Quote: --- Original message by: OrangeJuice
Did you know that if you do all of your UVW maps for an object on channel 2:
you can paint a biped, feature-for-feature independently,
Then simply RenderToTexture and bake it all to channel 1 as a single texture so you don't have to waste tagspace on things like multitextured bipeds and stuff?
EDIT: And also, halo only recognizes textures from Channel 1 from what I've seen and tested. So this kind of texturing seems almost nondestructive
Edited by OrangeJuice on Feb 6, 2017 at 12:38 AM
I'm confused;
Painting, Skinning and UVW Maps are all terms used for the process of texturing a 3D model.
Painting and Skinning are also terms used when Rigging a 3D model.
I honestly can't tell which one we're talking about here.