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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Why are lightmaps separate

Author Topic: Why are lightmaps separate (1 messages, Page 1 of 1)
Moderators: Dennis

OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Sep 26, 2017 06:25 AM    Msg. 1 of 1       
Why do lightmaps use a completely different UV Unwrapped map set forcing me to decompile my BSP for multiple passes through 3dsmax instead of just being unified so that I can model, UVW, and bake lightmaps ALL IN ONE SITTING ?

Any technical reasons?
Edited by OrangeJuice on Sep 26, 2017 at 06:28 AM

 

 
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