
SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Jun 22, 2007 12:55 PM
Msg. 1 of 6
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Jun 22, 2007 11:09 PM
Msg. 2 of 6
Waterloo was based off of a campaign level from Marathon 2, so is Kill Your Television.
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Jun 23, 2007 07:39 PM
Msg. 3 of 6
Heh Gex... good times... Anyway, got a few updates #1 Got it in Sapien (with minimal errors too, w00t!) http://i119.photobucket.com/albums/o127/TRIARII117/kytsapien.jpg#2 I put in environmental sounds from Marathon, a water sound, the background ambience and an electric hum sound. I was thinking about using textures from Marathon, but I decided not to. Why? So I can give it a function on the Halo. Thats why... Edited by SiMuLaCrUm on Jun 23, 2007 at 07:41 PM
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Jun 23, 2007 09:31 PM
Msg. 4 of 6
It's cool, I've played the game already. When I was playing that particular level, I got the idea for this map.
Igh, the beta is having exception problems. It's not the spawns, netgame flags or anything that I can tell so far. Edited by SiMuLaCrUm on Jun 24, 2007 at 02:23 PM
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zsdg06
Joined: Mar 17, 2007
Steam - zsdg07 | Xfire - zsdg06
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Posted: Jun 25, 2007 03:30 AM
Msg. 5 of 6
whats this got to do with killing your TV?
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Jun 25, 2007 11:47 AM
Msg. 6 of 6
Fixed the exceptions, I had it set to main menu and not multiplayer. Anyone want beta, ask me on xfire. Quote: LOL nice like how took that pic and made a 3d level with it pretty niffty
Thats the overhead map from marathon. It is a 3d game. Edited by SiMuLaCrUm on Jun 25, 2007 at 11:49 AM
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