
MechWarrior001
Joined: Mar 13, 2007
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Posted: Jul 1, 2007 07:51 AM
Msg. 1 of 6
Ok, i was bored, so, i made this huge space station. its just a collection of premade models jumbled together. I also used selentics bases in the making of it, so, Now you know selentic.  Ive already tried putting it in-game and it doesn't work.
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MechWarrior001
Joined: Mar 13, 2007
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Posted: Jul 1, 2007 08:56 PM
Msg. 2 of 6
Microsoft Windows [Version 6.0.6000] Copyright (c) 2006 Microsoft Corporation. All rights reserved.
C:\Program Files\Microsoft Games\Halo Custom Edition>tool model scenery\facility s\shipyard Couldn't read map file './toolbeta.map' ### shipyard.JMS ### WARNING found #57 degenerate triangles. EAX: 0xFFFFFFFE EBX: 0x05170301 ECX: 0x0012F588 EDX: 0x000002CC EDI: 0x0012F588 ESI: 0x00000000 EBP: 0x0012F460 ESP: 0x0012F450 EIP: 0x771A0F34, C3 8D A4 24 ????? EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && index<a rray->count
C:\Program Files\Microsoft Games\Halo Custom Edition>
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MF Boom
Joined: Mar 5, 2007
I am the bone of my sword...
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Posted: Jul 1, 2007 09:02 PM
Msg. 3 of 6
Quote: --- Original message by: MechWarrior001 Microsoft Windows [Version 6.0.6000] Copyright (c) 2006 Microsoft Corporation. All rights reserved.
C:\Program Files\Microsoft Games\Halo Custom Edition>tool model scenery\facility s\shipyard Couldn't read map file './toolbeta.map' ### shipyard.JMS ### WARNING found #57 degenerate triangles. EAX: 0xFFFFFFFE EBX: 0x05170301 ECX: 0x0012F588 EDX: 0x000002CC EDI: 0x0012F588 ESI: 0x00000000 EBP: 0x0012F460 ESP: 0x0012F450 EIP: 0x771A0F34, C3 8D A4 24 ????? EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && index<a rray->count
C:\Program Files\Microsoft Games\Halo Custom Edition> When compiling using Tool the following warning message appears: ### WARNING found # degenerate triangles. Solution: There is an error in the construction of the triangles that compose the level geometry. Check for triangles that have had edges turned or have been modified such that 2 edges of the triangle now exist in the same space (share the same vertex coordinates). These will often appear in 3ds Max as a single edge when in fact it is just the collapsed or malformed edges of a triangle all occupying the same space.
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MechWarrior001
Joined: Mar 13, 2007
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Posted: Jul 1, 2007 09:34 PM
Msg. 4 of 6
how do i do that?
EDIT: i figured out the problem. All the bridges have errors, so.... how do i fixed them? Edited by MechWarrior001 on Jul 1, 2007 at 09:50 PM
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MF Boom
Joined: Mar 5, 2007
I am the bone of my sword...
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Posted: Jul 1, 2007 11:19 PM
Msg. 5 of 6
I'm not entirely sure how to fix that error, all I know how to do is explain them. Basically it's saying that there are two triangles sharing two vertexes. Overlapping faces means there's two triangles sharing THREE vertexes. Basically let's say you have a triangle like this:
/| ¯
and another triangle like this
|\ ¯
If they overlap to appear like this:
|V| ¯¯
then obviously something's wrong. XD
That's the best I can explain it. ><; I suck at explaining this error really, and I'm not entirely sure how you'd fix it without deleting/recreating faces or something. Edited by MF Boom on Jul 1, 2007 at 11:20 PM
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jul 2, 2007 01:15 AM
Msg. 6 of 6
Very nice diagram. Also no, you have to delete and recreate.
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