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Gijs007
Joined: Feb 9, 2007
xfire=gijs007 if you add me tell you are from here
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Posted: Jul 26, 2007 11:16 AM
Msg. 36 of 39
Quote: --- Original message by: HALO RULES Perhaps do underground tunnels linking the cracked part in the middle together. yea and tunnels in the mountains with escape than you can snipe people 
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Gijs007
Joined: Feb 9, 2007
xfire=gijs007 if you add me tell you are from here
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Posted: Jul 26, 2007 02:15 PM
Msg. 37 of 39
Quote: --- Original message by: HALO RULES Or a monorail that you can ride in that takes you round the edge of the map! yea another good idea 
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Gijs007
Joined: Feb 9, 2007
xfire=gijs007 if you add me tell you are from here
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Posted: Jul 27, 2007 07:45 AM
Msg. 38 of 39
Quote: --- Original message by: FLA Spartan 117 Some of these ideas seem impossible.
A:the tunnel idea is technically impossible, especially if the tunnel is just a scenery tag, ur only chance is to change the bsp, which I doubt you can do, also even if you use scenery and stick it in the ground, the exits and entrances will be blocked by the bsp.
B:The train idea, it seem completely impossible, if you were thinking about the halo 2 train, you should notice it was moving scenery, I also heard moving scenery in halo ce does not sync, next even if you found a way, how would you make the doors open, how would you make seats, and finally how would you make the train stop at certain locations? The only way for you is to make a vehicle that would stick to the tracks and that you could drive. Also you would need to make a train track that it would stick to, all of this would need hours, maybe months of scripting, sorry to burst your bubble. yea i already thought that  but do you know when the beta realese is ready?
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Jul 27, 2007 08:14 AM
Msg. 39 of 39
Quote: --- Original message by: FLA Spartan 117 The only way for you is to make a vehicle that would stick to the tracks and that you could drive. Also you would need to make a train track that it would stick to, all of this would need hours, maybe months of scripting, sorry to burst your bubble. The hard part, yes, is syncing, but an AI vehicle may work as a driver... Seing as vehicles sync, and also stopping is easy, you change the actor tags so that it coswers or something when you're near it... Sticking is easy, you just need to think laterally..... And get bored really easily to see what properties vehicles have....
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