
DeadHamster
Joined: Jun 8, 2014
https://discord.gg/Neu4EJM
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Posted: Jan 31, 2017 08:55 PM
Msg. 1 of 23
To be very clear Dennis; I understand perfectly the limitations of the netcode.
What are the best methods the community has come up with?
Right now the best I've done is a modified method of Kirby's: attaching/detaching of vehicles with biped models. My modification was running it on a Combat Evolved dedicated server; this allowed the hosted map to contain the scripts and the client maps to have no spawning scripts.
This prevented all dummyl bipeds or ghost ai.
I saw in a thread an Altis method, no description however. I've heard of Kirby say he used particles or something instead of vehicle models.
What else is out there that will sync AI position and orientation? Anything new?
Edit: Also what are the object limits for kirby's method? How many AI can it contain at a time? I'm interested in applying something as a CoOp version of my New Mpmbasa mod, alongside the SP version. The way the map is designed makes it possible to implement with some heavy modifications. The spawning is 100% script based as is. Edited by DeadHamster on Jan 31, 2017 at 08:59 PM
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SBB_Michelle
Joined: Nov 4, 2015
This site brings me pain.
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Posted: Feb 1, 2017 12:29 AM
Msg. 2 of 23
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Feb 1, 2017 03:41 AM
Msg. 3 of 23
My method is similar to Kirby's, it just spawns vehicles on the biped constantly. It's not an efficient way of syncing AI but you can sync up to 150 AI.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Feb 1, 2017 03:56 AM
Msg. 4 of 23
I like how all of the Scenyx community's modding secrets died with it. If you catch my drift Bit of an oversight. Edited by OrangeJuice on Feb 1, 2017 at 03:58 AM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 1, 2017 04:24 AM
Msg. 5 of 23
I had no idea this was even a thing
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Feb 2, 2017 04:35 AM
Msg. 6 of 23
Quote: --- Original message by: OrangeJuiceI like how all of the Scenyx community's modding secrets died with it. If you catch my drift Bit of an oversight. Edited by OrangeJuice on Feb 1, 2017 at 03:58 AM Things like this make me feel sad
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DeadHamster
Joined: Jun 8, 2014
https://discord.gg/Neu4EJM
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Posted: Feb 2, 2017 08:53 AM
Msg. 7 of 23
Quote: --- Original message by: OrangeJuiceI like how all of the Scenyx community's modding secrets died with it. If you catch my drift Bit of an oversight. Edited by OrangeJuice on Feb 1, 2017 at 03:58 AM Was never there and don't catch your drift unfortunately. Not sure what 'secrets' there are to modding. If it's something that can help, please clue me in or send a PM if it can't be public.
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Alkatjo
Joined: Nov 24, 2014
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Posted: Feb 12, 2017 03:19 AM
Msg. 8 of 23
There are a lot of secrets that were "hidden" strictly so other people wouldn't have access to create new content.
Those type of forums strictly shunned those who didn't know a lick of modding. IIRC there was a mediafire or github somehere with a ce pc multiplayer prototype, but it was nothing but numbers and a couple ai on bloodgulch, probably the scripts from xbox's halo at work.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Feb 12, 2017 04:56 AM
Msg. 9 of 23
Here's a small update on my method https://www.youtube.com/watch?v=SmYJTnL5eVE. Now I synced the fake biped velocities which makes them look much smoother. I don't think you could find a better way of syncing AI without client mods.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Feb 14, 2017 05:07 PM
Msg. 10 of 23
Quote: --- Original message by: DeadHamster To be very clear Dennis; I understand perfectly the limitations of the netcode.
I am not the one you need to convince. Reality has already asserted itself on the matter.
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Docer
Joined: Jul 10, 2014
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Posted: Feb 17, 2017 12:19 AM
Msg. 11 of 23
This is a very dumb question but can we copy the netcode from the xbox version to put it in the PC version?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 17, 2017 01:43 AM
Msg. 12 of 23
Quote: --- Original message by: Docer This is a very dumb question but can we copy the netcode from the xbox version to put it in the PC version? there is no netcode in the xbox version.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 17, 2017 09:59 AM
Msg. 13 of 23
Dennis changed his avatar everyone.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Feb 17, 2017 12:20 PM
Msg. 14 of 23
Quote: --- Original message by: Super Flanker Dennis changed his avatar everyone. Saw it too, 2001 a space oddysee I think
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 17, 2017 12:25 PM
Msg. 15 of 23
Quote: --- Original message by: lolslayerQuote: --- Original message by: Super Flanker Dennis changed his avatar everyone. Saw it too, 2001 a space oddysee I think Oh thought it was Stargate. (I'm a sci-fi pleb leave me alone!) Someone needs to make a change log thread logging all of Dennis's various activities ranging from avatar changes, funny quotes, bans and the like.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Feb 18, 2017 12:00 AM
Msg. 16 of 23
Quote: --- Original message by: Super FlankerQuote: --- Original message by: lolslayerQuote: --- Original message by: Super Flanker Dennis changed his avatar everyone. Saw it too, 2001 a space oddysee I think Oh thought it was Stargate. (I'm a sci-fi pleb leave me alone!) Someone needs to make a change log thread logging all of Dennis's various activities ranging from avatar changes, funny quotes, bans and the like. And the websites he visits. We can get to know him quite intimately...
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Feb 18, 2017 03:11 AM
Msg. 17 of 23
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 18, 2017 04:48 PM
Msg. 18 of 23
Eyy sparks.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 19, 2017 04:28 AM
Msg. 19 of 23
Didn't you like leave forever or something
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 19, 2017 05:04 AM
Msg. 20 of 23
Quote: --- Original message by: Spartan314 Didn't you like leave forever or something I think if anything this goes to show that you can never truly leave HMF.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Feb 19, 2017 07:46 AM
Msg. 21 of 23
Quote: --- Original message by: Super FlankerQuote: --- Original message by: Spartan314 Didn't you like leave forever or something I think if anything this goes to show that you can never truly leave HMF.
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FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Feb 20, 2017 04:15 AM
Msg. 22 of 23
Quote: --- Original message by: lolslayerQuote: --- Original message by: Super FlankerQuote: --- Original message by: Spartan314 Didn't you like leave forever or something I think if anything this goes to show that you can never truly leave HMF. Can confirm, am still here. I remember when there were so many posts on this subject it wasn't even funny.
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game user10
Joined: Dec 9, 2011
Who is the Overseer?
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Posted: Mar 25, 2017 01:26 PM
Msg. 23 of 23
Oh that's cool. I remember a few years ago I'd have a pelican drop the player off (though working with recorded animations was an absolute pain).
Maybe I can do that again. There's a better version of the animation recorder thing, right?
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