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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Impact Error!

Author Topic: Impact Error! (9 messages, Page 1 of 1)
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Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jun 6, 2007 02:53 AM    Msg. 1 of 9       
Okay Impact is a Halo map similar to the popular Area 51 series. The difference between mine and Area 51 is that it takes place on earth and its still Humans vs Covenant.

Intro: The pictures I'm showing you is the first section of Impact. A Pelican dropship has crashed into a village that is being over-run by covenant. Your job is to eliminate the covenant as you go through the map ,with various sub-missions that wont be mentioned yet,
and evacuate into another pelican. This map will not be small and will have close range and long ranged sections. There will be two versions of this map. A singleplayer and multiplayer. In the singleplayer version you will play alone and the AI will be harder. In the multiplayer version the AI will be easier due to AI not syncing so you can enjoy playing with your friends.

Pics:




Error: I want to fix the error now because Im finished with the first part and want it to be perfect so I dont have many errors at once. So here is the error.....

building intermediate geometry...
building collision geometry...
reducing collision geometry...
building collision bsp...
### ERROR found z buffered triangles (red).
reducing collision bsp...
verifying collision geometry...
### ERROR edge #8607 is too short (red).
### ERROR failed to import collision bsp.

I hope someone knows how to fix this and I also hope the Halo 3 bubble shield and portable grav-lift are finished so I can add them into this map because there sill be many spots that they can be usefull for heavy damage to the AI.

Thanks


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Jun 6, 2007 10:08 AM    Msg. 2 of 9       
Also,maybe instead of part of the BSP, use a piece of scenery for that crashed pelican. It can be ripped from 343 Guilty Spark, C10 is it's map name.


The Spartan
Joined: Feb 22, 2007

Aerial Dave


Posted: Jun 6, 2007 10:44 AM    Msg. 3 of 9       
Nice map.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jun 6, 2007 04:11 PM    Msg. 4 of 9       
Okay Ill send it to you next time your on. Im going to have a scenery the pelican in that picture is just for reference. Also thanks it took me one day to model and texture.


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Jun 6, 2007 09:03 PM    Msg. 5 of 9       
Quote: --- Original message by: SiMuLaCrUm
Also,maybe instead of part of the BSP, use a piece of scenery for that crashed pelican. It can be ripped from 343 Guilty Spark, C10 is it's map name.


There is actually one that comes with the HEK.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jun 7, 2007 02:59 AM    Msg. 6 of 9       
Well I want to learn how to fix this error.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jun 7, 2007 03:34 PM    Msg. 7 of 9       
...... which ones say how to fix this problem.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jun 7, 2007 04:22 PM    Msg. 8 of 9       
Didnt I send you the file?


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jun 7, 2007 07:30 PM    Msg. 9 of 9       
I fixed the problem but when I opened it in sapien the building bricks arnt there. I made shaders for everything.
Edited by Nexus Halo on Jun 8, 2007 at 06:32 PM

 

 
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