
gmax5
Joined: Dec 7, 2006
ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!
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Posted: May 30, 2007 05:04 PM
Msg. 1 of 22
Does any body have any created vehicles or weapons from H2 or H3 if u do post em here
btw what i need is h2 flood(combat, infection, and prophet forms) h2 elites, and h2 marines. also if the brutes r availble i would i a link on that too.
the thing needed from H3: MG, Spiker, Gravity Lift, and Missle Pod.
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: May 30, 2007 06:19 PM
Msg. 2 of 22
OMG didn't you make a topic like this a few days ago.
I know the Spiker and Brute bipeds are around but they are CMT only and you cant get them.
There is a gravity lift in the works but it's not released.
There are some of the H2 vehicles in maps go look for them on halomaps.com
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Orange_Geko
Joined: Nov 19, 2005
How long since I last used this account?
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Posted: May 30, 2007 06:25 PM
Msg. 3 of 22
"Search is your friend" does that answer your isues?... we arnt gonna go search this stuff up for you, your the one who wants it. (also.. you could always hire someone to do it.. hows 50$?) (< of course, I would just say I didnt find anything, but hey.. its free money lol)
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gmax5
Joined: Dec 7, 2006
ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!
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Posted: May 30, 2007 06:39 PM
Msg. 4 of 22
ok... srry i asked
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: May 30, 2007 06:44 PM
Msg. 5 of 22
it's just like come on you keep asking stuff without ever looking yourself, you got to try to find stuff yourself.
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Geo
Joined: Mar 2, 2007
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Posted: May 31, 2007 04:07 PM
Msg. 6 of 22
Just rip the sound from h2_coagulation, it has the grav lift sound which I think is the same as the mancannon sound. Oh and it has the looping sound too.
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M6dEEp
Joined: Mar 26, 2007
Pwnography
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Posted: May 31, 2007 08:37 PM
Msg. 7 of 22
just because they release their tags, doesn't mean that nobody will play their maps. It's quality, not quantity, and by that i mean that just because you see a ton of maps around on the site doesn't mean that they will be GOOD maps, CMT has a lot of skill and they should know that out of all the mappers and modelers and scripters on the net involved with CE. Plus them holding onto their tags like that, its only hurting the halo custom edition community, not helping it....
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: May 31, 2007 10:13 PM
Msg. 8 of 22
look, you guys think thier tags rock right? well thing of how freaking long it took to do all of those and test them and fix ALLL of the little bugs. now think about all of the people who would put those in a boxy queer map to try to make it better. doesnt that kinda ruin the value of cmt's awesome stuff? and by the way, as far as im concerned, CMT not releasing thier tags makes me want to learn more about animation and modelling and all that stuff. i think they should only give out the tags to responsible people who wont just put thier stuff in a ton of gay maps, so basically, it does not hurt the halo ce community for them to holdon to thier stuff. if you think im crazy, go make an awesome gun with perfect animations, sounds, effects, and textures then you tell me how many nooobs you want to have them. now picture making 8 of those. yeah i dont know about you but i would hold onto that stuff
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M6dEEp
Joined: Mar 26, 2007
Pwnography
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Posted: May 31, 2007 11:04 PM
Msg. 9 of 22
Well think about it, I myself do not want them to release their tags, but teach me what they've learned in the very least. Sure i understand you completely Donut, i wouldn't want noobs to get a hold of my tags that i worked hard on and degrade their allure or whatever you want to call it, but then again we were all noobs one day (me a responsible one, and at least i tried and worked very hard to become a decent modeler and level designer) and even the more advanced 1337est modding masters of our day, still would like to learn from what CMT has done. So i ask, how would we learn how to be so awesome if CMT won't even tell us how they do things like how to make amazing HUDS, animate, make textures, bitmaps on par with theirs? I understand your point of view Donut and i respect your opinion, and in fact i agree with what your saying, what, on the other hand, doesn't agree with me is the fact that CMT wont make any tuts or disclose any info. Most of us don't even know how to contact those guys let alone ask them to satisfy our requests...
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M6dEEp
Joined: Mar 26, 2007
Pwnography
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Posted: Jun 1, 2007 01:38 AM
Msg. 10 of 22
thank you man, i had to get all educated and what not, can't believe you brought that out of a guy :) Anyways, he is right, all i want is a few tut on the most advanced stuff, it's in no way, shape or, form hurting CMT to show us how they do some of the greatest feats that i have witnessed, besides i wanna be 1337!!!!!
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Orange_Geko
Joined: Nov 19, 2005
How long since I last used this account?
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Posted: Jun 1, 2007 01:56 AM
Msg. 11 of 22
Quote: --- Original message by: M6dEEp all i want is a few tut on the most advanced stuff ok, here is your tut: Practice, practice, practice... its so advanced that you learn it in kindergarden O_O lol just keep playing with HEK, use your brain. after tool becomes your best buddy, move on to using things together, like tags and scripts together. like what realy advanced are you talking about? advanced bitmap and modeling tuts are all over the place, and you cant exactly explain tags, they are simple, and you learn them threw anolization, a tut would never teach you what you need to do amazing things.
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M6dEEp
Joined: Mar 26, 2007
Pwnography
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Posted: Jun 1, 2007 05:53 AM
Msg. 12 of 22
Quote: --- Original message by: Orange Gecko a tut would never teach you what you need to do amazing things. Your absolutely right Geko, but you have the meaning of a tutorial wrong. Tutorials show you the right direction, it's up to you to build up on the skills they show you. Which is why i would like to see from CMT themselves because they practically eat sleep and breath the HEK (or it seems like it) and they know all the tricks and tips needed for us to be as good as them (or at least try, i mean come on) EDIT: i'm glad to see this conversation hasn't gone completely overboard and i appreciate everyone being mature... Edited by M6dEEp on Jun 1, 2007 at 06:18 AM
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Jun 1, 2007 07:55 AM
Msg. 13 of 22
i agree too. i think they should make a few tutorials. maybe animating, making textures/applying them, intricate level design, and how to make/place the hud items.
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Orange_Geko
Joined: Nov 19, 2005
How long since I last used this account?
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Posted: Jun 1, 2007 11:12 AM
Msg. 14 of 22
Quote: --- Original message by: Donut how to make/place the hud items. I was doing that tut.. lol, how about I sum the whole tut up in like 2 sentances?.. (cause thats realy all that moving hud peices is lol) X and Y control posestion, I think Y was virtical, X horizontal (Im not suposto remember that part lol.. besides, Im at school, so I dont have my 80% finished tut to read (the tut is on all hud tags)) and each number is a pixel. then there is the scale so you can add more detail into your bitmaps.. like if you take a 512x512 and cut it into 1/4 the size, you would get all kinds of detail.. especialy on a larger screen (the metroid online hud is 1024x1024 (only 1024x760(something like that) is filled since I needed powers of 2) and I used a scale of .73, because then you get all those extra pixels of detail when I would have scrony little undetailed lines if I did it to scale) well.. I did do it in 2 sentances, but I got a little carryed away with the brackets lol.. oh, and if you want a hud tag right along the edge of the screen, it isnt with 0 posestion, its around -6.. so, have fun. (have I suddenly become the hud expert around here?.. lol)
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M6dEEp
Joined: Mar 26, 2007
Pwnography
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Posted: Jun 1, 2007 08:55 PM
Msg. 15 of 22
Can't wait for that tut, always wanted to make my own hud item :>
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Orange_Geko
Joined: Nov 19, 2005
How long since I last used this account?
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Posted: Jun 2, 2007 12:40 AM
Msg. 16 of 22
Quote: --- Original message by: M6dEEp Can't wait for that tut, always wanted to make my own hud item :> I already have a tut for custom healthbars *rushes off to get link* http://hce.halomaps.org/index.cfm?pg=3&fid=2648and I say in that tutorial that I would be doing a tut on the tag proportion of hud tags (what im working on right now) most hud bitmaps are similar to the health bar. (and the rest is with the alpha as visiblity) I guess I should go get to work on finishing that tut on the tag proportion, huh?.. lol
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M6dEEp
Joined: Mar 26, 2007
Pwnography
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Posted: Jun 2, 2007 12:51 PM
Msg. 17 of 22
yeah i have that one, i think it was well done. and btw do you make shield meters the same way???
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Orange_Geko
Joined: Nov 19, 2005
How long since I last used this account?
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Posted: Jun 2, 2007 01:29 PM
Msg. 18 of 22
Quote: --- Original message by: M6dEEp do you make shield meters the same way??? yes. but I think in the tag I included I disabled the sheild.. just mimic the settings form the health meter area to the sheild meter, then use a bitmap set up the exact same way.
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M6dEEp
Joined: Mar 26, 2007
Pwnography
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Posted: Jun 2, 2007 03:17 PM
Msg. 19 of 22
thanks ALOT. and one more question (oh god not another :0 ) what about motion trackers, they made the same way too, except you make the gradient go from the middle (white) to the outside (black)?
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Tuwdburgaler
Joined: Dec 14, 2006
Leadfoot
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Posted: Jun 2, 2007 03:24 PM
Msg. 20 of 22
M6deep get on xfire now i need to have a word with you (not in trouble) and yea i would like to know about motion trackers too
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M6dEEp
Joined: Mar 26, 2007
Pwnography
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Posted: Jun 2, 2007 06:36 PM
Msg. 21 of 22
anyway (every1 wants me, :I ) yeah it would be cool if you made a tut on how to make motion trackers...
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Tuwdburgaler
Joined: Dec 14, 2006
Leadfoot
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Posted: Jun 2, 2007 07:56 PM
Msg. 22 of 22
man i'd be stickin motion trackers on scenery
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