
Sargent 0
Joined: Nov 21, 2017
sotark
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Posted: Nov 27, 2017 06:17 PM
Msg. 1 of 7
ok so i have succesfully ripped spv3s tags perfectly through refinery. I also spawned a couple elite minors and brute followers in os sapien everything works properly until i try to build my map in os_tool heres the error
< C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>os_tool build-cache-file levels\test\tutorial\spv3test CheApe: reminder: stock build-cache-file doesn't support * OS script definitions * additional grenade types > Script compiling will fail on scripts with OS-functions and globals > Use build-cache-file-ex with memory upgrades enabled if you use any
EAX: 0x00000000 EBX: 0x20375101 ECX: 0x00000000 EDX: 0x00000000 EDI: 0x00199F98 ESI: 0x00000000 EBP: 0x00199E70 ESP: 0x00199E64 EIP: 0x77B62BAC, C2 08 00 90 ????? EXCEPTION halt in D:\Gamedev\opensauce\OpenSauce\Halo1\Halo1_CheApe\TagGroups/TagFieldReplacements/Unit.hpp,#276: Seat extensions are not supported in non-yelo maps. Build your map with memory upgrades enabled to enable seat extensions <
I used tutorial,a non-yelo map. If this error is occuring because of the map, then how would i configure it to support os tags.
EDIT: I fixed it i just realized you just needed to use build-cache-file-ex however some tags didnt load correctly heres the output i have literally no idea whats going on and how to fix this > C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>os_tool build-cache-file-ex spv3test 1 1 1 levels\test\tutorial\spv3test Engine Mod: cache will use mod-set 'spv3test' copying bitmaps... 25%... 50%... 75%... copying sounds... 25%... 50%... 75%... copying loc... 25%... 50%... done pre-processing custom tag instances... done culling uncompressed model vertices...done culling uncompressed structure bsp vertices...done culling uncompressed model animation data...done building predicted resources for structures...done building predicted resources for custom tag instances...done structure bsp 'levels\test\tutorial\tutorial' is 0.26M tag headers and names are 0.23M streaming model vertex and index buffers...done streaming tags......................data_files\-bitmaps: Tried to add item ui\shell\bitmaps\cursor__pixels with different size (4900) than expected (4096). data_files\-bitmaps: Tried to add item ui\shell\bitmaps\background__pixels with different size (8) than expected (262144). .....data_files\-bitmaps: Tried to add item levels\test\beavercreek\bitmaps\beaver ladder bump__pixels with different size (87381) than expected (349524). done writing vertex and index buffers...done 11.30M writing tags...done (2739 tags for 7.66M) total tag size is 9.27M (25.23M free) compressing 19.32M... Checking tags for OS-modified game-state requirements... done successfully built cache file. Cache pack file data_files\-bitmaps hits: 627 for 29.84M Cache pack file data_files\-bitmaps adds/misses: 469 for 131.09M Cache pack file data_files\-sounds hits: 474 for 10.32M Cache pack file data_files\-sounds adds/misses: 302 for 9.10M Cache pack file data_files\-loc hits: 102 for 0.22M Cache pack file data_files\-loc adds/misses: 3 for 0.04M <
Edited by Sargent 0 on Nov 27, 2017 at 06:27 PM
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MosesofEgypt
Joined: Apr 3, 2013
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Posted: Nov 27, 2017 07:57 PM
Msg. 2 of 7
I don't see anything wrong, though I do hope you know that you're telling it to make a set of bitmaps, loc, and sounds resource maps with that command. This is what you do when you need a lot of bitmaps and sounds, but can't afford to stuff it all in each map(like spv3 did with its -bitmaps.map, -sounds.map, and -loc.map). If you dont want to build those additional resource maps, change your command to:
os_tool build-cache-file-ex "" 1 1 1 levels\test\tutorial\spv3test
You'll need to turn one of those 1's into a 0, but I don't remember which and don't have a copy of OS tool to test to figure it out. Its the one that's like, "build cache files" r something. Just run "os_tool build-cache-file-ex" without arguments to see which one it says is which.
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Sargent 0
Joined: Nov 21, 2017
sotark
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Posted: Nov 27, 2017 08:06 PM
Msg. 3 of 7
I FINALLY GOT WHAT I WANTED AFTER ALL THIS TIME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I SPAWNED ELITES AND BRUTES IN MY MAPS! finally im so fricken hyped for this. that felt awesomeand satisfying. i have been trying to get spv3s tags in my maps for fricken months.
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MosesofEgypt
Joined: Apr 3, 2013
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Posted: Nov 27, 2017 08:11 PM
Msg. 4 of 7
:)
It's a great feeling. Glad you got to this point.
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Sargent 0
Joined: Nov 21, 2017
sotark
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Posted: Nov 27, 2017 08:32 PM
Msg. 5 of 7
Thanks man for helping me along the away. I truly do appreciate it. Feels so great. Im gonna have so much fun with this Edited by Sargent 0 on Nov 27, 2017 at 08:35 PM
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Nov 28, 2017 06:52 PM
Msg. 6 of 7
Quote: --- Original message by: Sargent 0
Im gonna have so much fun with this
For some reason... This quote made my day better.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Dec 1, 2017 12:30 AM
Msg. 7 of 7
You errors look fine, the 2 bitmap conflicts are a result of us changing the cursor, and using the original xbox beaver creek ladder bitmaps.
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