
yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: Jun 28, 2007 04:30 AM
Msg. 1 of 7
well, I when throu a couple of tuts and can't find a biped tut for g-max. I can't make a skeleton. can someone help me out?
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Jay2645
Joined: Mar 29, 2007
Cortana saw you naked.
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Posted: Jun 28, 2007 06:58 AM
Msg. 2 of 7
Gmax cannot make bipeds, turrets, or vehicles. It can make crappy weapons, though, but there is no custom animations for them.
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jun 28, 2007 08:24 AM
Msg. 3 of 7
you can model bipeds, vehicles and weapons all you want in gmax. Gmax can actually make animations but it can't export them for halo. Gmax is unsupported for the HEK, as the HEK was really designed for 3ds max only. the blitzkrieg or whatever is a 3ds max only exporter and it's the only exporter that can export animations for halo ce.
your out of luck unless you make the model and send it to a 3ds max user to animate and rig.
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jun 28, 2007 09:23 AM
Msg. 4 of 7
i have not seen evidence of it yet, is it even out for the general public?
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H Guru
Joined: Oct 15, 2006
EHSv3 Coming Soon!
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Posted: Jun 28, 2007 09:31 AM
Msg. 5 of 7
post by Tanasoo Quote: The wait is finally over for 3DS max 9 and Gmax users for a Animation export tool for HEK! The scene setup is the same as for Blitzkrieg, and it is fully functional with Max 5+ and Gmax 1.2.
Code:
/* Halo Animation eXporter script by Tanasoo */ /* Compatible with 3ds max 5+ and Gmax 1.2 */ /* Current Version: 1.0B */ /********************************************************************/ /* Installation instructions: */ /* 1)Place "Halo_Anim_eXporter.mcr" in the 3ds max (or Gmax) root */ /* Directory \ui\macroscripts */ /* 2)Lanuch 3DS max (or Gmax, duh ;)) Then click "Customize> */ /* Customize User Interface" Then Click the "Toolbars" tab and */ /* from the "Category" drop down list select "HAX" Now from the */ /* list, just drag "Halo Animation eXporter" to any toolbar you */ /* like, Hit the button and enjoy! */ /********************************************************************/ /* Instructions: */ /* This script will export nodes with both "frame" and "Bip01" */ /* prefixes. It will ignore anything that is not liked to the frame*/ /* and any object starting with "#" linked to the bones. */ /* ***Make sure to un-link or delete any nodes that do not start */ /* with "#" form the parent Frame before exporting!!!*** */ /* */ /* 1)Delete any objects (including skinned mesh) as stated above */ /* 2)Enter desired Node List Checksum. This can be found in the */ /* .gbxmodel tag in Guerilla (near the bottom) */ /* 3) Select export mode. (File only works with 3DS MAX) */ /* 4)Hit Export! */ /********************************************************************/
That's pretty much it Very Happy If you run into any bugs, just post 'em here. Its my first export script, so I hope there aren't TOO many Wink
***Update*** Version 1.2B in now up! Now it's not toxic to ANYONE!!! Laughing I fixed a few minor bugs, too... download http://forums.halomods.com/viewtopic.php?mode=attach&id=12705
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jun 28, 2007 09:47 AM
Msg. 6 of 7
if your log into the site.
it's odd thats it's no on halomaps yet.
i bet now people will start making a lot more cool stuff, now gmax users won't be so in the dark. I look forward to seeing the first good custom weapon and vehicle come from this.
gmax just evolved lol.
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yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: Jun 28, 2007 11:30 PM
Msg. 7 of 7
umm, once you've downloaded the hax what do you do with it?
EDIT: sry, dumb question. he posted it... Edited by yukonmuffin on Jun 29, 2007 at 12:05 AM
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