
TLS_FlyingDog
Joined: Mar 2, 2007
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Posted: Jun 30, 2007 11:13 PM
Msg. 1 of 4
I get this error every time i export the map with the exact portals attached. How do you fix this? I have not been able to find the same error out on the net. Thank You
C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\test\ faded_glory faded_glory Couldn't read map file './toolbeta.map' building intermediate geometry... building collision geometry... reducing collision geometry... building collision bsp... reducing collision bsp... verifying collision geometry... verifying collision bsp... building portals... EAX: 0xFFFFFFFE EBX: 0x00000001 ECX: 0x00123180 EDX: 0x000002CC EDI: 0x00123180 ESI: 0x00000000 EBP: 0x00123058 ESP: 0x00123048 EIP: 0x7C90EB94, C3 8D A4 24 ????? EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #545 is not a valid structure_bsp_cluster_portal_block index in [#0,#512)
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TLS_FlyingDog
Joined: Mar 2, 2007
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Posted: Jul 1, 2007 10:30 AM
Msg. 2 of 4
All materials are multi so that is not an issue. it is set for +exactportal so it has the correcet name. All faces follow the sealed world rule and normals face out. I can unlink the portals and the map will structure just fine. I'm going to seperate all the portals and link them in sections to see if the error happens again. The thing is what do you do to fix exact portals?
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TLS_FlyingDog
Joined: Mar 2, 2007
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Posted: Jul 1, 2007 10:54 AM
Msg. 3 of 4
The reason i am trying to do exact portals is because the map has a very high triangle count. I do have the level set up with portals. it is the exact portals is is making me go nuts. I did try doing it in scetions and now i get this error.
Microsoft Windows XP [Version 5.1.2600] (C) Copyright 1985-2001 Microsoft Corp.
C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\test\ faded_glory faded_glory Couldn't read map file './toolbeta.map' building intermediate geometry... building collision geometry... reducing collision geometry... building collision bsp... reducing collision bsp... verifying collision geometry... verifying collision bsp... building portals... couldn't allocate cluster portal index
C:\Program Files\Microsoft Games\Halo Custom Edition>
Let me ask you this. How will the map perform with a high poly count. it is under 20k and i do have it portaled. Should i even bother with exact portals. On this map it is more than just a door or a hall. I have many buidlings with doors, windows and holes from explosions.
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TLS_FlyingDog
Joined: Mar 2, 2007
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Posted: Jul 1, 2007 10:17 PM
Msg. 4 of 4
it's fine with the regular portals.
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