Quote: --- Original message by: SBB_Michelle
Well, I realized soon after that it was the gbuffer which lowers fps significantly and kills the cpu. It does still have to do with model detail, but the lag is caused by what opensauce does with it.
I suggest as a little optimization trick that you disable it at the beginning of your maps and toggle it when the visr is toggled. Because as far as I know the visr is the only reason for the gbuffer to even be on.
So I guess that's why I get so much fps boost from turning gbuffer off heh.