bungie made Halo with 3ds Max 5 when alot of people here who have 3ds max are using 7 or 8. Think how much harder it was for them? Also realize it was their job they were not doing it just cause they liked making maps. I bet there were times when the staff making the maps were very frustrated. Halo CE was just a treat they gave to the community, it also is unsuported. They did not release it so any average joe could make a map. They did not plan on it. An unsuported program means they don't really care what people do with it, it's just a bonus. The HEK also was for 3ds max only, it's just someone made a script to export halo jms data with gmax. So keep in mind gmax users are already as a disadvantage. the real thing holding gmax users back right now is not having an error fixing video tutorial. i agree, if your not making anything even halfway good don't release it. there is no excuse to make and release a plain box map. Edited by Rm860 on Jul 5, 2007 at 12:56 PM I agree aswell. I very much enjoy making maps. I'm one of those people who like to mess with settings & configurations. Being that in HCE's HEK you can modify basicaly every tag gives me alot of freedom with stuff. I enjoy making space, artic, and ocean related things. (Although i very, very, very seldom come up with a idea) So I encourage you to continue map making. If you aren't good with one part of the HEK, find some other part of the HEK your good at, like tagging, or texturing, or modeling, or maybe even scripting. And you know whats the best part of mapping? when your finished making that map your working on, you get to play it.
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jul 5, 2007 01:08 PM
Msg. 12 of 20
The main problem people have is they get their expectations up that alot of people will play their map. However you can't do that, cause people only like playing well made maps. thats why CMT is so popular, cause their team is the most skilled that i know of.
Mech is right, maybe a different part of the HEK is for you.
Other things you may want to try: Making maps with AI, modeling bases and upload the .max file for others to finish, though you need to get good at modeling. working with gurilla, scripting (the community needs good scripters) though scripting is very advanced.
AI might be your bag, it can still be a little hard but it's easier then mapping.
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MechWarrior001
Joined: Mar 13, 2007
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Posted: Jul 5, 2007 01:16 PM
Msg. 13 of 20
You know what would be Awesome? is if the Halo: Combat Evolved mapping team from bungie became part of the Halo CE mapping community. Then they could offer more help to the Halo CE mapping community. It makes me sad, knowing it wont happen.
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jul 5, 2007 01:38 PM
Msg. 14 of 20
yes they are making Halo 3. I wonder if they will do a Halo 4.
I doubt it as i think they should move on to create a different universe. Maybe an adventure action game not FPS and not halo releated. Really though i wonder what is next after Halo 3.
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Geo
Joined: Mar 2, 2007
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Posted: Jul 5, 2007 03:58 PM
Msg. 15 of 20
Sadly, I don't think they will release a Halo 4, if you watch the videos, it looks like the story is coming to a climax. How sad... 
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H Guru
Joined: Oct 15, 2006
EHSv3 Coming Soon!
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Posted: Jul 5, 2007 04:41 PM
Msg. 16 of 20
isnt there gonna be a new story though after Halo 3?
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H Guru
Joined: Oct 15, 2006
EHSv3 Coming Soon!
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Posted: Jul 5, 2007 05:50 PM
Msg. 17 of 20
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Geo
Joined: Mar 2, 2007
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Posted: Jul 5, 2007 06:39 PM
Msg. 18 of 20
Ya I had heard about that. Thanks for the link guru, I'll check it out.
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jul 5, 2007 06:45 PM
Msg. 19 of 20
Quote: --- Original message by: Tarzan Funny story about that all-in-one... I think it's called Prometheus - due for release in October of this year. I read something about that somewhere, and I don't remember where, but I'm pretty sure that was the name... supposed to be a reverse engineering project compatible with HX, H2X, HCE, and H2VCE... yea but it's still awhile away, if it really ever does come out for public. But i think you would still need gmax or something right? I can't remember for sure. That website lags like crazy on my compy
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M6dEEp
Joined: Mar 26, 2007
Pwnography
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Posted: Jul 6, 2007 07:54 AM
Msg. 20 of 20
I think its supposed to be an all in one, you can model and animate (like in max) and and its sapien, tool, guerilla and a 3d modeling app all in one. BUT its been in developement for like 2 years, i remember ppl complaining that it was taking too long when i started mapping, which was a LOOOOOOONG time ago. I thought it was dead, and looked as if it died till right now, lol. And Nick, i think the same one at h2vista.net is the project lead, but idk. M6dEEp's smarts and overall Ub3Rn3$Z aloud him to aquire a pic of the program Edited by M6dEEp on Jul 6, 2007 at 08:34 AM
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