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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Doublegulchv2 way better

Author Topic: Doublegulchv2 way better (19 messages, Page 1 of 1)
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jun 16, 2007 09:30 PM    Msg. 1 of 19       






http://files.filefront.com/doublegulchv2zip/;7803176;;/fileinfo.html

please dload this map and give feedback soo i know if there is anything needds changing before i upload to halomaps.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jun 16, 2007 09:44 PM    Msg. 2 of 19       
yea i will work on that tonite and give it more materialids and texture it right. thanks for input. also how should u get to top of cliff? and what should be up there?
suggestions plz.
Edited by Maniac1000 on Jun 16, 2007 at 09:45 PM


tygron
Joined: Jan 16, 2006

Furry and proud :3


Posted: Jun 17, 2007 12:11 AM    Msg. 3 of 19       
Thats the best thinking i've ever heard... all of the above should be done. (in massacres post)

I love that huge gap between the two areas..... but I don't think there should be another base near the gap.... although it is kinda intresting........ make sure the flags are in the basses farthest from each other.


tygron
Joined: Jan 16, 2006

Furry and proud :3


Posted: Jun 17, 2007 12:40 AM    Msg. 4 of 19       
I'm both up for that or a little room hanging off the mountain (on both sides... of the inside orf the arch in the middle) with turrets that people control in them)


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jun 21, 2007 01:38 PM    Msg. 5 of 19       






something like this?? or different??

ill add turrets later


zsdg06
Joined: Mar 17, 2007

Steam - zsdg07 | Xfire - zsdg06


Posted: Jun 22, 2007 04:37 AM    Msg. 6 of 19       
so far.....this map is sick.....the bad thing is....no1 will host it on their servers...


Wolf_
Joined: May 16, 2006


Posted: Jun 22, 2007 05:51 AM    Msg. 7 of 19       
add some playerclip and limit the vehicles height of flying/going.


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Jun 22, 2007 09:50 AM    Msg. 8 of 19       
Looks pretty cool. Maybe have Cheatsman give you his mancannon and use that.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jun 22, 2007 10:58 AM    Msg. 9 of 19       
thanks for the comments. and ill run dedis if i have to , to get the map being played then others will (i hope) add to their mapcycle.
Here is the new updated version with sniper posts and more weapons and more tunnels.

http://files.filefront.com/doublegulchv2zip/;7851038;;/fileinfo.html

my dedi will be running this map for the rest of today and tomorrow so plz play and let me know what u want changed. SERVER NAME doublegulchv2
Edited by Maniac1000 on Jun 22, 2007 at 11:51 AM


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Jun 23, 2007 03:43 PM    Msg. 10 of 19       
Well, I started to play it, and in the middle of the guy saying "Slayer", I got a close relative of the Blue Screen of Death, the Blue Screen of I Won't Kill Your Computer, But You Need to Restart It In Order For Me To Go Away.


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Jun 24, 2007 02:23 AM    Msg. 11 of 19       
I fixed it. Don't know why it does it, but first time I load a map, it gives me that. Second time, it's fine.
Not too bad, but some bugs. I'm going to make a mod of the map fixing what needs to be fixed and stick it on Filefront for you to rip the tags of and modify to stick them in the final map if you want to. I have a working homing rocket launcher that only chases vehicles that I'll include (Thank you Tiamat!).

I now have a destroyed Hog turret modeled:

(Ignore the nodes)
Wow. That must have been some wreck to mess up the hog like that.

Edited by Jay2645 on Jun 24, 2007 at 04:20 AM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jun 24, 2007 02:02 PM    Msg. 12 of 19       
Quote: --- Original message by: Jay2645
I fixed it. Don't know why it does it, but first time I load a map, it gives me that. Second time, it's fine.
Not too bad, but some bugs. I'm going to make a mod of the map fixing what needs to be fixed and stick it on Filefront for you to rip the tags of and modify to stick them in the final map if you want to. I have a working homing rocket launcher that only chases vehicles that I'll include (Thank you Tiamat!).

I now have a destroyed Hog turret modeled:

(Ignore the nodes)
Wow. That must have been some wreck to mess up the hog like that.

Edited by Jay2645 on Jun 24, 2007 at 04:20 AM

the turret would be cool but im not gonna add anything else custom as its sposed to be a regular weapons and vehicles set.
maybe in the v3


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Jun 24, 2007 10:05 PM    Msg. 13 of 19       
Well, I like my custom rocket launcher, but it's your map. I'm going to go replace it with the normal one now.

EDIT: I'm getting a funny exception when I make my animations.
EXCEPTION halt in \halopc\haloce\source\memory\array.c,#127: array->element_size==element_size
Edited by Jay2645 on Jun 24, 2007 at 11:30 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jun 25, 2007 07:56 PM    Msg. 14 of 19       
Quote: --- Original message by: Jay2645
Well, I like my custom rocket launcher, but it's your map. I'm going to go replace it with the normal one now.

EDIT: I'm getting a funny exception when I make my animations.
EXCEPTION halt in \halopc\haloce\source\memory\array.c,#127: array->element_size==element_size
Edited by Jay2645 on Jun 24, 2007 at 11:30 PM


hey Jay i didnt mean it like that, all help and opinions r appreciated. id like u to let me see what u like playing. thanks.
xfire- maniac1000
Edited by Maniac1000 on Jun 25, 2007 at 07:56 PM


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Jun 25, 2007 10:32 PM    Msg. 15 of 19       
Ah, it's OK. I was going to make it anyway.
I managed to fix my little exception problem, I was using a non-conventional way to export my animations because my Blitzkrieg wasn't working, but I got it fixed.


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Jun 26, 2007 04:26 AM    Msg. 16 of 19       
Well, I finally have my Warthog turret working, except for one little bug in the animations. Apparently, I messed up the animations earlier when I did that, and I thought I fixed them. I did, except for one little problem:

Can you guess what is wrong in that picture?


tygron
Joined: Jan 16, 2006

Furry and proud :3


Posted: Jun 26, 2007 10:21 PM    Msg. 17 of 19       
Hay jay pick me,pick me! *gets picked to speak* The gun animations were either flipped or the gun got flipped cause something else was wrong..... the tires are fine. (at first glance that looked awsome!)


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Jun 26, 2007 10:26 PM    Msg. 18 of 19       
Well, I fixed it... Somewhat.

(The blood isn't really there, I added it with paint.)
I redid the animations, but obviously I'm still doing something wrong.
Lol, when I fire, it looks like MC's farting.

P.S. Yes, it is hovering off of the ground, I spawned it with cheat_all_vehicles because I forgot to set up the spawn tags in Sapien (You know, "Slayer default", "Oddball Default", ect.) and I was too lazy to go back in there and redo it. It's fixed now.

Before I forget, here's a list of changes:
MC has the Halo 1 Master Chief backpack mod. I liked it, so I stuck it in there.
The rocket launchers home in on vehicles.
The Warthogs have horns.
I added three of those destroyed Warthogs, one on top of the rock formation separating the two parts, and one in the middle of each base.
Scorpions have been added to Oddball and King of the Hill only.
I took out the extra rocket launchers to decrease potential noobishness. Now the only ones are the ones found on Blood Gulch. They are now more of a form of air defense.

Some of that stuff is extra stuff I threw in there for fun (For instance, the backpack mod), but others I felt it would improve the gameplay.
Does anyone have any suggestions on what to put in or take out?
Edited by Jay2645 on Jun 26, 2007 at 10:33 PM

P.P.S. The screenie I took is one from Doublegulchv2_V2 (As I called it, lol).
Known bugs I need to fix:
The quite obvious one in the screenie above.
The rocket launchers make the respawn countdown beep when you lock on. It is useful, but annoying. They also can lock on to absolutely nothing.
Edited by Jay2645 on Jun 26, 2007 at 10:37 PM

P.P.P.S. (Wow, I need to stop doing that.) The Warthog no longer is stuck in the ground like the first screenie I showed, I fixed the model.
Edited by Jay2645 on Jun 26, 2007 at 10:40 PM


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Jun 28, 2007 03:04 AM    Msg. 19 of 19       
I'm white. I have a really good graphics card, but I'm still getting my PC and laptop synced up, so I haven't messed with those settings yet.
Also, I will not be here from Sunday until Friday, as my dad is taking me on vacation and is refusing to let me bring along my laptop.

 

 
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