Okay Impact is a Halo map similar to the popular Area 51 series. The difference between mine and Area 51 is that it takes place on earth and its still Humans vs Covenant.
Intro: The pictures I'm showing you is the first section of Impact. A Pelican dropship has crashed into a village that is being over-run by covenant. Your job is to eliminate the covenant as you go through the map ,with various sub-missions that wont be mentioned yet,
and evacuate into another pelican. This map will not be small and will have close range and long ranged sections. There will be two versions of this map. A singleplayer and multiplayer. In the singleplayer version you will play alone and the AI will be harder. In the multiplayer version the AI will be easier due to AI not syncing so you can enjoy playing with your friends.
Pics:



Error: I want to fix the error now because Im finished with the first part and want it to be perfect so I dont have many errors at once. So here is the error.....
building intermediate geometry...
building collision geometry...
reducing collision geometry...
building collision bsp...
### ERROR found z buffered triangles (red).
reducing collision bsp...
verifying collision geometry...
### ERROR edge #8607 is too short (red).
### ERROR failed to import collision bsp.
I hope someone knows how to fix this and I also hope the Halo 3 bubble shield and portable grav-lift are finished so I can add them into this map because there sill be many spots that they can be usefull for heavy damage to the AI.
Thanks