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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Check out my huge shipyard/ship docking station

Author Topic: Check out my huge shipyard/ship docking station (6 messages, Page 1 of 1)
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MechWarrior001
Joined: Mar 13, 2007


Posted: Jul 1, 2007 07:51 AM    Msg. 1 of 6       
Ok, i was bored, so, i made this huge space station. its just a collection of premade models jumbled together. I also used selentics bases in the making of it, so, Now you know selentic.



Ive already tried putting it in-game and it doesn't work.


MechWarrior001
Joined: Mar 13, 2007


Posted: Jul 1, 2007 08:56 PM    Msg. 2 of 6       
Microsoft Windows [Version 6.0.6000]
Copyright (c) 2006 Microsoft Corporation. All rights reserved.

C:\Program Files\Microsoft Games\Halo Custom Edition>tool model scenery\facility
s\shipyard
Couldn't read map file './toolbeta.map'
### shipyard.JMS
### WARNING found #57 degenerate triangles.
EAX: 0xFFFFFFFE
EBX: 0x05170301
ECX: 0x0012F588
EDX: 0x000002CC
EDI: 0x0012F588
ESI: 0x00000000
EBP: 0x0012F460
ESP: 0x0012F450
EIP: 0x771A0F34, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && index<a
rray->count

C:\Program Files\Microsoft Games\Halo Custom Edition>


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Jul 1, 2007 09:02 PM    Msg. 3 of 6       
Quote: --- Original message by: MechWarrior001
Microsoft Windows [Version 6.0.6000]
Copyright (c) 2006 Microsoft Corporation. All rights reserved.

C:\Program Files\Microsoft Games\Halo Custom Edition>tool model scenery\facility
s\shipyard
Couldn't read map file './toolbeta.map'
### shipyard.JMS
### WARNING found #57 degenerate triangles.
EAX: 0xFFFFFFFE
EBX: 0x05170301
ECX: 0x0012F588
EDX: 0x000002CC
EDI: 0x0012F588
ESI: 0x00000000
EBP: 0x0012F460
ESP: 0x0012F450
EIP: 0x771A0F34, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && index<a
rray->count

C:\Program Files\Microsoft Games\Halo Custom Edition>


When compiling using Tool the following warning message appears:

### WARNING found # degenerate triangles.

Solution:

There is an error in the construction of the triangles that compose the level geometry.

Check for triangles that have had edges turned or have been modified such that 2 edges of the triangle now exist in the same space (share the same vertex coordinates).

These will often appear in 3ds Max as a single edge when in fact it is just the collapsed or malformed edges of a triangle all occupying the same space.


MechWarrior001
Joined: Mar 13, 2007


Posted: Jul 1, 2007 09:34 PM    Msg. 4 of 6       
how do i do that?

EDIT: i figured out the problem. All the bridges have errors, so.... how do i fixed them?
Edited by MechWarrior001 on Jul 1, 2007 at 09:50 PM


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Jul 1, 2007 11:19 PM    Msg. 5 of 6       
I'm not entirely sure how to fix that error, all I know how to do is explain them. Basically it's saying that there are two triangles sharing two vertexes. Overlapping faces means there's two triangles sharing THREE vertexes. Basically let's say you have a triangle like this:

/|
¯

and another triangle like this

|\
 ¯

If they overlap to appear like this:

|V|
¯¯

then obviously something's wrong. XD

That's the best I can explain it. ><; I suck at explaining this error really, and I'm not entirely sure how you'd fix it without deleting/recreating faces or something.
Edited by MF Boom on Jul 1, 2007 at 11:20 PM


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jul 2, 2007 01:15 AM    Msg. 6 of 6       
Very nice diagram. Also no, you have to delete and recreate.

 

 
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