
notrododo93
Joined: Mar 26, 2016
Project Armonia lead (and only) developer
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Posted: Mar 25, 2017 05:51 PM
Msg. 1 of 12
I quickly made this update for the JMS exporter 1.0.2 (the one with support for regions); now it can export marker radius along with everything else, giving you a more complete tool.
Marker radius in CE is used when making physics for vehicles and when building pathfinding data for sceneries\vehicles\bipeds\whatever (with "#pathfinder" markers in the collision geometry). The old version of the JMS exporter didn't export that, overwriting your value with a default 2.0 radius. No more manually fixing all your markers in Guerrilla; the exporter will handle that.
There may be bugs (even though I doubt that) as I didn't test it intensively, so don't overwrite your old exporter, just to be sure. Enjoy.
https://www.mediafire.com/?gx933aft6zorjyq Edited by notrododo93 on Mar 25, 2017 at 06:16 PM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Mar 25, 2017 06:58 PM
Msg. 2 of 12
Huh. Why update 1.0.2?
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notrododo93
Joined: Mar 26, 2016
Project Armonia lead (and only) developer
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Posted: Mar 25, 2017 07:06 PM
Msg. 3 of 12
Because it supported regions.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Mar 25, 2017 07:41 PM
Msg. 4 of 12
I'm using 1.0.3 and it supports regions :l
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notrododo93
Joined: Mar 26, 2016
Project Armonia lead (and only) developer
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Posted: Mar 25, 2017 07:44 PM
Msg. 5 of 12
And this one support regions AND marker radius. Use this one.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Mar 25, 2017 07:56 PM
Msg. 6 of 12
Well you might as well make it export models with node list checksum of 0 so you would never need to manually change them if they don't match. Unless you've already done that.
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notrododo93
Joined: Mar 26, 2016
Project Armonia lead (and only) developer
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Posted: Mar 25, 2017 08:00 PM
Msg. 7 of 12
Quote: --- Original message by: altis94 Well you might as well make it export models with node list checksum of 0 so you would never need to manually change them if they don't match. Unless you've already done that. The version uploaded there has a fixed checksum of 3251; I made a version where you can choose the checksum as well, but it still is untested and I didn't know it would be interesting.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Mar 25, 2017 08:12 PM
Msg. 8 of 12
Just use 0. As far as I know there is no reason to use any other number.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 25, 2017 11:27 PM
Msg. 9 of 12
3rd or 4th time this week?
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DeadHamster
Joined: Jun 8, 2014
https://discord.gg/Neu4EJM
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Posted: Mar 26, 2017 10:42 PM
Msg. 10 of 12
Quote: --- Original message by: notrododo93 And this one support regions AND marker radius. Use this one. CAD's 1.0.3 does as well
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Mar 26, 2017 10:48 PM
Msg. 11 of 12
I've just been using the bobbysoon 104e exporter and the cad for animations
All of the bluestreak tools always gave me fake-errors on my BSPs that can't be detected in Max and aren't even a problem. period. on other exporters Edited by OrangeJuice on Mar 27, 2017 at 04:59 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 27, 2017 02:20 PM
Msg. 12 of 12
Quote: --- Original message by: OrangeJuice
I've just been using the bobbysoon 104e exporter and the cad for animations
All of the bluestreak tools always gave me fake-errors on my BSPs Edited by OrangeJuice on Mar 26, 2017 at 11:13 PM Same.
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