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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »TUMULUS MAP RELEASE

Author Topic: TUMULUS MAP RELEASE (6 messages, Page 1 of 1)
Moderators: Dennis

xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Feb 5, 2022 07:45 PM    Msg. 1 of 6       


GAMEPLAY TRAILER:
https://www.youtube.com/watch?v=UX_uEktUjuw

Tumulus is a mid-sized multiplayer map designed for big team capture the flag. It's still fun to play with 5-6 players, and supports all gametypes. The map features all-new sound design, destructible vehicles, and significantly rebalanced weapon and vehicle stats. The map is compatible with MCC and I have a Custom Edition server running CTF/Team Slayer/Crazy King. Come play! Server is named "TUMULUS 24/7 OFFICIAL SERVER."

DOWNLOAD FINAL BUILD HERE:
https://justinpyne.artstation.com/pages/tumulus

Tips:

  • Ammo spawns in small clusters all around the map.

  • Plasma weapons stun enemy movement and have no recoil. Recommended for new players.

  • Vehicles are resistant to small-arms fire. Use plasma weapons or explosives against them if you can.

  • The Scorpion Tank has 3 fire modes. Press your primary trigger to fire a tank shell, grenade button to launch a tracking missile volley, or crouch button to shoot the machine gun.

  • The Warthog's minigun barrels must be spinning at full speed before the gun will fire.

  • The Plasma Pistol's overcharged bolt stuns players and vehicles for several seconds after it detonates.

  • All projectile weapons have recoil and deal slightly less damage over distance. Tap the trigger and pace your shots to maintain tight bullet spread.



Special Thanks: Altautas Petronis (altis94) for destructible vehicle scripts, Ted Stabile (wertnerve) for Spartan voice acting, and VKMT for beta testing the map.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Feb 7, 2022 08:34 PM    Msg. 2 of 6       
Definitely gonna have to give this a try


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 12, 2022 02:28 AM    Msg. 3 of 6       
This looks great


n00b1n8R
Joined: Jun 14, 2006

Major League Trolling


Posted: Feb 28, 2022 07:19 AM    Msg. 4 of 6       
Interesting balance choices on the vehicles. Why the Warthog nerf? Was the tank buffed because it's now destructible? Does the vehicle health sync as well as it did 15 years ago or is there a better way to do it these days?


The Master
Joined: Aug 8, 2014


Posted: Feb 28, 2022 02:34 PM    Msg. 5 of 6       
Vehicle destruction isn't what you'd call "easy" but it's been doable in vanilla halo for quite some time, it involves a secret room with a vehicle in it and some scripting


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Mar 10, 2022 02:15 PM    Msg. 6 of 6       
I wanted the Warthog turret to function the same way as the Clone Commander's chaingun from Battlefront II 2005. I actually spent about a month working on the tag to try and get it to have a "wind-up" before the weapon would start firing. I tried to balance it by making it less effective against vehicles, but I may have overcorrected. The Scorpion Tank received a pretty massive buff because only one spawns on the map by default and I wanted teams to fight over the tank as if it were a power weapon. There is an option to spawn a second tank on the map in custom game types.

All vehicles are destructible and health/destruction does sync over multiplayer in this map. I used scripts from Altis' Bigass map and a script room to make it work.

 

 
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