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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Actor Tag Data Base

Author Topic: Actor Tag Data Base (7 messages, Page 1 of 1)
Moderators: Dennis

Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Jun 9, 2007 12:00 PM    Msg. 1 of 7       
I want to put together a actor tag data base for use in AI maps. I can get most with the HEK+ from the campaign levels and i have some but i want to know what else is out there. I got some fuel rod grunts (found them), and most of the stardard actor tags from the campaign levels.

Who wants to work with me to make a map just to hold the actor tags so people can rip them. Cause when you download actor tags just as theirselves sometimes you can't get them to work.

so anyone know of maps that have cool actor tags? I am mostly interested in covies and marines. Like i want to find marines and things with all the weapons. Like flamethrower units, and just AI varieties that have more weapons. All i can find for marines is assault rifles, sniper rifles, plasma rifles, and shotguns.

if we make a actor tag data base map i think it will really help people out.


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Jun 9, 2007 12:16 PM    Msg. 2 of 7       
If you send me some that you have, I can change them to hold different weapons...


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jun 9, 2007 01:26 PM    Msg. 3 of 7       
im reanimating the grunt to use rifles weapons... but dont expect that for a long time. also does aanyone know where the engineer came from? it kinda looks like a flod but its awesome. it doesnt attck or anything though but what sp level do yu see them on?


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Jun 9, 2007 01:28 PM    Msg. 4 of 7       
They are in the a50 map, somewhere in the jumbles of data....


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jun 9, 2007 02:03 PM    Msg. 5 of 7       
but do you ever actually SEE them working or anything?


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Jun 9, 2007 02:33 PM    Msg. 6 of 7       
No.


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Jun 9, 2007 03:08 PM    Msg. 7 of 7       
Quote: --- Original message by: Caboose117
If you send me some that you have, I can change them to hold different weapons...


Well what i need for this is whole new actors with different weapons, so just swaping won't work for this project. Why? cause i still need all the original actors. I am going to start putting the actors i have in a map (ill use prisioner for this i think. I want to keep size down so it's not a large map, as there really are not that many types of actors so it will work.. I will only use actor tags that work. Well i will put together the starts of this and put all the actors i have. Then i can always pass it to some other trusted member and let them add different actors the database. Shock: Donut and Caboose are considered trusted members..oh no where did i go wrong! Just kidding guys you my homies.

got 41 actor tags in the map right now, will have about 8 more i think once i add the deliminator actors or whatever. They are like the enemies you face in area 53.

this map is just to host the tags, it's not meant for game play. But if you play the map you are the monitor as the monitor biped can't be killed. I might reconsider this if someone wants to play a map with every type of unit against you. Every actor tag just stands there except the flood infection form..it likes to move around.
Edited by Rm860 on Jun 9, 2007 at 04:22 PM

 

 
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