
EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Feb 26, 2018 03:33 PM
Msg. 1 of 2
I need informations anout the following things
-Total polygons-triangles in the BSP
-Total polygons rendered per scene
-Total polygons per Cluster(aka portal)
-Total Clusters rendered per scene
-Total shaders per BSP or/and scene
Also I need to know if theres any way to increase rendered distance without need to modify a memory direction or at least how to make it permanent
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SBB_Michelle
Joined: Nov 4, 2015
This site brings me pain.
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Posted: Feb 26, 2018 07:08 PM
Msg. 2 of 2
-Total polygons-triangles in the BSP Unknown (really high)
-Total polygons rendered per scene Vanilla: 16,383 hac2: 32,767 opensauce: 24,575
-Total shaders per BSP or/and scene A LOT (I suggest not going too high with this as it lowers fps though.
Also I need to know if theres any way to increase rendered distance without need to modify a memory direction or at least how to make it permanent Someone could make a chimera script as chimera is compatible with both hac2 and os. Then it could be any number you desire. (As long as you stay within the 10,000world unit limit for bsp sizes.
Edit: You can render 16,383 triangles per object, so you can put in a bunch of scenery objects.
Rendered object limit: vanilla: 256 hac2: 1024 opensauce: 256 (this is due to an error in the opensauce code.
Edited by SBB_Michelle on Feb 26, 2018 at 07:11 PM
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